1.7 KiB
1.7 KiB
Marble Machinations
(working title)
logic mostly like https://git.crispypin.cc/CrispyPin/marble
todo
- comments
- accessibility
- ui scaling
- background colour setting
- configurable hotkeys
- hotkeys for everything (no mouse needed to play)
- font selection (possibly a lot of work)
- more levels
- scroll output bytes
- make direct power (comparator -> machine) work, (needs storing power direction in machine tiles)
- cut selections, copy to system clipboard
- timestamps in solutions and blueprints
- lock tile types for early levels to make it less overwhelming
- display tool variant more clearly (it's not obvious there are more states)
- option to use 8-bit marbles?
- blueprint rotation?
file hierarchy
- assets/
- levels/
- chapter_01.json
- chapter_02.json
- sandbox.json
- user/
- solutions/
- output/
- solution_0.json
- solution_1.json
- copy_input/
- solution_0.json
- solution_3.json
- blueprints
- blueprint_0.json
levels
intro, basic mechanics
- output a zero (marble, output)
- output multiple numbers in sequence (digits)
- output zeroes forever (looping/arrows, button, silo output)
- copy the input (input)
- increment every number (math tiles)
- copy only odd input numbers (comparator, flipper)
0-terminated list processing
- copy the second list
- calculate list length (math, silo input)
- count instances of 5 in a list
- reverse a list (bouncing)
text
- convert text to lowercase
- convert a number to decimal ascii
- parse an ascii number
advanced list processing
- index a list
- reverse and return the first n elements of a list, with n given first
- add two lists element-wise
- sort a list