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https://github.com/CrispyPin/sinpin-vr.git
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809edb810e
...
4bc69f2e53
9 changed files with 125 additions and 301 deletions
2
Makefile
2
Makefile
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@ -1,7 +1,7 @@
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build:
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g++ -Wall -lX11 -lXrandr -lglfw -lGL openvr/libopenvr_api.so src/*.cpp -o overlay
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CPATH=. g++ -Wall -lX11 -lXrandr -lglfw -lGL openvr/libopenvr_api.so src/*.cpp -o overlay
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run: build
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./overlay
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|
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@ -1,40 +0,0 @@
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{
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"default_bindings": [
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{
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"controller_type": "knuckles",
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"binding_url": "index_controller.json"
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}
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],
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"actions": [
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{
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"name": "/actions/main/in/ToggleAll",
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"requirement": "mandatory",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/Grab",
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"requirement": "mandatory",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/Distance",
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"requirement": "suggested",
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"type": "vector2"
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}
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],
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"action_sets": [
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{
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"name": "/actions/main",
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"usage": "leftright"
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}
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],
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"localization": [
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{
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"language_tag": "en_us",
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"/actions/main": "Overlay actions",
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"/actions/main/in/ToggleAll": "Toggle all",
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"/actions/main/in/Grab": "Grab panel",
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"/actions/main/in/Distance": "Move away"
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}
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]
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}
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@ -1,33 +0,0 @@
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{
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"/actions/main": {
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"sources": [
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{
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"path": "/user/hand/right/input/b",
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"mode": "button",
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"inputs": {
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"long": {
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"output": "/actions/main/in/toggleall"
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}
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}
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},
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{
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"path": "/user/hand/right/input/thumbstick",
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"mode": "joystick",
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"inputs": {
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"position": {
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"output": "/actions/main/in/distance"
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}
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}
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},
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{
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"path": "/user/hand/right/input/trigger",
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"mode": "button",
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"inputs": {
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"click": {
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"output": "/actions/main/in/grab"
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}
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}
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}
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]
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}
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}
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94
src/app.cpp
94
src/app.cpp
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@ -1,5 +1,6 @@
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#include "app.h"
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#include "panel.h"
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#include "util.h"
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#include <X11/extensions/Xrandr.h>
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#include <cassert>
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@ -22,7 +23,6 @@ App::App()
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float pixels_per_meter = 1920;
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float x_min = -(monitor_info[0].x + monitor_info[0].width / 2.0f);
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// float x_min = _root_width / -2.0f;
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for (int i = 0; i < monitor_count; i++)
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{
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@ -34,22 +34,6 @@ App::App()
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vr::HmdMatrix34_t start_pose = {{{1, 0, 0, pos_x}, {0, 1, 0, pos_y}, {0, 0, 1, 0}}};
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_panels.push_back(Panel(this, start_pose, i, mon.x, mon.y, mon.width, mon.height));
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}
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{ // initialize SteamVR input
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auto exe_path = std::filesystem::read_symlink("/proc/self/exe");
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_actions_path = exe_path.parent_path().string() + "/bindings/action_manifest.json";
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printf("actions path: %s\n", _actions_path.c_str());
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vr_input->SetActionManifestPath(_actions_path.c_str());
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auto action_err = vr_input->GetActionHandle("/actions/main/in/Grab", &_input_handles.grab);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/main/in/ToggleAll", &_input_handles.toggle);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/main/in/Distance", &_input_handles.distance);
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assert(action_err == 0);
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action_err = vr_input->GetActionSetHandle("/actions/main", &_input_handles.set);
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assert(action_err == 0);
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}
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}
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App::~App()
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@ -88,7 +72,6 @@ void App::InitOVR()
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}
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printf("Initialized OpenVR\n");
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vr_overlay = vr::VROverlay();
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vr_input = vr::VRInput();
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}
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void App::InitGLFW()
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@ -103,42 +86,6 @@ void App::InitGLFW()
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}
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void App::Update()
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{
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UpdateInput();
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if (!_hidden)
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{
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UpdateFramebuffer();
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for (auto &panel : _panels)
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{
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panel.Update();
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}
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}
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}
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void App::UpdateInput()
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{
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vr::VRActiveActionSet_t main;
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main.ulActionSet = _input_handles.set;
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main.ulRestrictedToDevice = 0;
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vr_input->UpdateActionState(&main, sizeof(vr::VRActiveActionSet_t), 1);
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vr_sys->GetDeviceToAbsoluteTrackingPose(_tracking_origin, 0, _tracker_poses, vr::k_unMaxTrackedDeviceCount);
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for (unsigned int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++)
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{
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if (IsInputJustPressed(i, _input_handles.toggle))
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{
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_hidden = !_hidden;
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for (auto &panel : _panels)
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{
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panel.SetHidden(_hidden);
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}
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break;
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}
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}
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}
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void App::UpdateFramebuffer()
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{
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auto frame = XGetImage(
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_xdisplay,
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@ -150,6 +97,11 @@ void App::UpdateFramebuffer()
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glBindTexture(GL_TEXTURE_2D, _gl_frame);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _root_width, _root_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, frame->data);
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XDestroyImage(frame);
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for (auto &panel : _panels)
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{
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panel.Update();
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}
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}
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std::vector<TrackerID> App::GetControllers()
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@ -162,27 +114,35 @@ std::vector<TrackerID> App::GetControllers()
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glm::mat4 App::GetTrackerPose(TrackerID tracker)
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{
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return ConvertMat(_tracker_poses[tracker].mDeviceToAbsoluteTracking);
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vr::VRControllerState_t state;
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vr::TrackedDevicePose_t tracked_pose;
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vr_sys->GetControllerStateWithPose(
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_tracking_origin,
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tracker,
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&state,
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sizeof(vr::VRControllerState_t),
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&tracked_pose);
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return ConvertMat(tracked_pose.mDeviceToAbsoluteTracking);
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}
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vr::InputDigitalActionData_t App::GetControllerInputDigital(TrackerID controller, vr::VRActionHandle_t action)
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vr::VRControllerState_t App::GetControllerState(TrackerID controller)
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{
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vr::InputDigitalActionData_t state;
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vr_input->GetDigitalActionData(action, &state, sizeof(vr::InputDigitalActionData_t), 0);
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vr::VRControllerState_t state;
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auto get_state_err = vr_sys->GetControllerState(controller, &state, sizeof(vr::VRControllerState_t));
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if (get_state_err == false)
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printf("failed to get state of controller %d\n", controller);
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return state;
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}
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vr::InputAnalogActionData_t App::GetControllerInputAnalog(TrackerID controller, vr::VRActionHandle_t action)
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bool App::IsGrabActive(TrackerID controller)
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{
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vr::InputAnalogActionData_t state;
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vr_input->GetAnalogActionData(action, &state, sizeof(vr::InputAnalogActionData_t), 0);
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return state;
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}
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vr::VRControllerState_t state;
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auto get_state_err = vr_sys->GetControllerState(controller, &state, sizeof(vr::VRControllerState_t));
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if (get_state_err == false)
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return false;
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bool App::IsInputJustPressed(TrackerID controller, vr::VRActionHandle_t action)
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{
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auto data = GetControllerInputDigital(controller, action);
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return data.bState && data.bChanged;
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auto trigger_mask = vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Trigger);
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return state.ulButtonPressed & trigger_mask;
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}
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CursorPos App::GetCursorPosition()
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25
src/app.h
25
src/app.h
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@ -1,10 +1,7 @@
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#pragma once
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#define GL_GLEXT_PROTOTYPES
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#include "util.h"
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#include <GLFW/glfw3.h>
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#include <X11/Xutil.h>
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#include <filesystem>
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#include <vector>
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class Panel;
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@ -14,14 +11,6 @@ struct CursorPos
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int x, y;
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};
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struct InputHandles
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{
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vr::VRActionSetHandle_t set;
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vr::VRActionHandle_t toggle;
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vr::VRActionHandle_t distance;
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vr::VRActionHandle_t grab;
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};
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class App
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{
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public:
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@ -31,9 +20,8 @@ class App
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std::vector<TrackerID> GetControllers();
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glm::mat4 GetTrackerPose(TrackerID tracker);
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vr::InputDigitalActionData_t GetControllerInputDigital(TrackerID controller, vr::VRActionHandle_t action);
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vr::InputAnalogActionData_t GetControllerInputAnalog(TrackerID controller, vr::VRActionHandle_t action);
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bool IsInputJustPressed(TrackerID controller, vr::VRActionHandle_t action);
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vr::VRControllerState_t GetControllerState(TrackerID controller);
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bool IsGrabActive(TrackerID controller);
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CursorPos GetCursorPosition();
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Display *_xdisplay;
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@ -45,23 +33,14 @@ class App
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int _root_height;
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vr::ETrackingUniverseOrigin _tracking_origin;
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std::filesystem::path _actions_path;
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vr::IVRSystem *vr_sys;
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vr::IVROverlay *vr_overlay;
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vr::IVRInput *vr_input;
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InputHandles _input_handles;
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vr::TrackedDevicePose_t _tracker_poses[vr::k_unMaxTrackedDeviceCount];
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std::vector<Panel> _panels;
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bool _hidden = false;
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private:
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void InitX11();
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void InitOVR();
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void InitGLFW();
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void UpdateFramebuffer();
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void UpdateInput();
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};
|
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@ -1,94 +0,0 @@
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#include "grab_component.h"
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GrabComponent::GrabComponent(App *app)
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{
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_app = app;
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_is_held = false;
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_active_hand = 0;
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}
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void GrabComponent::Update(OverlayID id, float *meters)
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{
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_id = id;
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if (!_is_held)
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{
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for (auto controller : _app->GetControllers())
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{
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if (_app->IsInputJustPressed(controller, _app->_input_handles.grab))
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{
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vr::HmdMatrix34_t overlay_pose;
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vr::ETrackingUniverseOrigin tracking_universe;
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_app->vr_overlay->GetOverlayTransformAbsolute(id, &tracking_universe, &overlay_pose);
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auto controller_pos = GetPos(_app->GetTrackerPose(controller));
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auto local_pos = glm::inverse(ConvertMat(overlay_pose)) * glm::vec4(controller_pos - GetPos(overlay_pose), 0);
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float grab_area_thickness = 0.3f;
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bool close_enough = glm::abs(local_pos.z) < grab_area_thickness;
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close_enough &= glm::abs(local_pos.x) < *meters / 2.0f;
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close_enough &= glm::abs(local_pos.y) < *meters / 2.0f;
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if (close_enough)
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{
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ControllerGrab(controller);
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}
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}
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}
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}
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else
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{
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if (!_app->GetControllerInputDigital(_active_hand, _app->_input_handles.grab).bState)
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{
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ControllerRelease();
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}
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}
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}
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bool GrabComponent::IsHeld()
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{
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return _is_held;
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}
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TrackerID GrabComponent::ActiveHand()
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{
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return _active_hand;
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}
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void GrabComponent::ControllerGrab(TrackerID controller)
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{
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_is_held = true;
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_active_hand = controller;
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_app->vr_overlay->SetOverlayColor(_id, 0.6f, 0.8f, 0.8f);
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vr::HmdMatrix34_t abs_pose;
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vr::ETrackingUniverseOrigin tracking_universe;
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_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &abs_pose);
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auto abs_mat = ConvertMat(abs_pose);
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auto controller_mat = _app->GetTrackerPose(controller);
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vr::HmdMatrix34_t relative_pose = ConvertMat(glm::inverse(controller_mat) * (abs_mat));
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_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller, &relative_pose);
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}
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void GrabComponent::ControllerRelease()
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{
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_is_held = false;
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_active_hand = -1;
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_app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f);
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vr::HmdMatrix34_t relative_pose;
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_app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &relative_pose);
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auto relative_mat = ConvertMat(relative_pose);
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auto controller_mat = _app->GetTrackerPose(_active_hand);
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vr::HmdMatrix34_t new_pose = ConvertMat(controller_mat * relative_mat);
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose);
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}
|
|
@ -1,23 +0,0 @@
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#pragma once
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#include "app.h"
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#include "util.h"
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class GrabComponent
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{
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public:
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GrabComponent(App *app);
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bool IsHeld();
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TrackerID ActiveHand();
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void Update(OverlayID id, float *meters);
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private:
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void ControllerRelease();
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void ControllerGrab(TrackerID controller);
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App *_app;
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OverlayID _id;
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bool _is_held;
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TrackerID _active_hand;
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};
|
102
src/panel.cpp
102
src/panel.cpp
|
@ -1,4 +1,10 @@
|
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#include "panel.h"
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#include "app.h"
|
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#include "util.h"
|
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|
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#include <X11/Xutil.h>
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#include <glm/common.hpp>
|
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#include <glm/glm.hpp>
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|
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Panel::Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int x, int y, int width, int height)
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: _app(app),
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|
@ -6,13 +12,12 @@ Panel::Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int x, int y, in
|
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_x(x),
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_y(y),
|
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_width(width),
|
||||
_height(height),
|
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_grab_component(app)
|
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_height(height)
|
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{
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_name = "screen_view_" + std::to_string(index);
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_alpha = 1.0f;
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_meters = 1.0f;
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|
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_active_hand = -1;
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glGenTextures(1, &_gl_texture);
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glBindTexture(GL_TEXTURE_2D, _gl_texture);
|
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
@ -46,7 +51,48 @@ void Panel::Update()
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Render();
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UpdateCursor();
|
||||
|
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_grab_component.Update(_id, &_meters);
|
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if (!_is_held)
|
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{
|
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for (auto controller : _app->GetControllers())
|
||||
{
|
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if (_app->IsGrabActive(controller))
|
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{
|
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vr::HmdMatrix34_t overlay_pose;
|
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vr::ETrackingUniverseOrigin tracking_universe;
|
||||
_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &overlay_pose);
|
||||
|
||||
auto controller_pos = GetPos(_app->GetTrackerPose(controller));
|
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|
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auto local_pos = glm::inverse(ConvertMat(overlay_pose)) * glm::vec4(controller_pos - GetPos(overlay_pose), 0);
|
||||
|
||||
float grab_area_thickness = 0.3f;
|
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bool close_enough = glm::abs(local_pos.z) < grab_area_thickness;
|
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close_enough &= glm::abs(local_pos.x) < _meters / 2.0f;
|
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close_enough &= glm::abs(local_pos.y) < _meters / 2.0f;
|
||||
|
||||
if (close_enough)
|
||||
{
|
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ControllerGrab(controller);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_app->IsGrabActive(_active_hand))
|
||||
{
|
||||
ControllerRelease();
|
||||
}
|
||||
auto state = _app->GetControllerState(_active_hand);
|
||||
auto touchpad = state.rAxis[0];
|
||||
if (touchpad.x != 0.0f)
|
||||
{
|
||||
// TODO take into account the current framerate
|
||||
_alpha += touchpad.x * 0.05;
|
||||
_alpha = glm::clamp(_alpha, 0.1f, 1.0f);
|
||||
_app->vr_overlay->SetOverlayAlpha(_id, _alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Panel::Render()
|
||||
|
@ -62,15 +108,6 @@ void Panel::Render()
|
|||
assert(set_texture_err == 0);
|
||||
}
|
||||
|
||||
void Panel::SetHidden(bool state)
|
||||
{
|
||||
_hidden = state;
|
||||
if (state)
|
||||
_app->vr_overlay->HideOverlay(_id);
|
||||
else
|
||||
_app->vr_overlay->ShowOverlay(_id);
|
||||
}
|
||||
|
||||
void Panel::UpdateCursor()
|
||||
{
|
||||
auto global_pos = _app->GetCursorPosition();
|
||||
|
@ -90,3 +127,42 @@ void Panel::UpdateCursor()
|
|||
auto pos = vr::HmdVector2_t{x, y};
|
||||
_app->vr_overlay->SetOverlayCursorPositionOverride(_id, &pos);
|
||||
}
|
||||
|
||||
void Panel::ControllerGrab(TrackerID controller)
|
||||
{
|
||||
printf("Grabbed panel %d\n", _index);
|
||||
_is_held = true;
|
||||
_active_hand = controller;
|
||||
|
||||
_app->vr_overlay->SetOverlayColor(_id, 0.6f, 1.0f, 1.0f);
|
||||
|
||||
vr::HmdMatrix34_t abs_pose;
|
||||
vr::ETrackingUniverseOrigin tracking_universe;
|
||||
|
||||
_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &abs_pose);
|
||||
auto abs_mat = ConvertMat(abs_pose);
|
||||
|
||||
auto controller_mat = _app->GetTrackerPose(controller);
|
||||
|
||||
vr::HmdMatrix34_t relative_pose = ConvertMat(glm::inverse(controller_mat) * (abs_mat));
|
||||
|
||||
_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller, &relative_pose);
|
||||
}
|
||||
|
||||
void Panel::ControllerRelease()
|
||||
{
|
||||
printf("Released panel %d\n", _index);
|
||||
_is_held = false;
|
||||
|
||||
_app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
vr::HmdMatrix34_t relative_pose;
|
||||
_app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &relative_pose);
|
||||
auto relative_mat = ConvertMat(relative_pose);
|
||||
|
||||
auto controller_mat = _app->GetTrackerPose(_active_hand);
|
||||
|
||||
vr::HmdMatrix34_t new_pose = ConvertMat(controller_mat * relative_mat);
|
||||
|
||||
_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose);
|
||||
}
|
13
src/panel.h
13
src/panel.h
|
@ -1,9 +1,7 @@
|
|||
#pragma once
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
|
||||
#include "grab_component.h"
|
||||
#include "util.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <string>
|
||||
|
||||
const vr::HmdMatrix34_t DEFAULT_POSE = {{{1, 0, 0, 0}, {0, 1, 0, 1}, {0, 0, 1, 0}}};
|
||||
|
||||
|
@ -15,24 +13,25 @@ class Panel
|
|||
Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int xmin, int xmax, int ymin, int ymax);
|
||||
|
||||
void Update();
|
||||
void SetHidden(bool state);
|
||||
|
||||
private:
|
||||
void Render();
|
||||
void UpdateCursor();
|
||||
void ControllerGrab(TrackerID);
|
||||
void ControllerRelease();
|
||||
|
||||
App *_app;
|
||||
OverlayID _id;
|
||||
int _index;
|
||||
std::string _name;
|
||||
|
||||
TrackerID _active_hand;
|
||||
bool _is_held;
|
||||
|
||||
int _x, _y;
|
||||
int _width, _height;
|
||||
float _meters;
|
||||
float _alpha;
|
||||
bool _hidden;
|
||||
|
||||
GrabComponent _grab_component;
|
||||
|
||||
vr::Texture_t _texture;
|
||||
GLuint _gl_texture;
|
||||
|
|
Loading…
Reference in a new issue