use i16 for coordinates instead of isize, yielding better cache locality etc
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parent
28213da9f3
commit
42a355d387
3 changed files with 18 additions and 15 deletions
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@ -2,10 +2,12 @@ use std::ops::Add;
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use raylib::prelude::*;
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pub type PosInt = i16;
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#[derive(Debug, Default, Clone, Copy, PartialEq)]
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pub struct Pos {
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pub x: isize,
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pub y: isize,
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pub x: PosInt,
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pub y: PosInt,
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}
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impl Pos {
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@ -34,8 +36,8 @@ impl Pos {
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impl From<(usize, usize)> for Pos {
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fn from(value: (usize, usize)) -> Self {
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Self {
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x: value.0 as isize,
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y: value.1 as isize,
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x: value.0 as PosInt,
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y: value.1 as PosInt,
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}
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}
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}
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@ -43,8 +45,8 @@ impl From<(usize, usize)> for Pos {
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impl From<(i32, i32)> for Pos {
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fn from(value: (i32, i32)) -> Self {
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Self {
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x: value.0 as isize,
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y: value.1 as isize,
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x: value.0 as PosInt,
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y: value.1 as PosInt,
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}
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}
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}
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@ -52,8 +54,8 @@ impl From<(i32, i32)> for Pos {
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impl From<Vector2> for Pos {
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fn from(vec: Vector2) -> Self {
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Self {
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x: vec.x as isize,
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y: vec.y as isize,
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x: vec.x as PosInt,
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y: vec.y as PosInt,
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}
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}
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}
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