mirror of
https://github.com/CrispyPin/sinpin-vr.git
synced 2025-05-13 19:45:33 +02:00
use separate steamvr action sets for different modes
This commit is contained in:
parent
29f4595750
commit
d94e3040bb
6 changed files with 196 additions and 119 deletions
50
src/app.cpp
50
src/app.cpp
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@ -53,23 +53,27 @@ App::App()
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printf("actions path: %s\n", _actions_path.c_str());
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vr_input->SetActionManifestPath(_actions_path.c_str());
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auto action_err = vr_input->GetActionHandle("/actions/main/in/grab", &_input_handles.grab);
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auto action_err = vr_input->GetActionHandle("/actions/edit/in/grab", &_input_handles.edit.grab);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/main/in/toggle_visibility", &_input_handles.toggle_hidden);
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action_err = vr_input->GetActionHandle("/actions/main/in/toggle_visibility", &_input_handles.main.toggle_hidden);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/main/in/activate_cursor", &_input_handles.activate_cursor);
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action_err = vr_input->GetActionHandle("/actions/cursor/in/activate_cursor", &_input_handles.cursor.activate);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/main/in/edit_mode", &_input_handles.edit_mode);
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action_err = vr_input->GetActionHandle("/actions/main/in/edit_mode", &_input_handles.main.edit_mode);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/main/in/reset", &_input_handles.reset);
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action_err = vr_input->GetActionHandle("/actions/main/in/reset", &_input_handles.main.reset);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/main/in/distance", &_input_handles.distance);
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action_err = vr_input->GetActionHandle("/actions/edit/in/distance", &_input_handles.edit.distance);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/main/in/mouse_left", &_input_handles.mouse_left);
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action_err = vr_input->GetActionHandle("/actions/cursor/in/mouse_left", &_input_handles.cursor.mouse_left);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/main/in/mouse_right", &_input_handles.mouse_right);
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action_err = vr_input->GetActionHandle("/actions/cursor/in/mouse_right", &_input_handles.cursor.mouse_right);
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assert(action_err == 0);
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action_err = vr_input->GetActionSetHandle("/actions/main", &_input_handles.set);
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action_err = vr_input->GetActionSetHandle("/actions/main", &_input_handles.main_set);
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assert(action_err == 0);
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action_err = vr_input->GetActionSetHandle("/actions/edit", &_input_handles.edit_set);
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assert(action_err == 0);
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action_err = vr_input->GetActionSetHandle("/actions/cursor", &_input_handles.cursor_set);
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assert(action_err == 0);
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}
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}
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@ -151,19 +155,27 @@ void App::Update()
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void App::UpdateInput()
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{
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vr::VRActiveActionSet_t main;
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main.ulActionSet = _input_handles.set;
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main.ulRestrictedToDevice = 0;
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main.nPriority = 10;
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vr::EVRInputError err = vr_input->UpdateActionState(&main, sizeof(vr::VRActiveActionSet_t), 1);
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if (err)
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vr::VRActiveActionSet_t active_sets[2];
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active_sets[0].ulActionSet = _input_handles.main_set;
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active_sets[0].ulRestrictedToDevice = 0;
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active_sets[0].nPriority = 10;
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int set_count = 1;
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if (!_hidden)
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{
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printf("Error: (update action state): %d\n", err);
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set_count = 2;
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active_sets[1].ulRestrictedToDevice = 0;
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active_sets[1].nPriority = 10;
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active_sets[1].ulActionSet = _input_handles.cursor_set;
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if (_edit_mode)
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active_sets[1].ulActionSet = _input_handles.edit_set;
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}
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vr::EVRInputError err = vr_input->UpdateActionState(active_sets, sizeof(vr::VRActiveActionSet_t), set_count);
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if (err)
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printf("Error updating action state: %d\n", err);
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vr_sys->GetDeviceToAbsoluteTrackingPose(_tracking_origin, 0, _tracker_poses, MAX_TRACKERS);
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if (IsInputJustPressed(_input_handles.toggle_hidden))
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if (IsInputJustPressed(_input_handles.main.toggle_hidden))
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{
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_hidden = !_hidden;
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for (auto &panel : _panels)
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@ -174,7 +186,7 @@ void App::UpdateInput()
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}
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if (!_hidden)
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{
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if (IsInputJustPressed(_input_handles.reset))
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if (IsInputJustPressed(_input_handles.main.reset))
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{
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_root_overlay.SetTransformWorld(&root_start_pose);
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_root_overlay.SetWidth(0.25f);
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@ -183,7 +195,7 @@ void App::UpdateInput()
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panel.ResetTransform();
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}
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}
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if (IsInputJustPressed(_input_handles.edit_mode))
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if (IsInputJustPressed(_input_handles.main.edit_mode))
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{
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_edit_mode = !_edit_mode;
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UpdateUIVisibility();
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29
src/app.h
29
src/app.h
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@ -18,15 +18,26 @@ struct CursorPos
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struct InputHandles
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{
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vr::VRActionSetHandle_t set;
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vr::VRActionHandle_t toggle_hidden;
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vr::VRActionHandle_t distance;
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vr::VRActionHandle_t grab;
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vr::VRActionHandle_t activate_cursor;
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vr::VRActionHandle_t mouse_left;
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vr::VRActionHandle_t mouse_right;
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vr::VRActionHandle_t edit_mode;
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vr::VRActionHandle_t reset;
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struct
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{
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vr::VRActionHandle_t toggle_hidden;
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vr::VRActionHandle_t edit_mode;
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vr::VRActionHandle_t reset;
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} main;
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vr::VRActionSetHandle_t main_set;
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struct
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{
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vr::VRActionHandle_t activate;
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vr::VRActionHandle_t mouse_left;
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vr::VRActionHandle_t mouse_right;
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} cursor;
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vr::VRActionSetHandle_t cursor_set;
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struct
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{
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vr::VRActionHandle_t distance;
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vr::VRActionHandle_t grab;
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} edit;
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vr::VRActionSetHandle_t edit_set;
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};
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class App
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@ -81,7 +81,7 @@ void Controller::Update()
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if (_last_ray.overlay != nullptr)
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{
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auto ray = _last_ray;
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if (_app->IsInputJustPressed(_app->_input_handles.grab, _input_handle))
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if (_app->IsInputJustPressed(_app->_input_handles.edit.grab, _input_handle))
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{
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if (ray.overlay->IsHeld())
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{
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@ -97,7 +97,7 @@ void Controller::Update()
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if (_grabbed_overlay != nullptr)
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{
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float move = _app->GetInputAnalog(_app->_input_handles.distance, _input_handle).y * 0.1; // TODO use frame time
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float move = _app->GetInputAnalog(_app->_input_handles.edit.distance, _input_handle).y * 0.1; // TODO use frame time
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if (move != 0.0f)
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{
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auto transform = _grabbed_overlay->GetTarget()->transform;
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@ -108,7 +108,7 @@ void Controller::Update()
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}
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else //view mode
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{
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if (_app->IsInputJustPressed(_app->_input_handles.activate_cursor, _input_handle))
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if (_app->IsInputJustPressed(_app->_input_handles.cursor.activate, _input_handle))
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{
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if (!_cursor_active && _app->_active_cursor.has_value())
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{
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@ -135,12 +135,12 @@ void Controller::Update()
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pos *= _last_ray.hit_panel->Width();
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_last_ray.hit_panel->SetCursor(pos.x, pos.y);
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}
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auto mouse_left = _app->GetInputDigital(_app->_input_handles.mouse_left, _input_handle);
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auto mouse_left = _app->GetInputDigital(_app->_input_handles.cursor.mouse_left, _input_handle);
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if (mouse_left.bChanged)
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{
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_app->SendMouseInput(1, mouse_left.bState);
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}
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auto mouse_right = _app->GetInputDigital(_app->_input_handles.mouse_right, _input_handle);
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auto mouse_right = _app->GetInputDigital(_app->_input_handles.cursor.mouse_right, _input_handle);
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if (mouse_right.bChanged)
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{
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_app->SendMouseInput(3, mouse_right.bState);
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@ -208,10 +208,10 @@ void Overlay::Update()
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if (_holding_controller != nullptr)
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{
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bool hold_controller_holding = _app->GetInputDigital(_app->_input_handles.grab, _holding_controller->InputHandle()).bState;
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bool hold_controller_holding = _app->GetInputDigital(_app->_input_handles.edit.grab, _holding_controller->InputHandle()).bState;
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if (_resize_controller != nullptr)
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{
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bool resize_controller_holding = _app->GetInputDigital(_app->_input_handles.grab, _resize_controller->InputHandle()).bState;
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bool resize_controller_holding = _app->GetInputDigital(_app->_input_handles.edit.grab, _resize_controller->InputHandle()).bState;
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if (!resize_controller_holding)
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{
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_resize_controller = nullptr;
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