ovr-utils/ovr-utils/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="ovr-utils"
run/main_scene="res://Main.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="ovr-utils"
config/icon="res://icon.png"
[autoload]
OverlayInit="*res://addons/openvr_overlay/overlay_init.gd"
Settings="*res://addons/settings-manager/settings.gd"
[editor_plugins]
enabled=PoolStringArray( "res://addons/openvr_overlay/plugin.cfg", "res://addons/settings-manager/plugin.cfg" )
[gdnative]
singletons=[ "res://addons/godot-openvr/godot_openvr.gdnlib" ]
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"