65 lines
1.7 KiB
Markdown
65 lines
1.7 KiB
Markdown
# Marble Machinations
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(working title)
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logic mostly like https://git.crispypin.cc/CrispyPin/marble
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## todo
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- comments
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- accessibility
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- ui scaling
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- background colour setting
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- configurable hotkeys
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- hotkeys for everything (no mouse needed to play)
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- font selection (possibly a lot of work)
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- more levels
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- scroll output bytes
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- make direct power (comparator -> machine) work, (needs storing power direction in machine tiles)
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- cut selections, copy to system clipboard
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- timestamps in solutions and blueprints
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- lock tile types for early levels to make it less overwhelming
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- display tool variant more clearly (it's not obvious there are more states)
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- option to use 8-bit marbles?
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- blueprint rotation?
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## file hierarchy
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```
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- assets/
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- levels/
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- chapter_01.json
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- chapter_02.json
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- sandbox.json
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- user/
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- solutions/
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- output/
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- solution_0.json
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- solution_1.json
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- copy_input/
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- solution_0.json
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- solution_3.json
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- blueprints
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- blueprint_0.json
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```
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## levels
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### intro, basic mechanics
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- output a zero (marble, output)
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- output multiple numbers in sequence (digits)
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- output zeroes forever (looping/arrows, button, silo output)
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- copy the input (input)
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- increment every number (math tiles)
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- copy only odd input numbers (comparator, flipper)
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### 0-terminated list processing
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- copy the second list
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- calculate list length (math, silo input)
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- count instances of 5 in a list
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- reverse a list (bouncing)
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### text
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- convert text to lowercase
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- convert a number to decimal ascii
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- parse an ascii number
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### advanced list processing
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- index a list
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- reverse and return the first n elements of a list, with n given first
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- add two lists element-wise
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- sort a list
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