mirror of
https://github.com/CrispyPin/sinpin-vr.git
synced 2024-11-22 18:10:26 +01:00
convert to steamvr input system & add binding to toggle all overlays
This commit is contained in:
parent
4bc69f2e53
commit
41f01e29a6
7 changed files with 186 additions and 42 deletions
2
Makefile
2
Makefile
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@ -1,7 +1,7 @@
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build:
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CPATH=. g++ -Wall -lX11 -lXrandr -lglfw -lGL openvr/libopenvr_api.so src/*.cpp -o overlay
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g++ -Wall -lX11 -lXrandr -lglfw -lGL openvr/libopenvr_api.so src/*.cpp -o overlay
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run: build
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./overlay
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40
bindings/action_manifest.json
Normal file
40
bindings/action_manifest.json
Normal file
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@ -0,0 +1,40 @@
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{
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"default_bindings": [
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{
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"controller_type": "knuckles",
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"binding_url": "index_controller.json"
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}
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],
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"actions": [
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{
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"name": "/actions/main/in/ToggleAll",
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"requirement": "mandatory",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/Grab",
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"requirement": "mandatory",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/Distance",
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"requirement": "suggested",
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"type": "vector2"
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}
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],
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"action_sets": [
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{
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"name": "/actions/main",
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"usage": "leftright"
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}
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],
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"localization": [
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{
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"language_tag": "en_us",
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"/actions/main": "Overlay actions",
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"/actions/main/in/ToggleAll": "Toggle all",
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"/actions/main/in/Grab": "Grab panel",
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"/actions/main/in/Distance": "Move away"
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}
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]
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}
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33
bindings/index_controller.json
Normal file
33
bindings/index_controller.json
Normal file
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@ -0,0 +1,33 @@
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{
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"/actions/main": {
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"sources": [
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{
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"path": "/user/hand/right/input/b",
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"mode": "button",
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"inputs": {
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"long": {
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"output": "/actions/main/in/toggleall"
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}
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}
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},
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{
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"path": "/user/hand/right/input/thumbstick",
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"mode": "joystick",
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"inputs": {
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"position": {
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"output": "/actions/main/in/distance"
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}
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}
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},
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{
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"path": "/user/hand/right/input/trigger",
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"mode": "button",
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"inputs": {
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"click": {
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"output": "/actions/main/in/grab"
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}
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}
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}
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]
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}
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}
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93
src/app.cpp
93
src/app.cpp
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@ -7,6 +7,7 @@
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App::App()
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{
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_tracking_origin = vr::TrackingUniverseStanding;
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// _hidden = false;
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InitOVR();
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InitX11();
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@ -34,6 +35,22 @@ App::App()
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vr::HmdMatrix34_t start_pose = {{{1, 0, 0, pos_x}, {0, 1, 0, pos_y}, {0, 0, 1, 0}}};
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_panels.push_back(Panel(this, start_pose, i, mon.x, mon.y, mon.width, mon.height));
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}
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{ // initialize SteamVR input
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auto exe_path = std::filesystem::read_symlink("/proc/self/exe");
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_actions_path = exe_path.parent_path().string() + "/bindings/action_manifest.json";
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printf("actions path: %s\n", _actions_path.c_str());
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vr_input->SetActionManifestPath(_actions_path.c_str());
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auto action_err = vr_input->GetActionHandle("/actions/main/in/Grab", &_input_handles.grab);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/main/in/ToggleAll", &_input_handles.toggle);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/main/in/Distance", &_input_handles.distance);
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assert(action_err == 0);
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action_err = vr_input->GetActionSetHandle("/actions/main", &_input_handles.set);
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assert(action_err == 0);
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}
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}
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App::~App()
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@ -72,6 +89,7 @@ void App::InitOVR()
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}
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printf("Initialized OpenVR\n");
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vr_overlay = vr::VROverlay();
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vr_input = vr::VRInput();
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}
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void App::InitGLFW()
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@ -86,6 +104,42 @@ void App::InitGLFW()
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}
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void App::Update()
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{
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UpdateInput();
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if (!_hidden)
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{
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UpdateFramebuffer();
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for (auto &panel : _panels)
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{
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panel.Update();
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}
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}
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}
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void App::UpdateInput()
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{
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vr::VRActiveActionSet_t main;
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main.ulActionSet = _input_handles.set;
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main.ulRestrictedToDevice = 0;
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vr_input->UpdateActionState(&main, sizeof(vr::VRActiveActionSet_t), 1);
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vr_sys->GetDeviceToAbsoluteTrackingPose(_tracking_origin, 0, _tracker_poses, vr::k_unMaxTrackedDeviceCount);
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for (unsigned int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++)
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{
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if (IsInputJustPressed(i, _input_handles.toggle))
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{
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_hidden = !_hidden;
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for (auto &panel : _panels)
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{
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panel.SetHidden(_hidden);
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}
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break;
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}
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}
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}
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void App::UpdateFramebuffer()
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{
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auto frame = XGetImage(
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_xdisplay,
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@ -97,11 +151,6 @@ void App::Update()
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glBindTexture(GL_TEXTURE_2D, _gl_frame);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _root_width, _root_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, frame->data);
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XDestroyImage(frame);
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for (auto &panel : _panels)
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{
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panel.Update();
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}
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}
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std::vector<TrackerID> App::GetControllers()
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@ -114,35 +163,27 @@ std::vector<TrackerID> App::GetControllers()
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glm::mat4 App::GetTrackerPose(TrackerID tracker)
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{
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vr::VRControllerState_t state;
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vr::TrackedDevicePose_t tracked_pose;
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vr_sys->GetControllerStateWithPose(
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_tracking_origin,
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tracker,
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&state,
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sizeof(vr::VRControllerState_t),
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&tracked_pose);
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return ConvertMat(tracked_pose.mDeviceToAbsoluteTracking);
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return ConvertMat(_tracker_poses[tracker].mDeviceToAbsoluteTracking);
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}
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vr::VRControllerState_t App::GetControllerState(TrackerID controller)
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vr::InputDigitalActionData_t App::GetControllerInputDigital(TrackerID controller, vr::VRActionHandle_t action)
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{
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vr::VRControllerState_t state;
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auto get_state_err = vr_sys->GetControllerState(controller, &state, sizeof(vr::VRControllerState_t));
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if (get_state_err == false)
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printf("failed to get state of controller %d\n", controller);
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vr::InputDigitalActionData_t state;
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vr_input->GetDigitalActionData(action, &state, sizeof(vr::InputDigitalActionData_t), 0);
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return state;
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}
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bool App::IsGrabActive(TrackerID controller)
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vr::InputAnalogActionData_t App::GetControllerInputAnalog(TrackerID controller, vr::VRActionHandle_t action)
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{
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vr::VRControllerState_t state;
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auto get_state_err = vr_sys->GetControllerState(controller, &state, sizeof(vr::VRControllerState_t));
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if (get_state_err == false)
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return false;
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vr::InputAnalogActionData_t state;
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vr_input->GetAnalogActionData(action, &state, sizeof(vr::InputAnalogActionData_t), 0);
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return state;
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}
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auto trigger_mask = vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Trigger);
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return state.ulButtonPressed & trigger_mask;
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bool App::IsInputJustPressed(TrackerID controller, vr::VRActionHandle_t action)
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{
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auto data = GetControllerInputDigital(controller, action);
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return data.bState && data.bChanged;
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}
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CursorPos App::GetCursorPosition()
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23
src/app.h
23
src/app.h
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#include "util.h"
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#include <GLFW/glfw3.h>
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#include <X11/Xutil.h>
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#include <filesystem>
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#include <vector>
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class Panel;
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int x, y;
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};
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struct InputHandles
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{
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vr::VRActionSetHandle_t set;
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vr::VRActionHandle_t toggle;
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vr::VRActionHandle_t distance;
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vr::VRActionHandle_t grab;
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};
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class App
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{
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public:
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std::vector<TrackerID> GetControllers();
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glm::mat4 GetTrackerPose(TrackerID tracker);
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vr::VRControllerState_t GetControllerState(TrackerID controller);
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bool IsGrabActive(TrackerID controller);
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vr::InputDigitalActionData_t GetControllerInputDigital(TrackerID controller, vr::VRActionHandle_t action);
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vr::InputAnalogActionData_t GetControllerInputAnalog(TrackerID controller, vr::VRActionHandle_t action);
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bool IsInputJustPressed(TrackerID controller, vr::VRActionHandle_t action);
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CursorPos GetCursorPosition();
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Display *_xdisplay;
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int _root_height;
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vr::ETrackingUniverseOrigin _tracking_origin;
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std::filesystem::path _actions_path;
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vr::IVRSystem *vr_sys;
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vr::IVROverlay *vr_overlay;
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vr::IVRInput *vr_input;
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InputHandles _input_handles;
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vr::TrackedDevicePose_t _tracker_poses[vr::k_unMaxTrackedDeviceCount];
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std::vector<Panel> _panels;
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bool _hidden = false;
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private:
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void InitX11();
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void InitOVR();
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void InitGLFW();
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void UpdateFramebuffer();
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void UpdateInput();
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};
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{
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for (auto controller : _app->GetControllers())
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{
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if (_app->IsGrabActive(controller))
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if (_app->IsInputJustPressed(controller, _app->_input_handles.grab))
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{
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vr::HmdMatrix34_t overlay_pose;
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vr::ETrackingUniverseOrigin tracking_universe;
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}
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else
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{
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if (!_app->IsGrabActive(_active_hand))
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if (!_app->GetControllerInputDigital(_active_hand, _app->_input_handles.grab).bState)
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{
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ControllerRelease();
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}
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auto state = _app->GetControllerState(_active_hand);
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auto touchpad = state.rAxis[0];
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if (touchpad.x != 0.0f)
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{
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// TODO take into account the current framerate
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_alpha += touchpad.x * 0.05;
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_alpha = glm::clamp(_alpha, 0.1f, 1.0f);
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_app->vr_overlay->SetOverlayAlpha(_id, _alpha);
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}
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// auto state = _app->GetControllerState(_active_hand);
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// auto touchpad = state.rAxis[0];
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// if (touchpad.x != 0.0f)
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// {
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// // TODO take into account the current framerate
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// _alpha += touchpad.x * 0.05;
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// _alpha = glm::clamp(_alpha, 0.1f, 1.0f);
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// _app->vr_overlay->SetOverlayAlpha(_id, _alpha);
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// }
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}
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}
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assert(set_texture_err == 0);
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}
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void Panel::SetHidden(bool state)
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{
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_hidden = state;
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if (state)
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_app->vr_overlay->HideOverlay(_id);
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else
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_app->vr_overlay->ShowOverlay(_id);
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}
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void Panel::UpdateCursor()
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{
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auto global_pos = _app->GetCursorPosition();
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void Panel::ControllerGrab(TrackerID controller)
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{
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printf("Grabbed panel %d\n", _index);
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// printf("Grabbed panel %d\n", _index);
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_is_held = true;
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_active_hand = controller;
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void Panel::ControllerRelease()
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{
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printf("Released panel %d\n", _index);
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// printf("Released panel %d\n", _index);
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_is_held = false;
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_app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f);
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@ -13,6 +13,7 @@ class Panel
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Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int xmin, int xmax, int ymin, int ymax);
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void Update();
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void SetHidden(bool state);
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private:
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void Render();
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int _width, _height;
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float _meters;
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float _alpha;
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bool _hidden;
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vr::Texture_t _texture;
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GLuint _gl_texture;
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