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https://github.com/CrispyPin/sinpin-vr.git
synced 2024-11-22 10:00:25 +01:00
add haptic feedback on scroll
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parent
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commit
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5 changed files with 24 additions and 1 deletions
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@ -55,6 +55,11 @@
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"name": "/actions/cursor/in/scroll",
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"requirement": "suggested",
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"type": "vector2"
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},
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{
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"name": "/actions/cursor/out/scroll_haptic",
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"requirement": "suggested",
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"type": "vibration"
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}
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],
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"action_sets": [
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@ -83,7 +88,8 @@
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"/actions/cursor/in/mouse_left": "left mouse button",
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"/actions/cursor/in/mouse_right": "right mouse button",
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"/actions/cursor/in/mouse_middle": "middle mouse button",
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"/actions/cursor/in/scroll": "scroll"
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"/actions/cursor/in/scroll": "scroll",
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"/actions/cursor/out/scroll_haptic": "scrolling haptic feedback"
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}
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]
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}
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@ -141,6 +141,16 @@
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"app_key" : "system.generated.sinpin_vr",
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"bindings" : {
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"/actions/cursor" : {
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"haptics" : [
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{
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"output" : "/actions/cursor/out/scroll_haptic",
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"path" : "/user/hand/left/output/haptic"
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},
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{
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"output" : "/actions/cursor/out/scroll_haptic",
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"path" : "/user/hand/right/output/haptic"
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}
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],
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"sources" : [
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{
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"inputs" : {
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@ -75,6 +75,8 @@ App::App()
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/cursor/in/scroll", &_input_handles.cursor.scroll);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/cursor/out/scroll_haptic", &_input_handles.cursor.scroll_haptic);
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assert(action_err == 0);
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action_err = vr_input->GetActionSetHandle("/actions/main", &_input_handles.main_set);
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assert(action_err == 0);
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action_err = vr_input->GetActionSetHandle("/actions/edit", &_input_handles.edit_set);
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@ -32,6 +32,7 @@ struct InputHandles
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vr::VRActionHandle_t mouse_right;
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vr::VRActionHandle_t mouse_middle;
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vr::VRActionHandle_t scroll;
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vr::VRActionHandle_t scroll_haptic;
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} cursor;
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vr::VRActionSetHandle_t cursor_set;
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struct
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@ -8,6 +8,8 @@ const float LASER_WIDTH = 0.004f;
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const Color EDIT_COLOR{1, 0.6f, 1};
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const Color CURSOR_COLOR{0.3f, 1, 1};
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const float SCROLL_SPEED = 48;
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const float SCROLL_HAPTIC_STRENGTH = 0.15f;
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const float SCROLL_HAPTIC_TIME = 0.1f;
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const float MOUSE_DRAG_THRESHOLD = 48;
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Controller::Controller(App *app, ControllerSide side)
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@ -161,11 +163,13 @@ void Controller::Update(float dtime)
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{
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_app->SendMouseInput(4, true);
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_app->SendMouseInput(4, false);
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_app->vr_input->TriggerHapticVibrationAction(_app->_input_handles.cursor.scroll_haptic, 0, SCROLL_HAPTIC_TIME, 1 / SCROLL_HAPTIC_TIME, SCROLL_HAPTIC_STRENGTH, _input_handle);
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}
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else if (scroll_state.y < 0)
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{
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_app->SendMouseInput(5, true);
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_app->SendMouseInput(5, false);
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_app->vr_input->TriggerHapticVibrationAction(_app->_input_handles.cursor.scroll_haptic, 0, SCROLL_HAPTIC_TIME, 1 / SCROLL_HAPTIC_TIME, SCROLL_HAPTIC_STRENGTH, _input_handle);
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}
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}
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}
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