mirror of
https://github.com/CrispyPin/sinpin-vr.git
synced 2024-11-09 20:10:25 +01:00
refactor
This commit is contained in:
parent
809edb810e
commit
7ff9475174
11 changed files with 363 additions and 162 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1 +1,2 @@
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overlay
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.vscode/
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12
Makefile
12
Makefile
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@ -1,7 +1,17 @@
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# CC := g++
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CC := clang++
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LFLAGS := -lX11 -lXrandr -lglfw -lGL
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LIBS := openvr/libopenvr_api.so
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SRC := src/*.cpp
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OUT := ./overlay
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CPPFLAGS := -Wall -std=c++17 $(LFLAGS) $(LIBS) $(SRC) -o $(OUT)
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build:
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g++ -Wall -lX11 -lXrandr -lglfw -lGL openvr/libopenvr_api.so src/*.cpp -o overlay
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$(CC) -g $(CPPFLAGS)
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release:
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$(CC) $(CPPFLAGS)
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run: build
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./overlay
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32
src/app.cpp
32
src/app.cpp
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@ -1,5 +1,4 @@
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#include "app.h"
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#include "panel.h"
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#include <X11/extensions/Xrandr.h>
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#include <cassert>
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@ -10,6 +9,7 @@ App::App()
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InitOVR();
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InitX11();
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InitGLFW();
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InitRootOverlay();
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printf("\n");
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glGenTextures(1, &_gl_frame);
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@ -102,11 +102,40 @@ void App::InitGLFW()
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printf("Created GLFW context\n");
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}
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void App::InitRootOverlay()
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{
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_root_overlay = Overlay(this, "root");
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_root_overlay.SetAlpha(0.2f);
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// clang-format off
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vr::HmdMatrix34_t root_start_pose = {{
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{0.1f, 0.0f, 0.0, 0},
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{0.0f, 0.0f, 1.0f, 0.8f},
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{0.0f, -0.5f, 0.0f, 0.25f}
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}};
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// clang-format on
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_root_overlay.SetTransformWorld(&root_start_pose);
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_root_overlay._GrabBeginCallback = [this](TrackerID controller) {
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for (auto &panel : _panels)
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{
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panel.GetOverlay()->ControllerGrab(controller);
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}
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};
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_root_overlay._GrabEndCallback = [this](TrackerID controller) {
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for (auto &panel : _panels)
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{
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panel.GetOverlay()->ControllerRelease();
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}
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};
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printf("Created root overlay instance\n");
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}
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void App::Update()
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{
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UpdateInput();
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if (!_hidden)
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{
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_root_overlay.Update();
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UpdateFramebuffer();
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for (auto &panel : _panels)
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{
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@ -129,6 +158,7 @@ void App::UpdateInput()
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if (IsInputJustPressed(i, _input_handles.toggle))
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{
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_hidden = !_hidden;
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_root_overlay.SetHidden(_hidden);
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for (auto &panel : _panels)
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{
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panel.SetHidden(_hidden);
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@ -1,14 +1,14 @@
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#pragma once
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#define GL_GLEXT_PROTOTYPES
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#include "overlay.h"
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#include "panel.h"
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#include "util.h"
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#include <GLFW/glfw3.h>
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#include <X11/Xutil.h>
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#include <filesystem>
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#include <vector>
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class Panel;
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struct CursorPos
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{
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int x, y;
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@ -54,6 +54,7 @@ class App
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InputHandles _input_handles;
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vr::TrackedDevicePose_t _tracker_poses[vr::k_unMaxTrackedDeviceCount];
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Overlay _root_overlay;
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std::vector<Panel> _panels;
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bool _hidden = false;
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@ -61,6 +62,7 @@ class App
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void InitX11();
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void InitOVR();
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void InitGLFW();
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void InitRootOverlay();
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void UpdateFramebuffer();
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void UpdateInput();
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@ -1,94 +0,0 @@
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#include "grab_component.h"
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GrabComponent::GrabComponent(App *app)
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{
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_app = app;
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_is_held = false;
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_active_hand = 0;
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}
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void GrabComponent::Update(OverlayID id, float *meters)
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{
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_id = id;
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if (!_is_held)
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{
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for (auto controller : _app->GetControllers())
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{
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if (_app->IsInputJustPressed(controller, _app->_input_handles.grab))
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{
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vr::HmdMatrix34_t overlay_pose;
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vr::ETrackingUniverseOrigin tracking_universe;
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_app->vr_overlay->GetOverlayTransformAbsolute(id, &tracking_universe, &overlay_pose);
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auto controller_pos = GetPos(_app->GetTrackerPose(controller));
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auto local_pos = glm::inverse(ConvertMat(overlay_pose)) * glm::vec4(controller_pos - GetPos(overlay_pose), 0);
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float grab_area_thickness = 0.3f;
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bool close_enough = glm::abs(local_pos.z) < grab_area_thickness;
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close_enough &= glm::abs(local_pos.x) < *meters / 2.0f;
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close_enough &= glm::abs(local_pos.y) < *meters / 2.0f;
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if (close_enough)
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{
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ControllerGrab(controller);
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}
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}
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}
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}
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else
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{
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if (!_app->GetControllerInputDigital(_active_hand, _app->_input_handles.grab).bState)
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{
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ControllerRelease();
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}
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}
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}
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bool GrabComponent::IsHeld()
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{
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return _is_held;
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}
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TrackerID GrabComponent::ActiveHand()
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{
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return _active_hand;
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}
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void GrabComponent::ControllerGrab(TrackerID controller)
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{
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_is_held = true;
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_active_hand = controller;
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_app->vr_overlay->SetOverlayColor(_id, 0.6f, 0.8f, 0.8f);
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vr::HmdMatrix34_t abs_pose;
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vr::ETrackingUniverseOrigin tracking_universe;
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_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &abs_pose);
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auto abs_mat = ConvertMat(abs_pose);
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auto controller_mat = _app->GetTrackerPose(controller);
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vr::HmdMatrix34_t relative_pose = ConvertMat(glm::inverse(controller_mat) * (abs_mat));
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_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller, &relative_pose);
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}
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void GrabComponent::ControllerRelease()
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{
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_is_held = false;
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_active_hand = -1;
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_app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f);
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vr::HmdMatrix34_t relative_pose;
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_app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &relative_pose);
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auto relative_mat = ConvertMat(relative_pose);
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auto controller_mat = _app->GetTrackerPose(_active_hand);
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vr::HmdMatrix34_t new_pose = ConvertMat(controller_mat * relative_mat);
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose);
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}
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@ -1,23 +0,0 @@
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#pragma once
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#include "app.h"
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#include "util.h"
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class GrabComponent
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{
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public:
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GrabComponent(App *app);
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bool IsHeld();
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TrackerID ActiveHand();
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void Update(OverlayID id, float *meters);
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private:
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void ControllerRelease();
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void ControllerGrab(TrackerID controller);
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App *_app;
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OverlayID _id;
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bool _is_held;
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TrackerID _active_hand;
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};
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222
src/overlay.cpp
Normal file
222
src/overlay.cpp
Normal file
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#include "overlay.h"
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#include "app.h"
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#include "util.h"
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#include <glm/fwd.hpp>
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Overlay::Overlay()
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{
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_initialized = false;
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}
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Overlay::Overlay(App *app, std::string name)
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{
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_initialized = true;
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_name = name;
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_app = app;
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_is_held = false;
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_active_hand = 0;
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_width_m = 1;
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_target.type = TargetType::World;
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auto overlay_create_err = _app->vr_overlay->CreateOverlay(_name.c_str(), _name.c_str(), &_id);
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assert(overlay_create_err == 0);
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{
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vr::ETrackingUniverseOrigin origin;
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_app->vr_overlay->GetOverlayTransformAbsolute(_id, &origin, &_target.transform);
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}
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uint8_t col[4] = {20, 50, 50, 255};
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_app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4);
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printf("Created overlay instance %s\n", _name.c_str());
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// (flipping uv on y axis because opengl and xorg are opposite)
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vr::VRTextureBounds_t bounds{0, 1, 1, 0};
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_app->vr_overlay->SetOverlayTextureBounds(_id, &bounds);
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SetHidden(false);
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}
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OverlayID Overlay::Id()
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{
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return _id;
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}
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bool Overlay::IsHeld()
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{
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return _is_held;
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}
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TrackerID Overlay::ActiveHand()
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{
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return _active_hand;
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}
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bool Overlay::IsHidden()
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{
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return _hidden;
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}
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float Overlay::Alpha()
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{
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return _alpha;
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}
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float Overlay::Width()
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{
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return _width_m;
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}
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void Overlay::SetWidth(float width_meters)
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{
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_width_m = width_meters;
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_app->vr_overlay->SetOverlayWidthInMeters(_id, _width_m);
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}
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void Overlay::SetHidden(bool state)
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{
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_hidden = state;
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if (_hidden)
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_app->vr_overlay->HideOverlay(_id);
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else
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_app->vr_overlay->ShowOverlay(_id);
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}
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void Overlay::SetAlpha(float alpha)
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{
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_alpha = alpha;
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_app->vr_overlay->SetOverlayAlpha(_id, alpha);
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}
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void Overlay::SetTexture(vr::Texture_t *texture)
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{
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auto set_texture_err = _app->vr_overlay->SetOverlayTexture(_id, texture);
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assert(set_texture_err == 0);
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}
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void Overlay::SetTransformTracker(TrackerID tracker, VRMat *transform)
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{
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_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, tracker, transform);
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_target.type = TargetType::Tracker;
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_target.id = tracker;
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_target.transform = *transform;
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}
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void Overlay::SetTransformWorld(VRMat *transform)
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{
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, vr::TrackingUniverseStanding, transform);
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_target.type = TargetType::World;
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_target.transform = *transform;
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}
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void Overlay::SetTargetWorld()
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{
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auto abs_pose = ConvertMat(GetTransformAbsolute());
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, vr::TrackingUniverseStanding, &abs_pose);
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_target.type = TargetType::World;
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}
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glm::mat4x4 Overlay::GetTransformAbsolute()
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{
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if (_is_held)
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{
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VRMat pose;
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auto err = _app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &pose);
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assert(err == 0);
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auto offset = ConvertMat(pose);
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auto controller = _app->GetTrackerPose(_active_hand);
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return controller * offset;
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}
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else
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{
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switch (_target.type)
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{
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case TargetType::World: {
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VRMat pose;
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vr::ETrackingUniverseOrigin tracking_universe;
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_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &pose);
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return ConvertMat(pose);
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}
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case TargetType::Tracker: {
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VRMat pose;
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_app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_target.id, &pose);
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auto offset = ConvertMat(pose);
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auto tracker_pose = _app->GetTrackerPose(_target.id);
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return tracker_pose * offset;
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}
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}
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}
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}
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void Overlay::Update()
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{
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if (!_initialized)
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{
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printf("Error: overlay %s is not initialized.\n", _name.c_str());
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assert(_initialized);
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}
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if (!_is_held)
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{
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for (auto controller : _app->GetControllers())
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{
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if (_app->IsInputJustPressed(controller, _app->_input_handles.grab))
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{
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auto overlay_pose = GetTransformAbsolute();
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auto controller_pos = GetPos(_app->GetTrackerPose(controller));
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auto local_pos = glm::inverse(overlay_pose) * glm::vec4(controller_pos - GetPos(overlay_pose), 0);
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float grab_area_thickness = 0.3f;
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bool close_enough = glm::abs(local_pos.z) < grab_area_thickness;
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close_enough &= glm::abs(local_pos.x) < _width_m / 2.0f;
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close_enough &= glm::abs(local_pos.y) < _width_m / 2.0f;
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if (close_enough)
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{
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ControllerGrab(controller);
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}
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}
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}
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}
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else
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{
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if (!_app->GetControllerInputDigital(_active_hand, _app->_input_handles.grab).bState)
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{
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ControllerRelease();
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}
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}
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}
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void Overlay::ControllerGrab(TrackerID controller)
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{
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_app->vr_overlay->SetOverlayColor(_id, 0.6f, 0.8f, 0.8f);
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auto abs_mat = GetTransformAbsolute();
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auto controller_mat = _app->GetTrackerPose(controller);
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VRMat relative_pose = ConvertMat(glm::inverse(controller_mat) * abs_mat);
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_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller, &relative_pose);
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if (_GrabBeginCallback != nullptr)
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{
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_GrabBeginCallback(controller);
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}
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_is_held = true;
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_active_hand = controller;
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}
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void Overlay::ControllerRelease()
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{
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_app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f);
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auto new_pose = ConvertMat(GetTransformAbsolute());
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose);
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if (_GrabEndCallback != nullptr)
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{
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_GrabEndCallback(_active_hand);
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}
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_is_held = false;
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_active_hand = -1;
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}
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69
src/overlay.h
Normal file
69
src/overlay.h
Normal file
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@ -0,0 +1,69 @@
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#pragma once
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#include "util.h"
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#include <functional>
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#include <string>
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class App;
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enum class TargetType
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{
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World,
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Tracker,
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};
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struct Target
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{
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TargetType type;
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TrackerID id;
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VRMat transform;
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};
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class Overlay
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{
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public:
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Overlay();
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Overlay(App *app, std::string name);
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void Update();
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OverlayID Id();
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bool IsHeld();
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bool IsHidden();
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TrackerID ActiveHand();
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float Width();
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float Alpha();
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|
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void SetWidth(float meters);
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void SetHidden(bool state);
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void SetAlpha(float alpha);
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void SetTexture(vr::Texture_t *texture);
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void SetTransformTracker(TrackerID tracker, VRMat *transform);
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void SetTransformWorld(VRMat *transform);
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// void SetTargetTracker(TrackerID tracker);
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void SetTargetWorld();
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std::function<void(TrackerID)> _GrabBeginCallback;
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std::function<void(TrackerID)> _GrabEndCallback;
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void ControllerRelease();
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void ControllerGrab(TrackerID controller);
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private:
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glm::mat4x4 GetTransformAbsolute();
|
||||
|
||||
bool _initialized;
|
||||
|
||||
App *_app;
|
||||
OverlayID _id;
|
||||
|
||||
std::string _name;
|
||||
bool _is_held;
|
||||
bool _hidden;
|
||||
float _width_m;
|
||||
float _alpha;
|
||||
TrackerID _active_hand;
|
||||
|
||||
Target _target;
|
||||
};
|
|
@ -1,4 +1,6 @@
|
|||
#include "panel.h"
|
||||
#include "app.h"
|
||||
#include "overlay.h"
|
||||
|
||||
Panel::Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int x, int y, int width, int height)
|
||||
: _app(app),
|
||||
|
@ -7,12 +9,8 @@ Panel::Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int x, int y, in
|
|||
_y(y),
|
||||
_width(width),
|
||||
_height(height),
|
||||
_grab_component(app)
|
||||
_overlay(app, "screen_view_" + std::to_string(index))
|
||||
{
|
||||
_name = "screen_view_" + std::to_string(index);
|
||||
_alpha = 1.0f;
|
||||
_meters = 1.0f;
|
||||
|
||||
glGenTextures(1, &_gl_texture);
|
||||
glBindTexture(GL_TEXTURE_2D, _gl_texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
@ -25,20 +23,7 @@ Panel::Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int x, int y, in
|
|||
_texture.eType = vr::TextureType_OpenGL;
|
||||
_texture.handle = (void *)(uintptr_t)_gl_texture;
|
||||
|
||||
// create overlay
|
||||
{
|
||||
auto overlay_create_err = _app->vr_overlay->CreateOverlay(_name.c_str(), _name.c_str(), &_id);
|
||||
assert(overlay_create_err == 0);
|
||||
_app->vr_overlay->ShowOverlay(_id);
|
||||
uint8_t col[4] = {20, 50, 50, 255};
|
||||
_app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4);
|
||||
printf("Created overlay instance %d\n", _index);
|
||||
|
||||
// (flipping uv on y axis because opengl and xorg are opposite)
|
||||
vr::VRTextureBounds_t bounds{0, 1, 1, 0};
|
||||
_app->vr_overlay->SetOverlayTextureBounds(_id, &bounds);
|
||||
_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &start_pose);
|
||||
}
|
||||
_overlay.SetTransformWorld(&start_pose);
|
||||
}
|
||||
|
||||
void Panel::Update()
|
||||
|
@ -46,7 +31,12 @@ void Panel::Update()
|
|||
Render();
|
||||
UpdateCursor();
|
||||
|
||||
_grab_component.Update(_id, &_meters);
|
||||
_overlay.Update();
|
||||
}
|
||||
|
||||
Overlay *Panel::GetOverlay()
|
||||
{
|
||||
return &_overlay;
|
||||
}
|
||||
|
||||
void Panel::Render()
|
||||
|
@ -58,17 +48,12 @@ void Panel::Render()
|
|||
0, 0, 0,
|
||||
_width, _height, 1);
|
||||
|
||||
auto set_texture_err = _app->vr_overlay->SetOverlayTexture(_id, &_texture);
|
||||
assert(set_texture_err == 0);
|
||||
_overlay.SetTexture(&_texture);
|
||||
}
|
||||
|
||||
void Panel::SetHidden(bool state)
|
||||
{
|
||||
_hidden = state;
|
||||
if (state)
|
||||
_app->vr_overlay->HideOverlay(_id);
|
||||
else
|
||||
_app->vr_overlay->ShowOverlay(_id);
|
||||
_overlay.SetHidden(state);
|
||||
}
|
||||
|
||||
void Panel::UpdateCursor()
|
||||
|
@ -76,7 +61,7 @@ void Panel::UpdateCursor()
|
|||
auto global_pos = _app->GetCursorPosition();
|
||||
if (global_pos.x < _x || global_pos.x >= _x + _width || global_pos.y < _y || global_pos.y >= _y + _height)
|
||||
{
|
||||
_app->vr_overlay->ClearOverlayCursorPositionOverride(_id);
|
||||
_app->vr_overlay->ClearOverlayCursorPositionOverride(_overlay.Id());
|
||||
return;
|
||||
}
|
||||
int local_x = global_pos.x - _x;
|
||||
|
@ -88,5 +73,5 @@ void Panel::UpdateCursor()
|
|||
float x = local_x / (float)_width;
|
||||
float y = 1.0f - (local_y / (float)_width + top_edge);
|
||||
auto pos = vr::HmdVector2_t{x, y};
|
||||
_app->vr_overlay->SetOverlayCursorPositionOverride(_id, &pos);
|
||||
_app->vr_overlay->SetOverlayCursorPositionOverride(_overlay.Id(), &pos);
|
||||
}
|
||||
|
|
12
src/panel.h
12
src/panel.h
|
@ -1,13 +1,14 @@
|
|||
#pragma once
|
||||
#include "overlay.h"
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
|
||||
#include "grab_component.h"
|
||||
#include "util.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
const vr::HmdMatrix34_t DEFAULT_POSE = {{{1, 0, 0, 0}, {0, 1, 0, 1}, {0, 0, 1, 0}}};
|
||||
|
||||
class App;
|
||||
class Overlay;
|
||||
|
||||
class Panel
|
||||
{
|
||||
|
@ -17,22 +18,19 @@ class Panel
|
|||
void Update();
|
||||
void SetHidden(bool state);
|
||||
|
||||
Overlay *GetOverlay();
|
||||
|
||||
private:
|
||||
void Render();
|
||||
void UpdateCursor();
|
||||
|
||||
App *_app;
|
||||
OverlayID _id;
|
||||
int _index;
|
||||
std::string _name;
|
||||
|
||||
int _x, _y;
|
||||
int _width, _height;
|
||||
float _meters;
|
||||
float _alpha;
|
||||
bool _hidden;
|
||||
|
||||
GrabComponent _grab_component;
|
||||
Overlay _overlay;
|
||||
|
||||
vr::Texture_t _texture;
|
||||
GLuint _gl_texture;
|
||||
|
|
11
src/util.h
11
src/util.h
|
@ -5,8 +5,9 @@
|
|||
|
||||
typedef vr::TrackedDeviceIndex_t TrackerID;
|
||||
typedef vr::VROverlayHandle_t OverlayID;
|
||||
typedef vr::HmdMatrix34_t VRMat;
|
||||
|
||||
inline void PrintMat(vr::HmdMatrix34_t m)
|
||||
inline void PrintMat(VRMat m)
|
||||
{
|
||||
printf("[%.2f, %.2f, %.2f, %.2f]\n", m.m[0][0], m.m[0][1], m.m[0][2], m.m[0][3]);
|
||||
printf("[%.2f, %.2f, %.2f, %.2f]\n", m.m[1][0], m.m[1][1], m.m[1][2], m.m[1][3]);
|
||||
|
@ -21,7 +22,7 @@ inline void PrintMat(glm::mat4x4 m)
|
|||
printf("[%.2f, %.2f, %.2f, %.2f]\n", m[3][0], m[3][1], m[3][2], m[3][3]);
|
||||
}
|
||||
|
||||
inline glm::mat4x4 ConvertMat(vr::HmdMatrix34_t mat)
|
||||
inline glm::mat4x4 ConvertMat(VRMat mat)
|
||||
{
|
||||
auto m = mat.m;
|
||||
return glm::mat4x4(
|
||||
|
@ -31,10 +32,10 @@ inline glm::mat4x4 ConvertMat(vr::HmdMatrix34_t mat)
|
|||
m[0][3], m[1][3], m[2][3], 1);
|
||||
}
|
||||
|
||||
inline vr::HmdMatrix34_t ConvertMat(glm::mat4x4 m)
|
||||
inline VRMat ConvertMat(glm::mat4x4 m)
|
||||
{
|
||||
// clang-format off
|
||||
return vr::HmdMatrix34_t{{
|
||||
return VRMat{{
|
||||
{m[0][0], m[1][0], m[2][0], m[3][0]},
|
||||
{m[0][1], m[1][1], m[2][1], m[3][1]},
|
||||
{m[0][2], m[1][2], m[2][2], m[3][2]}
|
||||
|
@ -47,7 +48,7 @@ inline glm::vec3 GetPos(glm::mat4x4 mat)
|
|||
return glm::vec3(mat[3][0], mat[3][1], mat[3][2]);
|
||||
}
|
||||
|
||||
inline glm::vec3 GetPos(vr::HmdMatrix34_t mat)
|
||||
inline glm::vec3 GetPos(VRMat mat)
|
||||
{
|
||||
return glm::vec3(mat.m[0][3], mat.m[1][3], mat.m[2][3]);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue