add haptic feedback on scroll

This commit is contained in:
Crispy 2023-05-03 20:56:58 +02:00
parent 47ebf9d64c
commit 6f44ea6b5a
5 changed files with 24 additions and 1 deletions

View file

@ -55,6 +55,11 @@
"name": "/actions/cursor/in/scroll",
"requirement": "suggested",
"type": "vector2"
},
{
"name": "/actions/cursor/out/scroll_haptic",
"requirement": "suggested",
"type": "vibration"
}
],
"action_sets": [
@ -83,7 +88,8 @@
"/actions/cursor/in/mouse_left": "left mouse button",
"/actions/cursor/in/mouse_right": "right mouse button",
"/actions/cursor/in/mouse_middle": "middle mouse button",
"/actions/cursor/in/scroll": "scroll"
"/actions/cursor/in/scroll": "scroll",
"/actions/cursor/out/scroll_haptic": "scrolling haptic feedback"
}
]
}

View file

@ -141,6 +141,16 @@
"app_key" : "system.generated.sinpin_vr",
"bindings" : {
"/actions/cursor" : {
"haptics" : [
{
"output" : "/actions/cursor/out/scroll_haptic",
"path" : "/user/hand/left/output/haptic"
},
{
"output" : "/actions/cursor/out/scroll_haptic",
"path" : "/user/hand/right/output/haptic"
}
],
"sources" : [
{
"inputs" : {

View file

@ -75,6 +75,8 @@ App::App()
assert(action_err == 0);
action_err = vr_input->GetActionHandle("/actions/cursor/in/scroll", &_input_handles.cursor.scroll);
assert(action_err == 0);
action_err = vr_input->GetActionHandle("/actions/cursor/out/scroll_haptic", &_input_handles.cursor.scroll_haptic);
assert(action_err == 0);
action_err = vr_input->GetActionSetHandle("/actions/main", &_input_handles.main_set);
assert(action_err == 0);
action_err = vr_input->GetActionSetHandle("/actions/edit", &_input_handles.edit_set);

View file

@ -32,6 +32,7 @@ struct InputHandles
vr::VRActionHandle_t mouse_right;
vr::VRActionHandle_t mouse_middle;
vr::VRActionHandle_t scroll;
vr::VRActionHandle_t scroll_haptic;
} cursor;
vr::VRActionSetHandle_t cursor_set;
struct

View file

@ -8,6 +8,8 @@ const float LASER_WIDTH = 0.004f;
const Color EDIT_COLOR{1, 0.6f, 1};
const Color CURSOR_COLOR{0.3f, 1, 1};
const float SCROLL_SPEED = 48;
const float SCROLL_HAPTIC_STRENGTH = 0.15f;
const float SCROLL_HAPTIC_TIME = 0.1f;
const float MOUSE_DRAG_THRESHOLD = 48;
Controller::Controller(App *app, ControllerSide side)
@ -161,11 +163,13 @@ void Controller::Update(float dtime)
{
_app->SendMouseInput(4, true);
_app->SendMouseInput(4, false);
_app->vr_input->TriggerHapticVibrationAction(_app->_input_handles.cursor.scroll_haptic, 0, SCROLL_HAPTIC_TIME, 1 / SCROLL_HAPTIC_TIME, SCROLL_HAPTIC_STRENGTH, _input_handle);
}
else if (scroll_state.y < 0)
{
_app->SendMouseInput(5, true);
_app->SendMouseInput(5, false);
_app->vr_input->TriggerHapticVibrationAction(_app->_input_handles.cursor.scroll_haptic, 0, SCROLL_HAPTIC_TIME, 1 / SCROLL_HAPTIC_TIME, SCROLL_HAPTIC_STRENGTH, _input_handle);
}
}
}