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https://github.com/CrispyPin/ovr-utils.git
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cleanup
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parent
20bf94d7ab
commit
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1 changed files with 8 additions and 15 deletions
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@ -1,24 +1,21 @@
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extends Node
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extends Node
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#var cursor_node = preload("res://addons/openvr_overlay/interaction/Cursor.tscn").instance()
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onready var viewport: Viewport = get_node("../../OverlayViewport")
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onready var viewport: Viewport = get_node("../../OverlayViewport")
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onready var _i = get_parent()
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onready var _i = get_parent()
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var cursor_pos := {
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var cursor_pos := {
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"right": Vector2(),
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"right": Vector2(),
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"left": Vector2(),
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"left": Vector2(),
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"prev": {
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}
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var prev_pos := {
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"right": Vector2(),
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"right": Vector2(),
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"left": Vector2(),
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"left": Vector2(),
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}
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}
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}
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var click := {
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var click := {
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"right": false,
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"right": false,
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"left": false,
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"left": false,
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}
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}
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var cursor_nodes := {
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var cursor_nodes := {
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"right": preload("res://addons/openvr_overlay/interaction/Cursor.tscn").instance(),
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"right": preload("res://addons/openvr_overlay/interaction/Cursor.tscn").instance(),
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"left": preload("res://addons/openvr_overlay/interaction/Cursor.tscn").instance(),
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"left": preload("res://addons/openvr_overlay/interaction/Cursor.tscn").instance(),
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@ -37,15 +34,11 @@ func _process(_delta: float) -> void:
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cursor_pos.left= get_canvas_pos("left")
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cursor_pos.left= get_canvas_pos("left")
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_update_cursors()
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_update_cursors()
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_send_move_event()
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_send_move_event()
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cursor_pos.prev.right = cursor_pos.right
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prev_pos = cursor_pos.duplicate(true)
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cursor_pos.prev.left = cursor_pos.left
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#get canvas position of active controller
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#get canvas position of controller
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func get_canvas_pos(controller) -> Vector2:
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func get_canvas_pos(controller) -> Vector2:
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#if not _i.state[controller].near:
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# return Vector2(-100, 100) # offscreen
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var controller_local_pos = _i._overlay_area.global_transform.xform_inv(\
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var controller_local_pos = _i._overlay_area.global_transform.xform_inv(\
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_i.tracker_nodes[controller].translation)
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_i.tracker_nodes[controller].translation)
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var pos = Vector2(controller_local_pos.x, controller_local_pos.y)
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var pos = Vector2(controller_local_pos.x, controller_local_pos.y)
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@ -77,8 +70,8 @@ func _send_move_event():
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return# only send move events while a cursor is held down
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return# only send move events while a cursor is held down
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var event = InputEventMouseMotion.new()
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var event = InputEventMouseMotion.new()
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event.position = cursor_pos.prev[active]
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event.position = prev_pos[active]
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event.relative = cursor_pos[active] - cursor_pos.prev[active]
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event.relative = cursor_pos[active] - prev_pos[active]
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event.speed = event.relative
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event.speed = event.relative
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viewport.input(event)
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viewport.input(event)
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