mirror of
https://github.com/CrispyPin/sinpin-vr.git
synced 2024-11-09 20:10:25 +01:00
prevent accidental dragging by locking cursor in place while mouse movement is small
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parent
0b7f841fbf
commit
8b7a3e0067
3 changed files with 17 additions and 7 deletions
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@ -142,6 +142,7 @@ void App::InitRootOverlay()
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_root_overlay.SetWidth(0.25f);
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_root_overlay.SetTransformWorld(&root_start_pose);
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_root_overlay.SetTextureToColor(110, 30, 190);
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_root_overlay.SetHidden(true);
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}
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void App::Update(float dtime)
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@ -7,7 +7,8 @@
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const float LASER_WIDTH = 0.004f;
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const Color EDIT_COLOR{1, 0.6f, 1};
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const Color CURSOR_COLOR{0.3f, 1, 1};
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const float SCROLL_SPEED = 48.0f;
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const float SCROLL_SPEED = 48;
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const float MOUSE_DRAG_THRESHOLD = 48;
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Controller::Controller(App *app, ControllerSide side)
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{
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@ -16,8 +17,6 @@ Controller::Controller(App *app, ControllerSide side)
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_input_handle = 0;
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_is_connected = false;
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_side = side;
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_cursor_active = false;
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_last_sent_scroll = 0;
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std::string laser_name = "controller_laser_";
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if (side == ControllerSide::Left)
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@ -126,7 +125,6 @@ void Controller::Update(float dtime)
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}
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if (_cursor_active)
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{
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// printf("update cursor on hand %d\n", _side);
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if (_last_ray.overlay != nullptr && _last_ray.hit_panel != nullptr)
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{
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auto pos = glm::vec2(_last_ray.local_pos.x, _last_ray.local_pos.y);
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@ -139,7 +137,15 @@ void Controller::Update(float dtime)
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pos.y += 0.5f * _last_ray.overlay->Ratio();
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pos *= _last_ray.hit_panel->Width();
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_last_ray.hit_panel->SetCursor(pos.x, pos.y);
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if (glm::length(pos - _last_set_mouse_pos) > MOUSE_DRAG_THRESHOLD)
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{
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_mouse_drag_lock = false;
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}
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if (!_mouse_drag_lock)
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{
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_last_ray.hit_panel->SetCursor(pos.x, pos.y);
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_last_set_mouse_pos = pos;
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}
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}
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UpdateMouseButton(_app->_input_handles.cursor.mouse_left, 1);
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UpdateMouseButton(_app->_input_handles.cursor.mouse_middle, 2);
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@ -173,6 +179,7 @@ void Controller::UpdateMouseButton(vr::VRActionHandle_t binding, unsigned int bu
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if (state.bChanged)
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{
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_app->SendMouseInput(button, state.bState);
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_mouse_drag_lock = state.bState;
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}
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}
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@ -28,7 +28,7 @@ class Controller
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void Update(float dtime);
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bool _cursor_active;
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bool _cursor_active = false;
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private:
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void UpdateStatus();
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@ -50,5 +50,7 @@ class Controller
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glm::vec3 _last_rotation;
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glm::vec3 _last_pos;
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float _last_sent_scroll;
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float _last_sent_scroll = 0;
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bool _mouse_drag_lock = false;
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glm::vec2 _last_set_mouse_pos;
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};
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