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README.md
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README.md
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# marble machinations
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# Marble Machinations
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(working title)
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(working title)
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logic mostly like https://git.crispypin.cc/CrispyPin/marble
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logic mostly like https://git.crispypin.cc/CrispyPin/marble
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- accessibility
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- accessibility
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- ui scaling
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- ui scaling
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- background colour setting
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- background colour setting
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- hotkeys for everything
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- configurable hotkeys
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- hotkeys for everything (no mouse needed to play)
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- font selection (possibly a lot of work)
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- more levels
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- more levels
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- scroll output bytes
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- scroll output bytes
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- make direct power (comparator -> machine) work, (needs storing power direction in machine tiles)
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- make direct power (comparator -> machine) work, (needs storing power direction in machine tiles)
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- option to use 8-bit marbles?
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- option to use 8-bit marbles?
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- blueprint rotation?
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- blueprint rotation?
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# physics
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- find direct bounces (todo consistency)
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- execute direct bounces
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- mark tiles as Claimed, ClaimedIndirect, BlockedIndirect, Blocked
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- direct movements can move to any but Blocked tiles
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- indirect movements can only move to ClaimedIndirect
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- Claimed + ClaimedIndirect = BlockedIndirect
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- ClaimedIndirect + ClaimedIndirect = BlockedIndirect
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- Claimed + Claimed = Blocked
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- BlockedIndirect + Claimed = Claimed
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## file hierarchy
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## file hierarchy
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```
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```
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- assets/
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- assets/
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