mirror of
https://github.com/CrispyPin/sinpin-vr.git
synced 2024-11-13 21:50:27 +01:00
add scrolling
This commit is contained in:
parent
858da78820
commit
035d9e7296
8 changed files with 95 additions and 30 deletions
2
Makefile
2
Makefile
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@ -1,4 +1,4 @@
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VERSION=v0.2.0
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VERSION=v0.2.1
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# CC := g++
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# CC := g++
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CC := clang++
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CC := clang++
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LFLAGS := -lX11 -lXrandr -lXtst -lglfw -lGL
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LFLAGS := -lX11 -lXrandr -lXtst -lglfw -lGL
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@ -45,6 +45,16 @@
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"name": "/actions/cursor/in/mouse_right",
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"name": "/actions/cursor/in/mouse_right",
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"requirement": "suggested",
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"requirement": "suggested",
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"type": "boolean"
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"type": "boolean"
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},
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{
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"name": "/actions/cursor/in/mouse_middle",
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"requirement": "optional",
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"type": "boolean"
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},
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{
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"name": "/actions/cursor/in/scroll",
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"requirement": "suggested",
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"type": "vector2"
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}
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}
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],
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],
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"action_sets": [
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"action_sets": [
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@ -70,8 +80,10 @@
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"/actions/edit/in/grab": "grab panel",
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"/actions/edit/in/grab": "grab panel",
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"/actions/edit/in/distance": "push/pull overlay",
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"/actions/edit/in/distance": "push/pull overlay",
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"/actions/cursor/in/activate_cursor": "activate cursor",
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"/actions/cursor/in/activate_cursor": "activate cursor",
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"/actions/cursor/in/mouse_left": "mouse left",
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"/actions/cursor/in/mouse_left": "left mouse button",
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"/actions/cursor/in/mouse_right": "mouse right"
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"/actions/cursor/in/mouse_right": "right mouse button",
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"/actions/cursor/in/mouse_middle": "middle mouse button",
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"/actions/cursor/in/scroll": "scroll"
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}
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}
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]
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]
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}
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}
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@ -195,6 +195,24 @@
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},
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},
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"mode" : "button",
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"mode" : "button",
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"path" : "/user/hand/right/input/trackpad"
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"path" : "/user/hand/right/input/trackpad"
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},
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{
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"inputs" : {
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"position" : {
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"output" : "/actions/cursor/in/scroll"
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}
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},
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"mode" : "joystick",
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"path" : "/user/hand/left/input/thumbstick"
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},
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{
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"inputs" : {
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"position" : {
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"output" : "/actions/cursor/in/scroll"
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}
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},
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"mode" : "joystick",
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"path" : "/user/hand/right/input/thumbstick"
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}
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}
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]
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]
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},
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},
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18
src/app.cpp
18
src/app.cpp
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@ -9,6 +9,8 @@
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const VRMat root_start_pose = {{{1, 0, 0, 0}, {0, 1, 0, 0.8f}, {0, 0, 1, 0}}}; // 0.8m above origin
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const VRMat root_start_pose = {{{1, 0, 0, 0}, {0, 1, 0, 0.8f}, {0, 0, 1, 0}}}; // 0.8m above origin
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const int FRAME_INTERVAL = 4; // number of update loops until the frame buffer is updated
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App::App()
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App::App()
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{
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{
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_tracking_origin = vr::TrackingUniverseStanding;
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_tracking_origin = vr::TrackingUniverseStanding;
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@ -69,6 +71,10 @@ App::App()
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assert(action_err == 0);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/cursor/in/mouse_right", &_input_handles.cursor.mouse_right);
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action_err = vr_input->GetActionHandle("/actions/cursor/in/mouse_right", &_input_handles.cursor.mouse_right);
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assert(action_err == 0);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/cursor/in/mouse_middle", &_input_handles.cursor.mouse_middle);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/cursor/in/scroll", &_input_handles.cursor.scroll);
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assert(action_err == 0);
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action_err = vr_input->GetActionSetHandle("/actions/main", &_input_handles.main_set);
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action_err = vr_input->GetActionSetHandle("/actions/main", &_input_handles.main_set);
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assert(action_err == 0);
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assert(action_err == 0);
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action_err = vr_input->GetActionSetHandle("/actions/edit", &_input_handles.edit_set);
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action_err = vr_input->GetActionSetHandle("/actions/edit", &_input_handles.edit_set);
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@ -138,9 +144,9 @@ void App::InitRootOverlay()
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_root_overlay.SetTextureToColor(110, 30, 190);
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_root_overlay.SetTextureToColor(110, 30, 190);
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}
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}
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void App::Update()
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void App::Update(float dtime)
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{
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{
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UpdateInput();
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UpdateInput(dtime);
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if (!_hidden)
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if (!_hidden)
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{
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{
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_root_overlay.Update();
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_root_overlay.Update();
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@ -153,7 +159,7 @@ void App::Update()
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_frames_since_framebuffer += 1;
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_frames_since_framebuffer += 1;
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}
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}
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void App::UpdateInput()
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void App::UpdateInput(float dtime)
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{
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{
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vr::VRActiveActionSet_t active_sets[2];
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vr::VRActiveActionSet_t active_sets[2];
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active_sets[0].ulActionSet = _input_handles.main_set;
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active_sets[0].ulActionSet = _input_handles.main_set;
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@ -206,8 +212,8 @@ void App::UpdateInput()
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}
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}
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}
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}
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}
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}
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_controllers[0]->Update();
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_controllers[0]->Update(dtime);
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_controllers[1]->Update();
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_controllers[1]->Update(dtime);
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}
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}
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void App::UpdateUIVisibility()
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void App::UpdateUIVisibility()
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@ -218,7 +224,7 @@ void App::UpdateUIVisibility()
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void App::UpdateFramebuffer()
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void App::UpdateFramebuffer()
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{
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{
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if (_frames_since_framebuffer < 2)
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if (_frames_since_framebuffer < FRAME_INTERVAL)
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{
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{
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return;
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return;
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}
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}
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@ -30,6 +30,8 @@ struct InputHandles
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vr::VRActionHandle_t activate;
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vr::VRActionHandle_t activate;
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vr::VRActionHandle_t mouse_left;
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vr::VRActionHandle_t mouse_left;
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vr::VRActionHandle_t mouse_right;
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vr::VRActionHandle_t mouse_right;
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vr::VRActionHandle_t mouse_middle;
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vr::VRActionHandle_t scroll;
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} cursor;
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} cursor;
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vr::VRActionSetHandle_t cursor_set;
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vr::VRActionSetHandle_t cursor_set;
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struct
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struct
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@ -45,7 +47,7 @@ class App
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public:
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public:
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App();
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App();
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~App();
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~App();
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void Update();
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void Update(float dtime);
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std::vector<TrackerID> GetControllers();
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std::vector<TrackerID> GetControllers();
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glm::mat4 GetTrackerPose(TrackerID tracker);
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glm::mat4 GetTrackerPose(TrackerID tracker);
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@ -94,6 +96,6 @@ class App
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void InitRootOverlay();
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void InitRootOverlay();
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void UpdateFramebuffer();
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void UpdateFramebuffer();
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void UpdateInput();
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void UpdateInput(float dtime);
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void UpdateUIVisibility();
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void UpdateUIVisibility();
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};
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};
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@ -4,9 +4,10 @@
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#include "util.h"
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#include "util.h"
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#include <string>
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#include <string>
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const float laser_width = 0.004f;
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const float LASER_WIDTH = 0.004f;
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const Color edit_col{1, 0.6f, 1};
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const Color EDIT_COLOR{1, 0.6f, 1};
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const Color cursor_col{0.3f, 1, 1};
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const Color CURSOR_COLOR{0.3f, 1, 1};
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const float SCROLL_SPEED = 48.0f;
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Controller::Controller(App *app, ControllerSide side)
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Controller::Controller(App *app, ControllerSide side)
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{
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{
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@ -16,6 +17,7 @@ Controller::Controller(App *app, ControllerSide side)
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_is_connected = false;
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_is_connected = false;
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_side = side;
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_side = side;
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_cursor_active = false;
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_cursor_active = false;
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_last_sent_scroll = 0;
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std::string laser_name = "controller_laser_";
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std::string laser_name = "controller_laser_";
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if (side == ControllerSide::Left)
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if (side == ControllerSide::Left)
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@ -70,7 +72,7 @@ glm::vec3 Controller::GetLastRot()
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return _last_rotation;
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return _last_rotation;
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}
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}
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void Controller::Update()
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void Controller::Update(float dtime)
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{
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{
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UpdateStatus();
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UpdateStatus();
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if (!_is_connected)
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if (!_is_connected)
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@ -80,7 +82,7 @@ void Controller::Update()
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if (_app->_edit_mode)
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if (_app->_edit_mode)
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{
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{
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_laser.SetColor(edit_col);
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_laser.SetColor(EDIT_COLOR);
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if (_last_ray.overlay != nullptr)
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if (_last_ray.overlay != nullptr)
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{
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{
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auto ray = _last_ray;
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auto ray = _last_ray;
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@ -100,7 +102,7 @@ void Controller::Update()
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if (_grabbed_overlay != nullptr)
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if (_grabbed_overlay != nullptr)
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{
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{
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float move = _app->GetInputAnalog(_app->_input_handles.edit.distance, _input_handle).y * 0.1; // TODO use frame time
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float move = _app->GetInputAnalog(_app->_input_handles.edit.distance, _input_handle).y * dtime * 8;
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if (move != 0.0f)
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if (move != 0.0f)
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{
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{
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auto transform = _grabbed_overlay->GetTarget()->transform;
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auto transform = _grabbed_overlay->GetTarget()->transform;
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@ -120,7 +122,7 @@ void Controller::Update()
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}
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}
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_cursor_active = !_cursor_active;
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_cursor_active = !_cursor_active;
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_app->_active_cursor = this;
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_app->_active_cursor = this;
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_laser.SetColor(cursor_col);
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_laser.SetColor(CURSOR_COLOR);
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}
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}
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if (_cursor_active)
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if (_cursor_active)
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{
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{
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@ -139,19 +141,40 @@ void Controller::Update()
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pos *= _last_ray.hit_panel->Width();
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pos *= _last_ray.hit_panel->Width();
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_last_ray.hit_panel->SetCursor(pos.x, pos.y);
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_last_ray.hit_panel->SetCursor(pos.x, pos.y);
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}
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}
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auto mouse_left = _app->GetInputDigital(_app->_input_handles.cursor.mouse_left, _input_handle);
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UpdateMouseButton(_app->_input_handles.cursor.mouse_left, 1);
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if (mouse_left.bChanged)
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UpdateMouseButton(_app->_input_handles.cursor.mouse_middle, 2);
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UpdateMouseButton(_app->_input_handles.cursor.mouse_right, 3);
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auto scroll_state = _app->GetInputAnalog(_app->_input_handles.cursor.scroll, _input_handle);
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if (scroll_state.y != 0)
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{
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{
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_app->SendMouseInput(1, mouse_left.bState);
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_last_sent_scroll += dtime * glm::abs(scroll_state.y) * SCROLL_SPEED;
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}
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if (_last_sent_scroll > 1)
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auto mouse_right = _app->GetInputDigital(_app->_input_handles.cursor.mouse_right, _input_handle);
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if (mouse_right.bChanged)
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{
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{
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_app->SendMouseInput(3, mouse_right.bState);
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_last_sent_scroll = 0;
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if (scroll_state.y > 0)
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{
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_app->SendMouseInput(4, true);
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_app->SendMouseInput(4, false);
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}
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else if (scroll_state.y < 0)
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{
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_app->SendMouseInput(5, true);
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_app->SendMouseInput(5, false);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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void Controller::UpdateMouseButton(vr::VRActionHandle_t binding, unsigned int button)
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{
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auto state = _app->GetInputDigital(binding, _input_handle);
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if (state.bChanged)
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{
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_app->SendMouseInput(button, state.bState);
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}
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}
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void Controller::UpdateLaser()
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void Controller::UpdateLaser()
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{
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{
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hmd_local_pos.z = 0;
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hmd_local_pos.z = 0;
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auto hmd_dir = glm::normalize(hmd_local_pos);
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auto hmd_dir = glm::normalize(hmd_local_pos);
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VRMat transform = {{{laser_width * hmd_dir.y, 0, laser_width * hmd_dir.x, 0}, {laser_width * -hmd_dir.x, 0, laser_width * hmd_dir.y, 0}, {0, len, 0, len * -0.5f}}};
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VRMat transform = {{{LASER_WIDTH * hmd_dir.y, 0, LASER_WIDTH * hmd_dir.x, 0}, {LASER_WIDTH * -hmd_dir.x, 0, LASER_WIDTH * hmd_dir.y, 0}, {0, len, 0, len * -0.5f}}};
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_laser.SetTransformTracker(_device_index, &transform);
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_laser.SetTransformTracker(_device_index, &transform);
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_laser.SetHidden(!_is_connected || _app->_hidden || (!_app->_edit_mode && !_cursor_active));
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_laser.SetHidden(!_is_connected || _app->_hidden || (!_app->_edit_mode && !_cursor_active));
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}
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}
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@ -26,7 +26,7 @@ class Controller
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void ReleaseOverlay();
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void ReleaseOverlay();
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void Update();
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void Update(float dtime);
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bool _cursor_active;
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bool _cursor_active;
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@ -34,6 +34,8 @@ class Controller
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void UpdateStatus();
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void UpdateStatus();
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void UpdateLaser();
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void UpdateLaser();
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void UpdateMouseButton(vr::VRActionHandle_t binding, unsigned int button);
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App *_app;
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App *_app;
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Overlay _laser;
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Overlay _laser;
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ControllerSide _side;
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ControllerSide _side;
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@ -47,4 +49,6 @@ class Controller
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Ray _last_ray;
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Ray _last_ray;
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glm::vec3 _last_rotation;
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glm::vec3 _last_rotation;
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glm::vec3 _last_pos;
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glm::vec3 _last_pos;
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float _last_sent_scroll;
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};
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};
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#include "app.h"
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#include "app.h"
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#include <signal.h>
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#include <signal.h>
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#define UPDATE_RATE 60
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#define UPDATE_RATE 120
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bool should_exit = false;
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bool should_exit = false;
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while (!should_exit)
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while (!should_exit)
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{
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{
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app.Update();
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usleep(1000000 / UPDATE_RATE);
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usleep(1000000 / UPDATE_RATE);
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app.Update(1.0 / UPDATE_RATE);
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}
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}
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printf("\nShutting down\n");
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printf("\nShutting down\n");
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return 0;
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return 0;
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