marble-machinations/CHANGELOG.md

1.8 KiB

Marble Machinations Change Log

Game store page: https://crispypin.itch.io/marble-machinations

[unreleased]

added

  • create "missing levels" section allowing access to solutions to levels that are no longer available
  • click to collapse chapters in level list

fixed

  • When two input bindings had the same trigger but one has a strict subset of the others modifiers, both would activate when the one with more modifiers was pressed. For example (Ctrl+S -> Save) would also trigger (S -> Wire Tool). Now, Shift+S will still trigger Wire Tool, unless Shift+S (or eg. Shift+Ctrl+S) is bound to something else.

v0.3.1 - 2025-04-05

fixed

  • broken area calculation causing crash when completing a level with a machine wider than it is tall

v0.3.0 - 2025-04-04

added

  • score number: bounding area
  • configurable key bindings for many editor actions
  • QWERTY+ASDFGH keybindings for the tile tools by default
  • OS clipboard copy/paste, with fallback to old behavior when copying
  • cut selection
  • in-grid text comments (not yet editable in-game)
  • changelog file
  • (dev) sub-tick visualisation in debug mode
  • (dev) tests and benchmarks

fixed

  • equal comparator did not output one of two incoming signals in some cases, depending on wire length and update order

changed

  • made early levels (1-5) easier and more tutorial-like
  • comparators can now power other tiles without a wire between, including other comparators
  • directly moving marbles (to adjactent tile without anything between) now have priority over new marbles being created, instead of the two events cancelling each other

v0.2.1 - 2025-03-14

added

  • "Simple comparison" level

fixed

  • phantom marble (empty tile causing other marbles to bounce away) appearing after multiple machines tried to output to the same location at once

v0.2.0 - 2024-12-24

everything else