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Crispy 2024-12-24 22:47:55 +01:00
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# marble machinations
# Marble Machinations
(working title)
logic mostly like https://git.crispypin.cc/CrispyPin/marble
@ -8,7 +8,9 @@ logic mostly like https://git.crispypin.cc/CrispyPin/marble
- accessibility
- ui scaling
- background colour setting
- hotkeys for everything
- configurable hotkeys
- hotkeys for everything (no mouse needed to play)
- font selection (possibly a lot of work)
- more levels
- scroll output bytes
- make direct power (comparator -> machine) work, (needs storing power direction in machine tiles)
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- option to use 8-bit marbles?
- blueprint rotation?
# physics
- find direct bounces (todo consistency)
- execute direct bounces
- mark tiles as Claimed, ClaimedIndirect, BlockedIndirect, Blocked
- direct movements can move to any but Blocked tiles
- indirect movements can only move to ClaimedIndirect
- Claimed + ClaimedIndirect = BlockedIndirect
- ClaimedIndirect + ClaimedIndirect = BlockedIndirect
- Claimed + Claimed = Blocked
- BlockedIndirect + Claimed = Claimed
## file hierarchy
```
- assets/