marble-machinations/README.md

1.3 KiB

marble machinations

(working title)

logic mostly like https://git.crispypin.cc/CrispyPin/marble

todo

(more levels) story/lore blueprints scroll level list should the output tile consume marbles like the bag instead of needing power? then input and output could be merged to one tile type make marble movement more consistent (>o o< depends on internal marble order) decide on marble data size (u32 or byte?) blueprint rotation

file hierarchy

- assets/
- storage/
  - levels/
    - 00_zeroes.json
    - 01_cat.json
    - 02_parse.json
    - 99_sandbox.json
  - solutions/
    - 00_zeroes/
      - solution_0.json
      - solution_1.json
    - factorial_194726/
      - solution_0.json
      - solution_1.json
  - blueprints
    - blueprint_0.json
  - custom_levels/
    - factorial_194726.json

00_zeroes.json

{
  "id": "00_zeroes",
  "name": "Zeroes",
  "description": "learn how to output data",
  "init_board": null,
  "inputs": [],
  "outputs": [0, 0, 0, 0, 0, 0, 0, 0]
}

00_zeroes/solution_0.json

{
  "level_id": "00_zeroes", //redundant, useful if sharing solution files?
  "solution_id": "solution_0",
  "name": "unnamed 1",
  "board": "oo\nP*\n|-",
  "score": {
    "cycles": 8,
    "tiles": 6,
    "area": 6,
  }
}

blueprints/blueprint_0.json

{
  "name": "fast printer",
  "board": "oo\nP*\n|-"
}