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SteamVR/OpenVR overlay for Linux/X11 that displays the screen in VR
bindings | ||
lib | ||
src | ||
.clang-format | ||
.gitignore | ||
LICENSE | ||
Makefile | ||
README.md |
sinpin-vr
A SteamVR overlay for Linux+X11 that displays all your screens in VR.
Note: only index controllers have default bindings right now, feel free to make a PR.
features
- one overlay per screen
- shows cursor position
- global visibility toggle (default: long press left B)
- reset positions (default: long press left A)
- activate cursor input (default: press touchpad)
- left mouse default: trigger
- right mouse default: A
- middle mouse default: not bound
- scrolling default: joystick up/down
- edit mode (default: long press press right B)
- move screens around (default: trigger)
- resize screens (move with two controllers)
- push/pull screens (default: joystick up/down)
- move all screens at once with the same controls by grabbing the purple square
performance
From my limited testing, this uses about half the CPU performance of Steam's built-in desktop overlay, if running at 60 FPS. Currently the default is 30 FPS which brings that factor to 3-4x. On my machine, the Steam desktop view increases cpu usage by about 100% of a CPU thread (looking only at the steam
process), while this overlay uses around 25% at 30 FPS and 45% at 60 FPS.