push&pull overlays while moving them

This commit is contained in:
Crispy 2023-04-16 18:23:00 +02:00
parent 14b5c8f745
commit 00566021a0
7 changed files with 76 additions and 17 deletions

View file

@ -1,3 +1,3 @@
# ovr-screen
A SteamVR overlay for Linux+X11 that displays the screen in VR.
A SteamVR overlay for Linux+X11 that displays all your screens in VR.

View file

@ -115,7 +115,7 @@ void App::InitGLFW()
void App::InitRootOverlay()
{
_root_overlay = Overlay(this, "root");
_root_overlay.SetAlpha(0.2f);
_root_overlay.SetAlpha(0.5f);
// clang-format off
VRMat root_start_pose = {{
{0.25f, 0.0f, 0.0f, 0},
@ -124,6 +124,7 @@ void App::InitRootOverlay()
}};
// clang-format on
_root_overlay.SetTransformWorld(&root_start_pose);
_root_overlay.SetTextureToColor(110, 30, 190);
_root_overlay._GrabBeginCallback = [this](Controller *controller) {
for (auto &panel : _panels)
@ -175,6 +176,8 @@ void App::UpdateInput()
{
panel.SetHidden(_hidden);
}
_controllers[0]->SetHidden(_hidden);
_controllers[1]->SetHidden(_hidden);
}
_controllers[0]->Update();
_controllers[1]->Update();
@ -232,22 +235,19 @@ Ray App::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
Ray ray;
ray.distance = max_len;
ray.overlay = nullptr;
auto r_root = _root_overlay.IntersectRay(origin, direction, max_len);
if (r_root.distance < ray.distance)
{
float root_dist = _root_overlay.IntersectRay(origin, direction, max_len);
if (root_dist < ray.distance)
{
ray.distance = root_dist;
ray.overlay = &_root_overlay;
}
ray = r_root;
}
for (auto &panel : _panels)
{
float dist = panel.GetOverlay()->IntersectRay(origin, direction, max_len);
if (dist < ray.distance)
auto r_panel = panel.GetOverlay()->IntersectRay(origin, direction, max_len);
if (r_panel.distance < ray.distance)
{
ray.distance = dist;
ray.overlay = panel.GetOverlay();
ray = r_panel;
}
}
return ray;

View file

@ -28,6 +28,7 @@ struct Ray
{
Overlay *overlay;
float distance;
// glm::vec3 pos;
};
class App

View file

@ -12,6 +12,7 @@ Controller::Controller(App *app, ControllerSide side)
_input_handle = 0;
_is_connected = false;
_side = side;
_hidden = false;
std::string laser_name = "controller_laser_";
if (side == ControllerSide::Left)
@ -45,6 +46,28 @@ bool Controller::IsConnected()
return _is_connected;
}
void Controller::SetHidden(bool state)
{
_hidden = state;
}
void Controller::RegisterGrabbedOverlay(Overlay *overlay)
{
_grabbed_overlays.push_back(overlay);
}
void Controller::ReleaseOverlay(Overlay *overlay)
{
for (auto i = _grabbed_overlays.begin(); i != _grabbed_overlays.end(); i++)
{
if (*i == overlay)
{
_grabbed_overlays.erase(i);
break;
}
}
}
void Controller::Update()
{
UpdateStatus();
@ -72,6 +95,24 @@ void Controller::Update()
ray.overlay->ControllerGrab(this);
}
}
if (!_grabbed_overlays.empty())
{
float move = _app->GetInputAnalog(_app->_input_handles.distance).y * 0.1; // TODO use frame time
if (move != 0.0f)
{
// delta is calculated & clamped for first overlay so that child overlays don't move further than the root
float main_z = _grabbed_overlays[0]->GetTarget()->transform.m[2][3];
float new_main_z = glm::clamp(main_z - move, -5.0f, -0.1f);
float real_delta = new_main_z - main_z;
for (auto overlay : _grabbed_overlays)
{
overlay->GetTarget()->transform.m[2][3] += real_delta;
_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(overlay->Id(), _device_index, &overlay->GetTarget()->transform);
}
}
}
}
void Controller::UpdateStatus()
@ -91,5 +132,5 @@ void Controller::UpdateStatus()
_device_index = _app->vr_sys->GetTrackedDeviceIndexForControllerRole(vr::TrackedControllerRole_RightHand);
}
_is_connected &= _device_index < MAX_TRACKERS;
_laser.SetHidden(!_is_connected);
_laser.SetHidden(!_is_connected || _hidden);
}

View file

@ -1,6 +1,7 @@
#pragma once
#include "overlay.h"
#include "util.h"
#include <vector>
class App;
@ -20,6 +21,11 @@ class Controller
bool IsConnected();
void SetHidden(bool state);
void RegisterGrabbedOverlay(Overlay *overlay);
void ReleaseOverlay(Overlay *overlay);
void Update();
void UpdateStatus();
@ -30,4 +36,6 @@ class Controller
TrackerID _device_index;
vr::VRInputValueHandle_t _input_handle;
bool _is_connected;
bool _hidden;
std::vector<Overlay *> _grabbed_overlays;
};

View file

@ -2,7 +2,6 @@
#include "app.h"
#include "util.h"
#include <cstdint>
#include <glm/fwd.hpp>
Overlay::Overlay()
{
@ -137,7 +136,7 @@ void Overlay::SetTargetWorld()
_target.type = TargetType::World;
}
float Overlay::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
Ray Overlay::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
{
float closest_dist = max_len;
auto end = origin + direction * max_len;
@ -162,7 +161,7 @@ float Overlay::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len
closest_dist = dist;
}
}
return closest_dist;
return Ray{.overlay = this, .distance = closest_dist /* , .pos = p */};
}
glm::mat4x4 Overlay::GetTransformAbsolute()
@ -198,6 +197,11 @@ glm::mat4x4 Overlay::GetTransformAbsolute()
}
}
Target *Overlay::GetTarget()
{
return &_target;
}
void Overlay::Update()
{
if (!_initialized)
@ -224,7 +228,9 @@ void Overlay::ControllerGrab(Controller *controller)
VRMat relative_pose = ConvertMat(glm::inverse(controller_mat) * abs_mat);
_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller->DeviceIndex(), &relative_pose);
_target.transform = relative_pose;
controller->RegisterGrabbedOverlay(this);
if (_GrabBeginCallback != nullptr)
{
_GrabBeginCallback(controller);
@ -235,6 +241,7 @@ void Overlay::ControllerGrab(Controller *controller)
void Overlay::ControllerRelease()
{
_holding_controller->ReleaseOverlay(this);
_app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f);
auto new_pose = ConvertMat(GetTransformAbsolute());

View file

@ -5,6 +5,7 @@
#include <string>
class App;
struct Ray;
class Controller;
enum class TargetType
@ -43,6 +44,7 @@ class Overlay
void SetTextureToColor(uint8_t r, uint8_t g, uint8_t b);
glm::mat4x4 GetTransformAbsolute();
Target *GetTarget();
void SetTransformTracker(TrackerID tracker, const VRMat *transform);
void SetTransformWorld(const VRMat *transform);
@ -50,7 +52,7 @@ class Overlay
// void SetTargetTracker(TrackerID tracker);
void SetTargetWorld();
float IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len);
Ray IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len);
std::function<void(Controller *)> _GrabBeginCallback;
std::function<void()> _GrabEndCallback;