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9 changed files with 301 additions and 125 deletions

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@ -1,7 +1,7 @@
build: build:
CPATH=. g++ -Wall -lX11 -lXrandr -lglfw -lGL openvr/libopenvr_api.so src/*.cpp -o overlay g++ -Wall -lX11 -lXrandr -lglfw -lGL openvr/libopenvr_api.so src/*.cpp -o overlay
run: build run: build
./overlay ./overlay

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@ -0,0 +1,40 @@
{
"default_bindings": [
{
"controller_type": "knuckles",
"binding_url": "index_controller.json"
}
],
"actions": [
{
"name": "/actions/main/in/ToggleAll",
"requirement": "mandatory",
"type": "boolean"
},
{
"name": "/actions/main/in/Grab",
"requirement": "mandatory",
"type": "boolean"
},
{
"name": "/actions/main/in/Distance",
"requirement": "suggested",
"type": "vector2"
}
],
"action_sets": [
{
"name": "/actions/main",
"usage": "leftright"
}
],
"localization": [
{
"language_tag": "en_us",
"/actions/main": "Overlay actions",
"/actions/main/in/ToggleAll": "Toggle all",
"/actions/main/in/Grab": "Grab panel",
"/actions/main/in/Distance": "Move away"
}
]
}

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@ -0,0 +1,33 @@
{
"/actions/main": {
"sources": [
{
"path": "/user/hand/right/input/b",
"mode": "button",
"inputs": {
"long": {
"output": "/actions/main/in/toggleall"
}
}
},
{
"path": "/user/hand/right/input/thumbstick",
"mode": "joystick",
"inputs": {
"position": {
"output": "/actions/main/in/distance"
}
}
},
{
"path": "/user/hand/right/input/trigger",
"mode": "button",
"inputs": {
"click": {
"output": "/actions/main/in/grab"
}
}
}
]
}
}

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@ -1,6 +1,5 @@
#include "app.h" #include "app.h"
#include "panel.h" #include "panel.h"
#include "util.h"
#include <X11/extensions/Xrandr.h> #include <X11/extensions/Xrandr.h>
#include <cassert> #include <cassert>
@ -23,6 +22,7 @@ App::App()
float pixels_per_meter = 1920; float pixels_per_meter = 1920;
float x_min = -(monitor_info[0].x + monitor_info[0].width / 2.0f); float x_min = -(monitor_info[0].x + monitor_info[0].width / 2.0f);
// float x_min = _root_width / -2.0f;
for (int i = 0; i < monitor_count; i++) for (int i = 0; i < monitor_count; i++)
{ {
@ -34,6 +34,22 @@ App::App()
vr::HmdMatrix34_t start_pose = {{{1, 0, 0, pos_x}, {0, 1, 0, pos_y}, {0, 0, 1, 0}}}; vr::HmdMatrix34_t start_pose = {{{1, 0, 0, pos_x}, {0, 1, 0, pos_y}, {0, 0, 1, 0}}};
_panels.push_back(Panel(this, start_pose, i, mon.x, mon.y, mon.width, mon.height)); _panels.push_back(Panel(this, start_pose, i, mon.x, mon.y, mon.width, mon.height));
} }
{ // initialize SteamVR input
auto exe_path = std::filesystem::read_symlink("/proc/self/exe");
_actions_path = exe_path.parent_path().string() + "/bindings/action_manifest.json";
printf("actions path: %s\n", _actions_path.c_str());
vr_input->SetActionManifestPath(_actions_path.c_str());
auto action_err = vr_input->GetActionHandle("/actions/main/in/Grab", &_input_handles.grab);
assert(action_err == 0);
action_err = vr_input->GetActionHandle("/actions/main/in/ToggleAll", &_input_handles.toggle);
assert(action_err == 0);
action_err = vr_input->GetActionHandle("/actions/main/in/Distance", &_input_handles.distance);
assert(action_err == 0);
action_err = vr_input->GetActionSetHandle("/actions/main", &_input_handles.set);
assert(action_err == 0);
}
} }
App::~App() App::~App()
@ -72,6 +88,7 @@ void App::InitOVR()
} }
printf("Initialized OpenVR\n"); printf("Initialized OpenVR\n");
vr_overlay = vr::VROverlay(); vr_overlay = vr::VROverlay();
vr_input = vr::VRInput();
} }
void App::InitGLFW() void App::InitGLFW()
@ -86,6 +103,42 @@ void App::InitGLFW()
} }
void App::Update() void App::Update()
{
UpdateInput();
if (!_hidden)
{
UpdateFramebuffer();
for (auto &panel : _panels)
{
panel.Update();
}
}
}
void App::UpdateInput()
{
vr::VRActiveActionSet_t main;
main.ulActionSet = _input_handles.set;
main.ulRestrictedToDevice = 0;
vr_input->UpdateActionState(&main, sizeof(vr::VRActiveActionSet_t), 1);
vr_sys->GetDeviceToAbsoluteTrackingPose(_tracking_origin, 0, _tracker_poses, vr::k_unMaxTrackedDeviceCount);
for (unsigned int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++)
{
if (IsInputJustPressed(i, _input_handles.toggle))
{
_hidden = !_hidden;
for (auto &panel : _panels)
{
panel.SetHidden(_hidden);
}
break;
}
}
}
void App::UpdateFramebuffer()
{ {
auto frame = XGetImage( auto frame = XGetImage(
_xdisplay, _xdisplay,
@ -97,11 +150,6 @@ void App::Update()
glBindTexture(GL_TEXTURE_2D, _gl_frame); glBindTexture(GL_TEXTURE_2D, _gl_frame);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _root_width, _root_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, frame->data); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _root_width, _root_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, frame->data);
XDestroyImage(frame); XDestroyImage(frame);
for (auto &panel : _panels)
{
panel.Update();
}
} }
std::vector<TrackerID> App::GetControllers() std::vector<TrackerID> App::GetControllers()
@ -114,35 +162,27 @@ std::vector<TrackerID> App::GetControllers()
glm::mat4 App::GetTrackerPose(TrackerID tracker) glm::mat4 App::GetTrackerPose(TrackerID tracker)
{ {
vr::VRControllerState_t state; return ConvertMat(_tracker_poses[tracker].mDeviceToAbsoluteTracking);
vr::TrackedDevicePose_t tracked_pose;
vr_sys->GetControllerStateWithPose(
_tracking_origin,
tracker,
&state,
sizeof(vr::VRControllerState_t),
&tracked_pose);
return ConvertMat(tracked_pose.mDeviceToAbsoluteTracking);
} }
vr::VRControllerState_t App::GetControllerState(TrackerID controller) vr::InputDigitalActionData_t App::GetControllerInputDigital(TrackerID controller, vr::VRActionHandle_t action)
{ {
vr::VRControllerState_t state; vr::InputDigitalActionData_t state;
auto get_state_err = vr_sys->GetControllerState(controller, &state, sizeof(vr::VRControllerState_t)); vr_input->GetDigitalActionData(action, &state, sizeof(vr::InputDigitalActionData_t), 0);
if (get_state_err == false)
printf("failed to get state of controller %d\n", controller);
return state; return state;
} }
bool App::IsGrabActive(TrackerID controller) vr::InputAnalogActionData_t App::GetControllerInputAnalog(TrackerID controller, vr::VRActionHandle_t action)
{ {
vr::VRControllerState_t state; vr::InputAnalogActionData_t state;
auto get_state_err = vr_sys->GetControllerState(controller, &state, sizeof(vr::VRControllerState_t)); vr_input->GetAnalogActionData(action, &state, sizeof(vr::InputAnalogActionData_t), 0);
if (get_state_err == false) return state;
return false; }
auto trigger_mask = vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Trigger); bool App::IsInputJustPressed(TrackerID controller, vr::VRActionHandle_t action)
return state.ulButtonPressed & trigger_mask; {
auto data = GetControllerInputDigital(controller, action);
return data.bState && data.bChanged;
} }
CursorPos App::GetCursorPosition() CursorPos App::GetCursorPosition()

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@ -1,7 +1,10 @@
#pragma once
#define GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES
#include "util.h" #include "util.h"
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <X11/Xutil.h> #include <X11/Xutil.h>
#include <filesystem>
#include <vector> #include <vector>
class Panel; class Panel;
@ -11,6 +14,14 @@ struct CursorPos
int x, y; int x, y;
}; };
struct InputHandles
{
vr::VRActionSetHandle_t set;
vr::VRActionHandle_t toggle;
vr::VRActionHandle_t distance;
vr::VRActionHandle_t grab;
};
class App class App
{ {
public: public:
@ -20,8 +31,9 @@ class App
std::vector<TrackerID> GetControllers(); std::vector<TrackerID> GetControllers();
glm::mat4 GetTrackerPose(TrackerID tracker); glm::mat4 GetTrackerPose(TrackerID tracker);
vr::VRControllerState_t GetControllerState(TrackerID controller); vr::InputDigitalActionData_t GetControllerInputDigital(TrackerID controller, vr::VRActionHandle_t action);
bool IsGrabActive(TrackerID controller); vr::InputAnalogActionData_t GetControllerInputAnalog(TrackerID controller, vr::VRActionHandle_t action);
bool IsInputJustPressed(TrackerID controller, vr::VRActionHandle_t action);
CursorPos GetCursorPosition(); CursorPos GetCursorPosition();
Display *_xdisplay; Display *_xdisplay;
@ -33,14 +45,23 @@ class App
int _root_height; int _root_height;
vr::ETrackingUniverseOrigin _tracking_origin; vr::ETrackingUniverseOrigin _tracking_origin;
std::filesystem::path _actions_path;
vr::IVRSystem *vr_sys; vr::IVRSystem *vr_sys;
vr::IVROverlay *vr_overlay; vr::IVROverlay *vr_overlay;
vr::IVRInput *vr_input;
InputHandles _input_handles;
vr::TrackedDevicePose_t _tracker_poses[vr::k_unMaxTrackedDeviceCount];
std::vector<Panel> _panels; std::vector<Panel> _panels;
bool _hidden = false;
private: private:
void InitX11(); void InitX11();
void InitOVR(); void InitOVR();
void InitGLFW(); void InitGLFW();
void UpdateFramebuffer();
void UpdateInput();
}; };

94
src/grab_component.cpp Normal file
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@ -0,0 +1,94 @@
#include "grab_component.h"
GrabComponent::GrabComponent(App *app)
{
_app = app;
_is_held = false;
_active_hand = 0;
}
void GrabComponent::Update(OverlayID id, float *meters)
{
_id = id;
if (!_is_held)
{
for (auto controller : _app->GetControllers())
{
if (_app->IsInputJustPressed(controller, _app->_input_handles.grab))
{
vr::HmdMatrix34_t overlay_pose;
vr::ETrackingUniverseOrigin tracking_universe;
_app->vr_overlay->GetOverlayTransformAbsolute(id, &tracking_universe, &overlay_pose);
auto controller_pos = GetPos(_app->GetTrackerPose(controller));
auto local_pos = glm::inverse(ConvertMat(overlay_pose)) * glm::vec4(controller_pos - GetPos(overlay_pose), 0);
float grab_area_thickness = 0.3f;
bool close_enough = glm::abs(local_pos.z) < grab_area_thickness;
close_enough &= glm::abs(local_pos.x) < *meters / 2.0f;
close_enough &= glm::abs(local_pos.y) < *meters / 2.0f;
if (close_enough)
{
ControllerGrab(controller);
}
}
}
}
else
{
if (!_app->GetControllerInputDigital(_active_hand, _app->_input_handles.grab).bState)
{
ControllerRelease();
}
}
}
bool GrabComponent::IsHeld()
{
return _is_held;
}
TrackerID GrabComponent::ActiveHand()
{
return _active_hand;
}
void GrabComponent::ControllerGrab(TrackerID controller)
{
_is_held = true;
_active_hand = controller;
_app->vr_overlay->SetOverlayColor(_id, 0.6f, 0.8f, 0.8f);
vr::HmdMatrix34_t abs_pose;
vr::ETrackingUniverseOrigin tracking_universe;
_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &abs_pose);
auto abs_mat = ConvertMat(abs_pose);
auto controller_mat = _app->GetTrackerPose(controller);
vr::HmdMatrix34_t relative_pose = ConvertMat(glm::inverse(controller_mat) * (abs_mat));
_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller, &relative_pose);
}
void GrabComponent::ControllerRelease()
{
_is_held = false;
_active_hand = -1;
_app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f);
vr::HmdMatrix34_t relative_pose;
_app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &relative_pose);
auto relative_mat = ConvertMat(relative_pose);
auto controller_mat = _app->GetTrackerPose(_active_hand);
vr::HmdMatrix34_t new_pose = ConvertMat(controller_mat * relative_mat);
_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose);
}

23
src/grab_component.h Normal file
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@ -0,0 +1,23 @@
#pragma once
#include "app.h"
#include "util.h"
class GrabComponent
{
public:
GrabComponent(App *app);
bool IsHeld();
TrackerID ActiveHand();
void Update(OverlayID id, float *meters);
private:
void ControllerRelease();
void ControllerGrab(TrackerID controller);
App *_app;
OverlayID _id;
bool _is_held;
TrackerID _active_hand;
};

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@ -1,10 +1,4 @@
#include "panel.h" #include "panel.h"
#include "app.h"
#include "util.h"
#include <X11/Xutil.h>
#include <glm/common.hpp>
#include <glm/glm.hpp>
Panel::Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int x, int y, int width, int height) Panel::Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int x, int y, int width, int height)
: _app(app), : _app(app),
@ -12,12 +6,13 @@ Panel::Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int x, int y, in
_x(x), _x(x),
_y(y), _y(y),
_width(width), _width(width),
_height(height) _height(height),
_grab_component(app)
{ {
_name = "screen_view_" + std::to_string(index); _name = "screen_view_" + std::to_string(index);
_alpha = 1.0f; _alpha = 1.0f;
_meters = 1.0f; _meters = 1.0f;
_active_hand = -1;
glGenTextures(1, &_gl_texture); glGenTextures(1, &_gl_texture);
glBindTexture(GL_TEXTURE_2D, _gl_texture); glBindTexture(GL_TEXTURE_2D, _gl_texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@ -51,48 +46,7 @@ void Panel::Update()
Render(); Render();
UpdateCursor(); UpdateCursor();
if (!_is_held) _grab_component.Update(_id, &_meters);
{
for (auto controller : _app->GetControllers())
{
if (_app->IsGrabActive(controller))
{
vr::HmdMatrix34_t overlay_pose;
vr::ETrackingUniverseOrigin tracking_universe;
_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &overlay_pose);
auto controller_pos = GetPos(_app->GetTrackerPose(controller));
auto local_pos = glm::inverse(ConvertMat(overlay_pose)) * glm::vec4(controller_pos - GetPos(overlay_pose), 0);
float grab_area_thickness = 0.3f;
bool close_enough = glm::abs(local_pos.z) < grab_area_thickness;
close_enough &= glm::abs(local_pos.x) < _meters / 2.0f;
close_enough &= glm::abs(local_pos.y) < _meters / 2.0f;
if (close_enough)
{
ControllerGrab(controller);
}
}
}
}
else
{
if (!_app->IsGrabActive(_active_hand))
{
ControllerRelease();
}
auto state = _app->GetControllerState(_active_hand);
auto touchpad = state.rAxis[0];
if (touchpad.x != 0.0f)
{
// TODO take into account the current framerate
_alpha += touchpad.x * 0.05;
_alpha = glm::clamp(_alpha, 0.1f, 1.0f);
_app->vr_overlay->SetOverlayAlpha(_id, _alpha);
}
}
} }
void Panel::Render() void Panel::Render()
@ -108,6 +62,15 @@ void Panel::Render()
assert(set_texture_err == 0); assert(set_texture_err == 0);
} }
void Panel::SetHidden(bool state)
{
_hidden = state;
if (state)
_app->vr_overlay->HideOverlay(_id);
else
_app->vr_overlay->ShowOverlay(_id);
}
void Panel::UpdateCursor() void Panel::UpdateCursor()
{ {
auto global_pos = _app->GetCursorPosition(); auto global_pos = _app->GetCursorPosition();
@ -127,42 +90,3 @@ void Panel::UpdateCursor()
auto pos = vr::HmdVector2_t{x, y}; auto pos = vr::HmdVector2_t{x, y};
_app->vr_overlay->SetOverlayCursorPositionOverride(_id, &pos); _app->vr_overlay->SetOverlayCursorPositionOverride(_id, &pos);
} }
void Panel::ControllerGrab(TrackerID controller)
{
printf("Grabbed panel %d\n", _index);
_is_held = true;
_active_hand = controller;
_app->vr_overlay->SetOverlayColor(_id, 0.6f, 1.0f, 1.0f);
vr::HmdMatrix34_t abs_pose;
vr::ETrackingUniverseOrigin tracking_universe;
_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &abs_pose);
auto abs_mat = ConvertMat(abs_pose);
auto controller_mat = _app->GetTrackerPose(controller);
vr::HmdMatrix34_t relative_pose = ConvertMat(glm::inverse(controller_mat) * (abs_mat));
_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller, &relative_pose);
}
void Panel::ControllerRelease()
{
printf("Released panel %d\n", _index);
_is_held = false;
_app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f);
vr::HmdMatrix34_t relative_pose;
_app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &relative_pose);
auto relative_mat = ConvertMat(relative_pose);
auto controller_mat = _app->GetTrackerPose(_active_hand);
vr::HmdMatrix34_t new_pose = ConvertMat(controller_mat * relative_mat);
_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose);
}

View file

@ -1,7 +1,9 @@
#pragma once
#define GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES
#include "grab_component.h"
#include "util.h" #include "util.h"
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <string>
const vr::HmdMatrix34_t DEFAULT_POSE = {{{1, 0, 0, 0}, {0, 1, 0, 1}, {0, 0, 1, 0}}}; const vr::HmdMatrix34_t DEFAULT_POSE = {{{1, 0, 0, 0}, {0, 1, 0, 1}, {0, 0, 1, 0}}};
@ -13,25 +15,24 @@ class Panel
Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int xmin, int xmax, int ymin, int ymax); Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int xmin, int xmax, int ymin, int ymax);
void Update(); void Update();
void SetHidden(bool state);
private: private:
void Render(); void Render();
void UpdateCursor(); void UpdateCursor();
void ControllerGrab(TrackerID);
void ControllerRelease();
App *_app; App *_app;
OverlayID _id; OverlayID _id;
int _index; int _index;
std::string _name; std::string _name;
TrackerID _active_hand;
bool _is_held;
int _x, _y; int _x, _y;
int _width, _height; int _width, _height;
float _meters; float _meters;
float _alpha; float _alpha;
bool _hidden;
GrabComponent _grab_component;
vr::Texture_t _texture; vr::Texture_t _texture;
GLuint _gl_texture; GLuint _gl_texture;