move everything to functions

This commit is contained in:
Crispy 2023-04-02 16:53:04 +02:00
parent ef25392907
commit 6aef8f92d7

View file

@ -12,6 +12,7 @@ static vr::ETrackingUniverseOrigin TRACKING_UNIVERSE = vr::ETrackingUniverseOrig
uint16_t width; uint16_t width;
uint16_t height; uint16_t height;
bool should_exit = false;
Display *xdisplay; Display *xdisplay;
Window root_window; Window root_window;
@ -24,12 +25,8 @@ vr::Texture_t vr_texture;
GLuint screen_texture; GLuint screen_texture;
GLFWwindow *gl_window; GLFWwindow *gl_window;
void cleanup(int _sig = 0); void init_x11()
int main(int argc, char **argv)
{ {
signal(SIGINT, cleanup);
{
xdisplay = XOpenDisplay(nullptr); xdisplay = XOpenDisplay(nullptr);
assert(xdisplay != nullptr); assert(xdisplay != nullptr);
printf("Created X11 display\n"); printf("Created X11 display\n");
@ -38,26 +35,36 @@ int main(int argc, char **argv)
XGetWindowAttributes(xdisplay, root_window, &attributes); XGetWindowAttributes(xdisplay, root_window, &attributes);
width = attributes.width; width = attributes.width;
height = attributes.height; height = attributes.height;
} }
{ void init_glfw()
{
assert(glfwInit() == true); assert(glfwInit() == true);
glfwWindowHint(GLFW_VISIBLE, false); glfwWindowHint(GLFW_VISIBLE, false);
gl_window = glfwCreateWindow(width, height, "Overlay", nullptr, nullptr); gl_window = glfwCreateWindow(width, height, "Overlay", nullptr, nullptr);
assert(gl_window != nullptr); assert(gl_window != nullptr);
glfwMakeContextCurrent(gl_window); glfwMakeContextCurrent(gl_window);
printf("Created GLFW context\n"); printf("Created GLFW context\n");
}
{ glGenTextures(1, &screen_texture);
glBindTexture(GL_TEXTURE_2D, screen_texture);
vr_texture.eColorSpace = vr::EColorSpace::ColorSpace_Auto;
vr_texture.eType = vr::ETextureType::TextureType_OpenGL;
vr_texture.handle = (void *)(uintptr_t)screen_texture;
}
void init_vr()
{
vr::EVRInitError init_err; vr::EVRInitError init_err;
ovr_sys = vr::VR_Init(&init_err, vr::EVRApplicationType::VRApplication_Overlay); ovr_sys = vr::VR_Init(&init_err, vr::EVRApplicationType::VRApplication_Overlay);
assert(init_err == 0); assert(init_err == 0);
ovr_overlay = vr::VROverlay(); ovr_overlay = vr::VROverlay();
printf("Initialized openvr overlay\n"); printf("Initialized openvr overlay\n");
} }
{ void init_overlay()
{
auto overlay_err = ovr_overlay->CreateOverlay("deskpot", "Desktop view", &main_overlay); auto overlay_err = ovr_overlay->CreateOverlay("deskpot", "Desktop view", &main_overlay);
assert(overlay_err == 0); assert(overlay_err == 0);
ovr_overlay->ShowOverlay(main_overlay); ovr_overlay->ShowOverlay(main_overlay);
@ -65,42 +72,38 @@ int main(int argc, char **argv)
uint8_t col[4] = {20, 50, 50, 255}; uint8_t col[4] = {20, 50, 50, 255};
ovr_overlay->SetOverlayRaw(main_overlay, &col, 1, 1, 4); ovr_overlay->SetOverlayRaw(main_overlay, &col, 1, 1, 4);
printf("Created overlay instance\n"); printf("Created overlay instance\n");
}
{
vr::HmdMatrix34_t transform; vr::HmdMatrix34_t transform;
auto err = ovr_overlay->GetOverlayTransformAbsolute(main_overlay, &TRACKING_UNIVERSE, &transform); auto err = ovr_overlay->GetOverlayTransformAbsolute(main_overlay, &TRACKING_UNIVERSE, &transform);
assert(err == 0); assert(err == 0);
transform.m[1][1] = -1; transform.m[1][1] = -1; // flip Y axis
err = ovr_overlay->SetOverlayTransformAbsolute(main_overlay, TRACKING_UNIVERSE, &transform); err = ovr_overlay->SetOverlayTransformAbsolute(main_overlay, TRACKING_UNIVERSE, &transform);
assert(err == 0); assert(err == 0);
} }
{ void cleanup()
glGenTextures(1, &screen_texture); {
glBindTexture(GL_TEXTURE_2D, screen_texture); printf("\nShutting down\n");
vr::VR_Shutdown();
glfwDestroyWindow(gl_window);
glfwTerminate();
exit(0);
}
vr_texture.eColorSpace = vr::EColorSpace::ColorSpace_Auto; void render_desktop()
vr_texture.eType = vr::ETextureType::TextureType_OpenGL; {
vr_texture.handle = (void *)(uintptr_t)screen_texture;
}
while (1)
{
auto frame = XGetImage(xdisplay, root_window, 0, 0, width, height, AllPlanes, ZPixmap); auto frame = XGetImage(xdisplay, root_window, 0, 0, width, height, AllPlanes, ZPixmap);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, frame->data); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, frame->data);
XDestroyImage(frame); XDestroyImage(frame);
{
auto set_err = ovr_overlay->SetOverlayTexture(main_overlay, &vr_texture); auto set_err = ovr_overlay->SetOverlayTexture(main_overlay, &vr_texture);
if (set_err) // if (set_err)
{ // printf("error setting texture: %d\n", set_err);
printf("error setting texture: %d\n", set_err);
assert(set_err == 0); assert(set_err == 0);
} }
}
{ // update cursor position void update_cursor()
{
int pix_x, pix_y; int pix_x, pix_y;
{ {
Window _t1; Window _t1;
@ -115,7 +118,26 @@ int main(int argc, char **argv)
float y = pix_y / (float)width + top_edge; float y = pix_y / (float)width + top_edge;
auto pos = vr::HmdVector2_t{x, y}; auto pos = vr::HmdVector2_t{x, y};
ovr_overlay->SetOverlayCursorPositionOverride(main_overlay, &pos); ovr_overlay->SetOverlayCursorPositionOverride(main_overlay, &pos);
} }
void interrupted(int _sig)
{
should_exit = true;
}
int main()
{
init_x11();
init_glfw();
init_vr();
init_overlay();
signal(SIGINT, interrupted);
while (!should_exit)
{
render_desktop();
update_cursor();
glfwSwapBuffers(gl_window); glfwSwapBuffers(gl_window);
usleep(1000000 / FRAMERATE); usleep(1000000 / FRAMERATE);
@ -123,13 +145,3 @@ int main(int argc, char **argv)
cleanup(); cleanup();
return 0; return 0;
} }
void cleanup(int _sig)
{
printf("\nCleaning up\n");
vr::VR_Shutdown();
glfwDestroyWindow(gl_window);
glfwTerminate();
printf("Shutting down\n");
exit(0);
}