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9f21c2b258
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merge input and output tiles into one, where output is accomplished by marbles moving into the tile, like a bag
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2024-10-08 22:04:12 +02:00 |
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ae4e84bb90
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reimplement marble behavior, making it more consistent in different directions. Triggers no longer activate from blocked marbles, and bounces take the same amount of time to travel through a chain of marbles in all directions
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2024-10-08 21:51:31 +02:00 |
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4c976ab8e2
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fix marbles not working in negative quadrants
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2024-10-07 17:57:07 +02:00 |
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e9b03b937b
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toggle to show input as bytes or text
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2024-10-07 17:29:56 +02:00 |
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db7a2b2418
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auto resize board when drawing out of bounds
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2024-10-06 23:30:59 +02:00 |
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f9b8dba019
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implement level completion, score storing and a dismissable 'level complete' popup
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2024-10-06 22:24:37 +02:00 |
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4a51369b18
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load program input when opening a solution
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2024-10-06 20:02:43 +02:00 |
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0738e658db
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cleanup, fix crashes for some board-edge interactions
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2024-10-05 23:16:24 +02:00 |
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682dff48f9
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draw marble direction
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2024-10-05 20:48:05 +02:00 |
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fc6c66ff31
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add digit tool
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2024-10-05 20:22:18 +02:00 |
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465b5c40d1
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group wires into one tool option
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2024-10-05 19:45:25 +02:00 |
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144a49e7c6
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fix crash on digit tile
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2024-10-05 19:05:58 +02:00 |
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bf82d1455f
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add more tiles to gui, with controls to rotate between variants in a group
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2024-10-05 17:46:45 +02:00 |
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175d01cb03
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fix sim input buffer
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2024-10-05 15:57:20 +02:00 |
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5a23dde43a
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clean up tile rendering
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2024-10-05 15:18:41 +02:00 |
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86548a8b0d
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add digit sprites, remove comment tiles
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2024-10-05 15:01:06 +02:00 |
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636e9d04e2
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cleanup
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2024-10-04 22:36:09 +02:00 |
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880993762e
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refactor, add simulation controls and board resetting
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2024-10-04 22:10:00 +02:00 |
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af31531869
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gui experiments, add zooming
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2024-10-04 21:20:53 +02:00 |
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d4f9be5bff
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add sprites for most tiles
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2024-10-04 01:21:52 +02:00 |
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12bd19a7f3
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make all powerable tiles also store a powered state that can be rendered
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2024-10-03 23:34:16 +02:00 |
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bf46a3e7c3
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init
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2024-10-03 22:59:49 +02:00 |
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