marble-machinations/CHANGELOG.md
2025-04-21 18:57:20 +02:00

3.2 KiB

Marble Machinations Change Log

Game store page: https://crispypin.itch.io/marble-machinations

v0.3.3 - 2025-04-21

added

  • option to display power direction while overlay is enabled
  • show level name in end popup

changed

  • hide tick timing numbers by default
  • when multiple I/O silos (or multiple directions of one) are activated in the same tick, they will all output the same value instead of pulling input in an arbitrary order

fixed

  • input bytes are consumed even if the marble can't be created because another one was taking its place
  • keybindings activated even when typing in a text field, making especially renaming blueprints difficult
  • grid rendering broken on right edge of the screen at some zoom levels and window sizes
  • crash when saving config if no user dir exists
  • bindings did not properly take into account order of pressing, so Shift+A and A+Shift were treated as the same thing
  • after removing a binding that was a superset of another, the remaining one did not stop being blocked by the removed ones additional modifiers until another binding was added or edited

v0.3.2 - 2025-04-14

added

  • "weird machines" chapter with levels for deadfish and brainfuck
  • "missing levels" section giving access to solutions to levels that are no longer available
  • click to collapse chapters in level list
  • input bindings for eraser (X), selection (B), blueprint list (Ctrl B), no tool (no default binding)

fixed

  • invalid action ids in the config file key bindings caused everything to revert to default.
  • when start and stop are bound to the same thing (as by default), only start works
  • when two input bindings had the same trigger but one has a strict subset of the others modifiers, both would activate when the one with more modifiers was pressed. For example (Ctrl+S -> Save) would also trigger (S -> Wire Tool). Now, Shift+S will still trigger Wire Tool, unless Shift+S (or eg. Shift+Ctrl+S) is bound to something else.

v0.3.1 - 2025-04-05

fixed

  • broken area calculation causing crash when completing a level with a machine wider than it is tall

v0.3.0 - 2025-04-04

added

  • score number: bounding area
  • configurable key bindings for many editor actions
  • QWERTY+ASDFGH key bindings for the tile tools by default
  • OS clipboard copy/paste, with fallback to old behavior when copying
  • cut selection
  • in-grid text comments (not yet editable in-game)
  • changelog file
  • (dev) sub-tick visualisation in debug mode
  • (dev) tests and benchmarks

fixed

  • equal comparator did not output one of two incoming signals in some cases, depending on wire length and update order

changed

  • made early levels (1-5) easier and more tutorial-like
  • comparators can now power other tiles without a wire between, including other comparators
  • directly moving marbles (to adjactent tile without anything between) now have priority over new marbles being created, instead of the two events cancelling each other

v0.2.1 - 2025-03-14

added

  • "Simple comparison" level

fixed

  • phantom marble (empty tile causing other marbles to bounce away) appearing after multiple machines tried to output to the same location at once

v0.2.0 - 2024-12-24

everything else