marble-machinations/src/marble_engine/board.rs

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Rust
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use crate::{draw_scaled_texture, Textures};
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use super::tile::*;
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use super::Pos;
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use raylib::prelude::*;
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#[derive(Debug, Clone)]
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pub struct Board {
rows: Vec<Vec<Tile>>,
width: usize,
height: usize,
}
impl Board {
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pub fn parse(source: &str) -> Self {
let mut rows = Vec::new();
let mut width = 0;
for line in source.lines() {
width = width.max(line.len());
let mut tiles = Vec::new();
for char in line.chars() {
tiles.push(Tile::from_char(char));
}
rows.push(tiles);
}
for line in &mut rows {
line.resize(width, Tile::Blank);
}
Board::new(rows)
}
pub fn to_string(&self) -> String {
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let mut out = String::new();
for row in &self.rows {
for tile in row {
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out.push(tile.to_char())
}
out.push('\n');
}
out
}
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pub fn new_empty(width: usize, height: usize) -> Self {
let rows = vec![vec![Tile::Blank; width]; height];
Self {
rows,
width,
height,
}
}
pub fn new(rows: Vec<Vec<Tile>>) -> Self {
Self {
width: rows[0].len(),
height: rows.len(),
rows,
}
}
pub fn count_tiles(&self) -> usize {
let mut sum = 0;
for row in &self.rows {
for tile in row {
match tile {
Tile::Blank | Tile::Block => (),
_ => sum += 1,
}
}
}
sum
}
fn in_bounds(&self, p: Pos) -> bool {
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p.x >= 0 && p.y >= 0 && p.x < self.width as isize && p.y < self.height as isize
}
pub fn get(&self, p: Pos) -> Option<Tile> {
if self.in_bounds(p) {
Some(self.rows[p.y as usize][p.x as usize])
} else {
None
}
}
pub fn get_or_blank(&self, p: Pos) -> Tile {
if self.in_bounds(p) {
self.rows[p.y as usize][p.x as usize]
} else {
Tile::default()
}
}
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pub fn get_mut(&mut self, p: Pos) -> Option<&mut Tile> {
if self.in_bounds(p) {
Some(&mut self.rows[p.y as usize][p.x as usize])
} else {
None
}
}
pub fn get_blank_mut(&mut self, p: Pos) -> Option<&mut Tile> {
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if self.in_bounds(p) {
let tile = &mut self.rows[p.y as usize][p.x as usize];
if tile == &Tile::Blank {
return Some(tile);
}
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}
None
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}
pub fn set(&mut self, p: Pos, tile: Tile) {
if self.in_bounds(p) {
self.rows[p.y as usize][p.x as usize] = tile;
}
}
pub fn grow_to_include(&mut self, p: Pos) -> (isize, isize) {
let mut offset_x = 0;
let mut offset_y = 0;
if p.x < 0 {
let len = p.x.unsigned_abs();
for row in &mut self.rows {
let mut new_row = vec![Tile::Blank; len];
new_row.append(row);
*row = new_row;
}
offset_x = len;
self.width += len;
} else if p.x as usize >= self.width {
let new_width = p.x as usize + 1;
for row in &mut self.rows {
row.resize(new_width, Tile::Blank);
}
self.width = new_width;
}
if p.y < 0 {
let len = p.y.unsigned_abs();
let mut new_rows = vec![vec![Tile::Blank; self.width]; len];
new_rows.append(&mut self.rows);
self.rows = new_rows;
offset_y = len;
self.height += len;
} else if p.y as usize >= self.height {
let new_height = p.y as usize + 1;
self.rows.resize(new_height, vec![Tile::Blank; self.width]);
self.height = new_height;
}
(offset_x as isize, offset_y as isize)
}
pub fn trim_size(&mut self) -> (usize, usize) {
let (offset_x, offset_y);
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// top
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{
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let mut n = 0;
while n < self.height && self.rows[n].iter().all(Tile::is_blank) {
n += 1;
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}
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let trim_top = n.saturating_sub(2);
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for _ in 0..trim_top {
self.rows.remove(0);
}
offset_y = trim_top;
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self.height -= trim_top;
}
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// bottom
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{
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let mut n = 0;
while n < self.height && self.rows[self.height - n - 1].iter().all(Tile::is_blank) {
n += 1;
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}
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let trim_bottom = n.saturating_sub(2);
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for _ in 0..trim_bottom {
self.rows.pop();
}
self.height -= trim_bottom;
}
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// left
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{
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let mut n = 0;
while n < self.width && self.rows.iter().all(|row| row[n].is_blank()) {
n += 1;
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}
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let trim_left = n.saturating_sub(2);
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for row in &mut self.rows {
for _ in 0..trim_left {
row.remove(0);
}
}
offset_x = trim_left;
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self.width -= trim_left;
}
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// right
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{
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let mut n = 0;
while n < self.width && self.rows.iter().all(|r| r[self.width - n - 1].is_blank()) {
n += 1;
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}
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let trim_right = n.saturating_sub(2);
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for row in &mut self.rows {
for _ in 0..trim_right {
row.pop();
}
}
self.width -= trim_right;
}
(offset_x, offset_y)
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}
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pub fn width(&self) -> usize {
self.width
}
pub fn height(&self) -> usize {
self.height
}
pub fn get_marbles(&self) -> Vec<Pos> {
let mut out = Vec::new();
for y in 0..self.height {
for x in 0..self.width {
if let Tile::Marble { value: _, dir: _ } = self.rows[y][x] {
out.push((x, y).into());
}
}
}
out
}
pub fn draw(&self, d: &mut RaylibDrawHandle, textures: &Textures, offset: Vector2, zoom: i32) {
let tile_size = 16 << zoom;
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let start_x = (-offset.x as i32) / tile_size - 1;
let tile_width = d.get_screen_width() / tile_size + 2;
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let start_y = (-offset.y as i32) / tile_size - 1;
let tile_height = d.get_screen_height() / tile_size + 2;
for x in start_x..(start_x + tile_width) {
for y in start_y..(start_y + tile_height) {
let tx = x as usize;
let ty = y as usize;
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let px = x * tile_size + offset.x as i32;
let py = y * tile_size + offset.y as i32;
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if self.in_bounds((tx, ty).into()) {
let tile = self.rows[ty][tx];
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let texname = tile.texture();
if texname.is_empty() {
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continue;
}
let texture = textures.get(&texname);
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draw_scaled_texture(d, texture, px, py, (1 << zoom) as f32);
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} else {
d.draw_rectangle(px, py, tile_size, tile_size, Color::new(0, 0, 0, 80));
}
}
}
}
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}