mirror of
https://github.com/CrispyPin/sinpin-vr.git
synced 2024-11-10 04:20:25 +01:00
141 lines
4.2 KiB
C++
141 lines
4.2 KiB
C++
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#include "panel.h"
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#include "app.h"
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#include "util.h"
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#include <GLFW/glfw3.h>
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#include <X11/Xutil.h>
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#include <glm/glm.hpp>
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Panel::Panel(App *app, int index, int x, int y, int width, int height)
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: _app(app),
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_index(index),
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_x(x),
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_y(y),
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_width(width),
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_height(height)
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{
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_name = "screen_view_" + std::to_string(index);
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_alpha = 1.0f;
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_active_hand = -1;
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glGenTextures(1, &_gl_texture);
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glBindTexture(GL_TEXTURE_2D, _gl_texture);
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_texture.eColorSpace = vr::EColorSpace::ColorSpace_Auto;
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_texture.eType = vr::ETextureType::TextureType_OpenGL;
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_texture.handle = (void *)(uintptr_t)_gl_texture;
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// create overlay
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{
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auto overlay_create_err = _app->vr_overlay->CreateOverlay(_name.c_str(), _name.c_str(), &_id);
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assert(overlay_create_err == 0);
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_app->vr_overlay->ShowOverlay(_id);
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_app->vr_overlay->SetOverlayWidthInMeters(_id, 2.5f);
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uint8_t col[4] = {20, 50, 50, 255};
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_app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4);
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printf("Created overlay instance %d\n", _index);
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// (flipping uv on y axis because opengl and xorg are opposite)
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vr::VRTextureBounds_t bounds{0, 1, 1, 0};
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_app->vr_overlay->SetOverlayTextureBounds(_id, &bounds);
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &DEFAULT_POSE);
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}
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}
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void Panel::Update()
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{
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Render();
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UpdateCursor();
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if (!_is_held)
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{
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vr::TrackedDeviceIndex_t controllers[8];
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auto controller_count = _app->vr_sys->GetSortedTrackedDeviceIndicesOfClass(vr::ETrackedDeviceClass::TrackedDeviceClass_Controller, controllers, 8);
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for (unsigned int i = 0; i < controller_count; i++)
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{
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auto controller = controllers[i];
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vr::HmdMatrix34_t overlay_pose;
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vr::ETrackingUniverseOrigin tracking_universe;
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_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &overlay_pose);
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auto controller_pose = _app->GetTrackerPose(controller);
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auto controller_pos = glm::vec3(controller_pose[3]);
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auto overlay_pos = glm::vec3(ConvertMat(overlay_pose)[3]);
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bool close_enough = glm::length(overlay_pos - controller_pos) < 1.0f;
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// close_enough = true;
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if (close_enough && _app->IsGrabActive(controller))
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{
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ControllerGrab(controller);
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}
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}
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}
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else
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{
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if (!_app->IsGrabActive(_active_hand))
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{
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ControllerRelease();
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}
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}
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}
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void Panel::Render()
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{
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auto frame = XGetImage(_app->_xdisplay, _app->_root_window, _x, _y, _width, _height, AllPlanes, ZPixmap);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _width, _height, 0, GL_BGRA, GL_UNSIGNED_BYTE, frame->data);
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XDestroyImage(frame);
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auto set_texture_err = _app->vr_overlay->SetOverlayTexture(_id, &_texture);
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assert(set_texture_err == 0);
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}
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void Panel::UpdateCursor()
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{
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auto global = _app->GetCursorPosition();
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// TODO: make this work when aspect ratio is >1 (root window is taller than it is wide)
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// TODO take into account that the panel is smaller than the root window
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float ratio = (float)_height / (float)_width;
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float top_edge = 0.5f - ratio / 2.0f;
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float x = global.x / (float)_width;
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float y = 1.0f - (global.y / (float)_width + top_edge);
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auto pos = vr::HmdVector2_t{x, y};
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_app->vr_overlay->SetOverlayCursorPositionOverride(_id, &pos);
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}
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void Panel::ControllerGrab(TrackerID controller)
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{
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printf("Grabbed panel %d\n", _index);
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_is_held = true;
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_active_hand = controller;
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vr::HmdMatrix34_t abs_pose;
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vr::ETrackingUniverseOrigin tracking_universe;
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_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &abs_pose);
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auto abs_mat = ConvertMat(abs_pose);
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auto controller_mat = _app->GetTrackerPose(controller);
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vr::HmdMatrix34_t relative_pose = ConvertMat(glm::inverse(controller_mat) * (abs_mat));
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_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller, &relative_pose);
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}
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void Panel::ControllerRelease()
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{
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printf("Released panel %d\n", _index);
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_is_held = false;
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vr::HmdMatrix34_t relative_pose;
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_app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &relative_pose);
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auto relative_mat = ConvertMat(relative_pose);
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auto controller_mat = _app->GetTrackerPose(_active_hand);
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vr::HmdMatrix34_t new_pose = ConvertMat(controller_mat * relative_mat);
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose);
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}
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