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Author | SHA1 | Date | |
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4bc69f2e53 | |||
2c120f462f | |||
1770dd6e26 | |||
03d15b42bd | |||
54ea68da6b | |||
74d2c71c53 |
6 changed files with 137 additions and 53 deletions
2
Makefile
2
Makefile
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@ -1,7 +1,7 @@
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build:
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build:
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CPATH=. g++ -Wall -lX11 -lglfw -lGL openvr/libopenvr_api.so src/*.cpp -o overlay
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CPATH=. g++ -Wall -lX11 -lXrandr -lglfw -lGL openvr/libopenvr_api.so src/*.cpp -o overlay
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run: build
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run: build
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./overlay
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./overlay
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73
src/app.cpp
73
src/app.cpp
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@ -1,17 +1,39 @@
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#include "app.h"
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#include "app.h"
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#include "panel.h"
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#include "panel.h"
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#include "util.h"
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#include "util.h"
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#include <X11/extensions/Xrandr.h>
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#include <cassert>
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#include <cassert>
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App::App()
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App::App()
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{
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{
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_tracking_origin = vr::ETrackingUniverseOrigin::TrackingUniverseStanding;
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_tracking_origin = vr::TrackingUniverseStanding;
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InitOVR();
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InitOVR();
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InitX11();
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InitX11();
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InitGLFW();
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InitGLFW();
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printf("\n");
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_panels.push_back(Panel(this, 0, 0, 0, _root_width, _root_height));
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glGenTextures(1, &_gl_frame);
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glBindTexture(GL_TEXTURE_2D, _gl_frame);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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int monitor_count;
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XRRMonitorInfo *monitor_info = XRRGetMonitors(_xdisplay, _root_window, 1, &monitor_count);
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printf("found %d monitors:\n", monitor_count);
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float pixels_per_meter = 1920;
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float x_min = -(monitor_info[0].x + monitor_info[0].width / 2.0f);
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for (int i = 0; i < monitor_count; i++)
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{
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XRRMonitorInfo mon = monitor_info[i];
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printf("screen %d: pos(%d, %d) %dx%d\n", i, mon.x, mon.y, mon.width, mon.height);
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float pos_x = (x_min + mon.x) / pixels_per_meter;
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float pos_y = 1.2f;
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vr::HmdMatrix34_t start_pose = {{{1, 0, 0, pos_x}, {0, 1, 0, pos_y}, {0, 0, 1, 0}}};
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_panels.push_back(Panel(this, start_pose, i, mon.x, mon.y, mon.width, mon.height));
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}
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}
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}
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App::~App()
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App::~App()
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@ -36,8 +58,9 @@ void App::InitX11()
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void App::InitOVR()
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void App::InitOVR()
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{
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{
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vr::EVRInitError init_err;
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vr::EVRInitError init_err;
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vr_sys = vr::VR_Init(&init_err, vr::EVRApplicationType::VRApplication_Background);
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// would normally be using VRApplication_Overlay, but Background allows it to quit if steamvr is not running, instead of opening steamvr.
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if (init_err == vr::EVRInitError::VRInitError_Init_NoServerForBackgroundApp)
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vr_sys = vr::VR_Init(&init_err, vr::VRApplication_Background);
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if (init_err == vr::VRInitError_Init_NoServerForBackgroundApp)
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{
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{
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printf("SteamVR is not running\n");
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printf("SteamVR is not running\n");
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exit(1);
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exit(1);
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@ -55,7 +78,7 @@ void App::InitGLFW()
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{
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{
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assert(glfwInit() == true);
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assert(glfwInit() == true);
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glfwWindowHint(GLFW_VISIBLE, false);
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glfwWindowHint(GLFW_VISIBLE, false);
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// TODO this is creating a 1x1 window, should it be bigger?
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// creating a 1x1 window, since it is hidden anyway
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_gl_window = glfwCreateWindow(1, 1, "Overlay", nullptr, nullptr);
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_gl_window = glfwCreateWindow(1, 1, "Overlay", nullptr, nullptr);
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assert(_gl_window != nullptr);
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assert(_gl_window != nullptr);
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glfwMakeContextCurrent(_gl_window);
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glfwMakeContextCurrent(_gl_window);
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@ -64,12 +87,31 @@ void App::InitGLFW()
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void App::Update()
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void App::Update()
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{
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{
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auto frame = XGetImage(
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_xdisplay,
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_root_window,
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0, 0,
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_root_width, _root_height,
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AllPlanes,
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ZPixmap);
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glBindTexture(GL_TEXTURE_2D, _gl_frame);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _root_width, _root_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, frame->data);
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XDestroyImage(frame);
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for (auto &panel : _panels)
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for (auto &panel : _panels)
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{
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{
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panel.Update();
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panel.Update();
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}
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}
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}
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}
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std::vector<TrackerID> App::GetControllers()
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{
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static const auto max_len = 64;
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TrackerID controllers[max_len];
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int controller_count = vr_sys->GetSortedTrackedDeviceIndicesOfClass(vr::TrackedDeviceClass_Controller, controllers, max_len);
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return std::vector<TrackerID>(controllers, controllers + controller_count);
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}
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glm::mat4 App::GetTrackerPose(TrackerID tracker)
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glm::mat4 App::GetTrackerPose(TrackerID tracker)
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{
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{
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vr::VRControllerState_t state;
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vr::VRControllerState_t state;
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@ -83,21 +125,24 @@ glm::mat4 App::GetTrackerPose(TrackerID tracker)
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return ConvertMat(tracked_pose.mDeviceToAbsoluteTracking);
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return ConvertMat(tracked_pose.mDeviceToAbsoluteTracking);
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}
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}
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bool App::IsGrabActive(vr::TrackedDeviceIndex_t controller)
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vr::VRControllerState_t App::GetControllerState(TrackerID controller)
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{
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{
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vr::VRControllerState_t state;
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vr::VRControllerState_t state;
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auto get_state_err = vr_sys->GetControllerState(controller, &state, sizeof(vr::VRControllerState_t));
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auto get_state_err = vr_sys->GetControllerState(controller, &state, sizeof(vr::VRControllerState_t));
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if (get_state_err == false)
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if (get_state_err == false)
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{
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printf("failed to get state of controller %d\n", controller);
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printf("Error getting controller state: %d\n", get_state_err);
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return state;
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return false;
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}
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}
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// printf("got state\n");
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auto trigger_mask = vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_SteamVR_Trigger);
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bool App::IsGrabActive(TrackerID controller)
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auto b_mask = vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_IndexController_B);
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{
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auto mask = trigger_mask | b_mask;
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vr::VRControllerState_t state;
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return (state.ulButtonPressed & mask) == mask;
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auto get_state_err = vr_sys->GetControllerState(controller, &state, sizeof(vr::VRControllerState_t));
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if (get_state_err == false)
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return false;
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auto trigger_mask = vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Trigger);
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return state.ulButtonPressed & trigger_mask;
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}
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}
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CursorPos App::GetCursorPosition()
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CursorPos App::GetCursorPosition()
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@ -1,3 +1,4 @@
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#define GL_GLEXT_PROTOTYPES
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#include "util.h"
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#include "util.h"
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <X11/Xutil.h>
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#include <X11/Xutil.h>
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@ -17,13 +18,16 @@ class App
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~App();
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~App();
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void Update();
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void Update();
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std::vector<TrackerID> GetControllers();
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glm::mat4 GetTrackerPose(TrackerID tracker);
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glm::mat4 GetTrackerPose(TrackerID tracker);
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bool IsGrabActive(vr::TrackedDeviceIndex_t controller);
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vr::VRControllerState_t GetControllerState(TrackerID controller);
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bool IsGrabActive(TrackerID controller);
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CursorPos GetCursorPosition();
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CursorPos GetCursorPosition();
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Display *_xdisplay;
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Display *_xdisplay;
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Window _root_window;
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Window _root_window;
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GLFWwindow *_gl_window;
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GLFWwindow *_gl_window;
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GLuint _gl_frame;
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int _root_width;
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int _root_width;
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int _root_height;
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int _root_height;
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@ -2,11 +2,11 @@
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#include "app.h"
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#include "app.h"
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#include "util.h"
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#include "util.h"
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#include <GLFW/glfw3.h>
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#include <X11/Xutil.h>
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#include <X11/Xutil.h>
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#include <glm/common.hpp>
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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Panel::Panel(App *app, int index, int x, int y, int width, int height)
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Panel::Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int x, int y, int width, int height)
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: _app(app),
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: _app(app),
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_index(index),
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_index(index),
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_x(x),
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_x(x),
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@ -16,12 +16,18 @@ Panel::Panel(App *app, int index, int x, int y, int width, int height)
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{
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{
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_name = "screen_view_" + std::to_string(index);
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_name = "screen_view_" + std::to_string(index);
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_alpha = 1.0f;
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_alpha = 1.0f;
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_meters = 1.0f;
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_active_hand = -1;
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_active_hand = -1;
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glGenTextures(1, &_gl_texture);
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glGenTextures(1, &_gl_texture);
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glBindTexture(GL_TEXTURE_2D, _gl_texture);
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glBindTexture(GL_TEXTURE_2D, _gl_texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexImage2D(
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GL_TEXTURE_2D, 0, GL_RGB,
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_width, _height, 0,
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GL_BGRA, GL_UNSIGNED_BYTE, 0);
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_texture.eColorSpace = vr::EColorSpace::ColorSpace_Auto;
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_texture.eColorSpace = vr::ColorSpace_Auto;
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_texture.eType = vr::ETextureType::TextureType_OpenGL;
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_texture.eType = vr::TextureType_OpenGL;
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_texture.handle = (void *)(uintptr_t)_gl_texture;
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_texture.handle = (void *)(uintptr_t)_gl_texture;
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// create overlay
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// create overlay
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@ -29,7 +35,6 @@ Panel::Panel(App *app, int index, int x, int y, int width, int height)
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auto overlay_create_err = _app->vr_overlay->CreateOverlay(_name.c_str(), _name.c_str(), &_id);
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auto overlay_create_err = _app->vr_overlay->CreateOverlay(_name.c_str(), _name.c_str(), &_id);
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assert(overlay_create_err == 0);
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assert(overlay_create_err == 0);
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_app->vr_overlay->ShowOverlay(_id);
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_app->vr_overlay->ShowOverlay(_id);
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_app->vr_overlay->SetOverlayWidthInMeters(_id, 2.5f);
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uint8_t col[4] = {20, 50, 50, 255};
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uint8_t col[4] = {20, 50, 50, 255};
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_app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4);
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_app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4);
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printf("Created overlay instance %d\n", _index);
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printf("Created overlay instance %d\n", _index);
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@ -37,8 +42,7 @@ Panel::Panel(App *app, int index, int x, int y, int width, int height)
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// (flipping uv on y axis because opengl and xorg are opposite)
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// (flipping uv on y axis because opengl and xorg are opposite)
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vr::VRTextureBounds_t bounds{0, 1, 1, 0};
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vr::VRTextureBounds_t bounds{0, 1, 1, 0};
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_app->vr_overlay->SetOverlayTextureBounds(_id, &bounds);
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_app->vr_overlay->SetOverlayTextureBounds(_id, &bounds);
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &start_pose);
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &DEFAULT_POSE);
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}
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}
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}
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}
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@ -49,44 +53,56 @@ void Panel::Update()
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if (!_is_held)
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if (!_is_held)
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{
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{
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vr::TrackedDeviceIndex_t controllers[8];
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for (auto controller : _app->GetControllers())
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auto controller_count = _app->vr_sys->GetSortedTrackedDeviceIndicesOfClass(vr::ETrackedDeviceClass::TrackedDeviceClass_Controller, controllers, 8);
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{
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if (_app->IsGrabActive(controller))
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for (unsigned int i = 0; i < controller_count; i++)
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{
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{
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auto controller = controllers[i];
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vr::HmdMatrix34_t overlay_pose;
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vr::HmdMatrix34_t overlay_pose;
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vr::ETrackingUniverseOrigin tracking_universe;
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vr::ETrackingUniverseOrigin tracking_universe;
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_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &overlay_pose);
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_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &overlay_pose);
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auto controller_pose = _app->GetTrackerPose(controller);
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auto controller_pos = GetPos(_app->GetTrackerPose(controller));
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auto controller_pos = glm::vec3(controller_pose[3]);
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auto overlay_pos = glm::vec3(ConvertMat(overlay_pose)[3]);
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bool close_enough = glm::length(overlay_pos - controller_pos) < 1.0f;
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auto local_pos = glm::inverse(ConvertMat(overlay_pose)) * glm::vec4(controller_pos - GetPos(overlay_pose), 0);
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// close_enough = true;
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if (close_enough && _app->IsGrabActive(controller))
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float grab_area_thickness = 0.3f;
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bool close_enough = glm::abs(local_pos.z) < grab_area_thickness;
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close_enough &= glm::abs(local_pos.x) < _meters / 2.0f;
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close_enough &= glm::abs(local_pos.y) < _meters / 2.0f;
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if (close_enough)
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{
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{
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ControllerGrab(controller);
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ControllerGrab(controller);
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}
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}
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}
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}
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}
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}
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}
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else
|
else
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{
|
{
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if (!_app->IsGrabActive(_active_hand))
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if (!_app->IsGrabActive(_active_hand))
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{
|
{
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ControllerRelease();
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ControllerRelease();
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}
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}
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auto state = _app->GetControllerState(_active_hand);
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auto touchpad = state.rAxis[0];
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if (touchpad.x != 0.0f)
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{
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// TODO take into account the current framerate
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_alpha += touchpad.x * 0.05;
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_alpha = glm::clamp(_alpha, 0.1f, 1.0f);
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_app->vr_overlay->SetOverlayAlpha(_id, _alpha);
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}
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}
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}
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}
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}
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|
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void Panel::Render()
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void Panel::Render()
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{
|
{
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auto frame = XGetImage(_app->_xdisplay, _app->_root_window, _x, _y, _width, _height, AllPlanes, ZPixmap);
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glCopyImageSubData(
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _width, _height, 0, GL_BGRA, GL_UNSIGNED_BYTE, frame->data);
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_app->_gl_frame, GL_TEXTURE_2D, 0,
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XDestroyImage(frame);
|
_x, _y, 0,
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|
_gl_texture, GL_TEXTURE_2D, 0,
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|
0, 0, 0,
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_width, _height, 1);
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||||||
|
|
||||||
auto set_texture_err = _app->vr_overlay->SetOverlayTexture(_id, &_texture);
|
auto set_texture_err = _app->vr_overlay->SetOverlayTexture(_id, &_texture);
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assert(set_texture_err == 0);
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assert(set_texture_err == 0);
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||||||
|
@ -94,13 +110,20 @@ void Panel::Render()
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||||||
|
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void Panel::UpdateCursor()
|
void Panel::UpdateCursor()
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||||||
{
|
{
|
||||||
auto global = _app->GetCursorPosition();
|
auto global_pos = _app->GetCursorPosition();
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||||||
|
if (global_pos.x < _x || global_pos.x >= _x + _width || global_pos.y < _y || global_pos.y >= _y + _height)
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||||||
|
{
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|
_app->vr_overlay->ClearOverlayCursorPositionOverride(_id);
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return;
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||||||
|
}
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||||||
|
int local_x = global_pos.x - _x;
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||||||
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int local_y = global_pos.y - _y;
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||||||
|
|
||||||
// TODO: make this work when aspect ratio is >1 (root window is taller than it is wide)
|
// TODO: make this work when aspect ratio is >1 (root window is taller than it is wide)
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||||||
// TODO take into account that the panel is smaller than the root window
|
|
||||||
float ratio = (float)_height / (float)_width;
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float ratio = (float)_height / (float)_width;
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||||||
float top_edge = 0.5f - ratio / 2.0f;
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float top_edge = 0.5f - ratio / 2.0f;
|
||||||
float x = global.x / (float)_width;
|
float x = local_x / (float)_width;
|
||||||
float y = 1.0f - (global.y / (float)_width + top_edge);
|
float y = 1.0f - (local_y / (float)_width + top_edge);
|
||||||
auto pos = vr::HmdVector2_t{x, y};
|
auto pos = vr::HmdVector2_t{x, y};
|
||||||
_app->vr_overlay->SetOverlayCursorPositionOverride(_id, &pos);
|
_app->vr_overlay->SetOverlayCursorPositionOverride(_id, &pos);
|
||||||
}
|
}
|
||||||
|
@ -111,6 +134,8 @@ void Panel::ControllerGrab(TrackerID controller)
|
||||||
_is_held = true;
|
_is_held = true;
|
||||||
_active_hand = controller;
|
_active_hand = controller;
|
||||||
|
|
||||||
|
_app->vr_overlay->SetOverlayColor(_id, 0.6f, 1.0f, 1.0f);
|
||||||
|
|
||||||
vr::HmdMatrix34_t abs_pose;
|
vr::HmdMatrix34_t abs_pose;
|
||||||
vr::ETrackingUniverseOrigin tracking_universe;
|
vr::ETrackingUniverseOrigin tracking_universe;
|
||||||
|
|
||||||
|
@ -129,6 +154,8 @@ void Panel::ControllerRelease()
|
||||||
printf("Released panel %d\n", _index);
|
printf("Released panel %d\n", _index);
|
||||||
_is_held = false;
|
_is_held = false;
|
||||||
|
|
||||||
|
_app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f);
|
||||||
|
|
||||||
vr::HmdMatrix34_t relative_pose;
|
vr::HmdMatrix34_t relative_pose;
|
||||||
_app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &relative_pose);
|
_app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &relative_pose);
|
||||||
auto relative_mat = ConvertMat(relative_pose);
|
auto relative_mat = ConvertMat(relative_pose);
|
||||||
|
|
|
@ -1,14 +1,16 @@
|
||||||
|
#define GL_GLEXT_PROTOTYPES
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
const vr::HmdMatrix34_t DEFAULT_POSE = {{{1, 0, 0, 0}, {0, 1, 0, 1}, {0, 0, 1, 0}}};
|
const vr::HmdMatrix34_t DEFAULT_POSE = {{{1, 0, 0, 0}, {0, 1, 0, 1}, {0, 0, 1, 0}}};
|
||||||
|
|
||||||
class App;
|
class App;
|
||||||
|
|
||||||
class Panel
|
class Panel
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Panel(App *app, int index, int xmin, int xmax, int ymin, int ymax);
|
Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int xmin, int xmax, int ymin, int ymax);
|
||||||
|
|
||||||
void Update();
|
void Update();
|
||||||
|
|
||||||
|
@ -26,8 +28,9 @@ class Panel
|
||||||
TrackerID _active_hand;
|
TrackerID _active_hand;
|
||||||
bool _is_held;
|
bool _is_held;
|
||||||
|
|
||||||
unsigned int _x, _y;
|
int _x, _y;
|
||||||
unsigned int _width, _height;
|
int _width, _height;
|
||||||
|
float _meters;
|
||||||
float _alpha;
|
float _alpha;
|
||||||
|
|
||||||
vr::Texture_t _texture;
|
vr::Texture_t _texture;
|
||||||
|
|
|
@ -46,3 +46,8 @@ inline glm::vec3 GetPos(glm::mat4x4 mat)
|
||||||
{
|
{
|
||||||
return glm::vec3(mat[3][0], mat[3][1], mat[3][2]);
|
return glm::vec3(mat[3][0], mat[3][1], mat[3][2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline glm::vec3 GetPos(vr::HmdMatrix34_t mat)
|
||||||
|
{
|
||||||
|
return glm::vec3(mat.m[0][3], mat.m[1][3], mat.m[2][3]);
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue