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https://github.com/CrispyPin/sinpin-vr.git
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e4a79eefd3
...
766c3e2056
7 changed files with 220 additions and 356 deletions
2
Makefile
2
Makefile
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@ -1,7 +1,7 @@
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build:
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CPATH=. g++ -Wall -lX11 -lglfw -lGL openvr/libopenvr_api.so src/*.cpp -o overlay
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CPATH=. g++ -lX11 -lglfw -lGL openvr/libopenvr_api.so src/main.cpp -o overlay
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run: build
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./overlay
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119
src/app.cpp
119
src/app.cpp
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@ -1,119 +0,0 @@
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#include "app.h"
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#include "panel.h"
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#include "util.h"
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#include <cassert>
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App::App()
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{
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_tracking_origin = vr::ETrackingUniverseOrigin::TrackingUniverseStanding;
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InitOVR();
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InitX11();
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InitGLFW();
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_panels.push_back(Panel(this, 0, 0, 0, _root_width, _root_height));
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}
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App::~App()
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{
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vr::VR_Shutdown();
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glfwDestroyWindow(_gl_window);
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glfwTerminate();
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}
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void App::InitX11()
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{
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_xdisplay = XOpenDisplay(nullptr);
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assert(_xdisplay != nullptr);
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printf("Created X11 display\n");
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_root_window = XRootWindow(_xdisplay, 0);
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XWindowAttributes attributes;
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XGetWindowAttributes(_xdisplay, _root_window, &attributes);
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_root_width = attributes.width;
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_root_height = attributes.height;
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}
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void App::InitOVR()
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{
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vr::EVRInitError init_err;
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vr_sys = vr::VR_Init(&init_err, vr::EVRApplicationType::VRApplication_Background);
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if (init_err == vr::EVRInitError::VRInitError_Init_NoServerForBackgroundApp)
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{
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printf("SteamVR is not running\n");
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exit(1);
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}
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else if (init_err != 0)
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{
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printf("Could not initialize OpenVR session. Error code: %d\n", init_err);
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exit(1);
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}
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printf("Initialized OpenVR\n");
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vr_overlay = vr::VROverlay();
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}
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void App::InitGLFW()
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{
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assert(glfwInit() == true);
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glfwWindowHint(GLFW_VISIBLE, false);
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// TODO this is creating a 1x1 window, should it be bigger?
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_gl_window = glfwCreateWindow(1, 1, "Overlay", nullptr, nullptr);
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assert(_gl_window != nullptr);
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glfwMakeContextCurrent(_gl_window);
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printf("Created GLFW context\n");
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}
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void App::Update()
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{
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for (auto &panel : _panels)
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{
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panel.Update();
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}
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}
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glm::mat4 App::GetTrackerPose(TrackerID tracker)
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{
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vr::VRControllerState_t state;
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vr::TrackedDevicePose_t tracked_pose;
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vr_sys->GetControllerStateWithPose(
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_tracking_origin,
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tracker,
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&state,
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sizeof(vr::VRControllerState_t),
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&tracked_pose);
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return ConvertMat(tracked_pose.mDeviceToAbsoluteTracking);
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}
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bool App::IsGrabActive(vr::TrackedDeviceIndex_t controller)
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{
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vr::VRControllerState_t state;
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auto get_state_err = vr_sys->GetControllerState(controller, &state, sizeof(vr::VRControllerState_t));
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if (get_state_err == false)
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{
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printf("Error getting controller state: %d\n", get_state_err);
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return false;
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}
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// printf("got state\n");
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auto trigger_mask = vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_SteamVR_Trigger);
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auto b_mask = vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_IndexController_B);
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auto mask = trigger_mask | b_mask;
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return (state.ulButtonPressed & mask) == mask;
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}
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CursorPos App::GetCursorPosition()
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{
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Window curr_root;
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Window curr_win;
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CursorPos pos;
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CursorPos pos_local;
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unsigned int buttons;
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XQueryPointer(
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_xdisplay,
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_root_window,
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&curr_root,
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&curr_win,
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&pos.x, &pos.y,
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&pos_local.x, &pos_local.y,
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&buttons);
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return pos;
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}
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42
src/app.h
42
src/app.h
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@ -1,42 +0,0 @@
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#include "util.h"
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#include <GLFW/glfw3.h>
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#include <X11/Xutil.h>
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#include <vector>
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class Panel;
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struct CursorPos
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{
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int x, y;
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};
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class App
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{
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public:
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App();
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~App();
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void Update();
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glm::mat4 GetTrackerPose(TrackerID tracker);
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bool IsGrabActive(vr::TrackedDeviceIndex_t controller);
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CursorPos GetCursorPosition();
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Display *_xdisplay;
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Window _root_window;
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GLFWwindow *_gl_window;
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int _root_width;
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int _root_height;
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vr::ETrackingUniverseOrigin _tracking_origin;
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vr::IVRSystem *vr_sys;
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vr::IVROverlay *vr_overlay;
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std::vector<Panel> _panels;
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private:
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void InitX11();
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void InitOVR();
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void InitGLFW();
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};
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217
src/main.cpp
217
src/main.cpp
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@ -1,10 +1,209 @@
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#include "app.h"
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#include <assert.h>
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#include <signal.h>
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#include <GLFW/glfw3.h>
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#include <X11/Xutil.h>
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#include <glm/glm.hpp>
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#include "../openvr/openvr.h"
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#include "util.h"
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auto TRACKING_UNIVERSE = vr::ETrackingUniverseOrigin::TrackingUniverseStanding;
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const vr::HmdMatrix34_t DEFAULT_POSE = {{{1, 0, 0, 0}, {0, -1, 0, 1}, {0, 0, 1, 0}}};
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#define FRAMERATE 30
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uint16_t width;
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uint16_t height;
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bool should_exit = false;
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Display *xdisplay;
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Window root_window;
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vr::IVRSystem *ovr_sys;
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vr::IVROverlay *ovr_overlay;
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vr::VROverlayHandle_t main_overlay;
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vr::Texture_t vr_texture;
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GLuint screen_texture;
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GLFWwindow *gl_window;
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void init_x11()
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{
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xdisplay = XOpenDisplay(nullptr);
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assert(xdisplay != nullptr);
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printf("Created X11 display\n");
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root_window = XRootWindow(xdisplay, 0);
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XWindowAttributes attributes;
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XGetWindowAttributes(xdisplay, root_window, &attributes);
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width = attributes.width;
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height = attributes.height;
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}
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void init_glfw()
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{
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assert(glfwInit() == true);
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glfwWindowHint(GLFW_VISIBLE, false);
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gl_window = glfwCreateWindow(width, height, "Overlay", nullptr, nullptr);
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assert(gl_window != nullptr);
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glfwMakeContextCurrent(gl_window);
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printf("Created GLFW context\n");
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glGenTextures(1, &screen_texture);
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glBindTexture(GL_TEXTURE_2D, screen_texture);
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vr_texture.eColorSpace = vr::EColorSpace::ColorSpace_Auto;
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vr_texture.eType = vr::ETextureType::TextureType_OpenGL;
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vr_texture.handle = (void *)(uintptr_t)screen_texture;
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}
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void init_vr()
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{
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vr::EVRInitError init_err;
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ovr_sys = vr::VR_Init(&init_err, vr::EVRApplicationType::VRApplication_Background);
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if (init_err == vr::EVRInitError::VRInitError_Init_NoServerForBackgroundApp)
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{
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printf("SteamVR is not running\n");
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exit(1);
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}
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else if (init_err != 0)
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{
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printf("Could not initialize OpenVR session. Error code: %d\n", init_err);
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exit(1);
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}
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vr::VR_ShutdownInternal();
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ovr_sys = vr::VR_Init(&init_err, vr::EVRApplicationType::VRApplication_Overlay);
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assert(init_err == 0);
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printf("Initialized OpenVR\n");
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ovr_overlay = vr::VROverlay();
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}
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void init_overlay()
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{
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auto overlay_err = ovr_overlay->CreateOverlay("deskpot", "Desktop view", &main_overlay);
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assert(overlay_err == 0);
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ovr_overlay->ShowOverlay(main_overlay);
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ovr_overlay->SetOverlayWidthInMeters(main_overlay, 2.5f);
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uint8_t col[4] = {20, 50, 50, 255};
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ovr_overlay->SetOverlayRaw(main_overlay, &col, 1, 1, 4);
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printf("Created overlay instance\n");
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ovr_overlay->SetOverlayTransformAbsolute(main_overlay, TRACKING_UNIVERSE, &DEFAULT_POSE);
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}
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void render_desktop()
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{
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auto frame = XGetImage(xdisplay, root_window, 0, 0, width, height, AllPlanes, ZPixmap);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, frame->data);
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XDestroyImage(frame);
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auto set_err = ovr_overlay->SetOverlayTexture(main_overlay, &vr_texture);
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// if (set_err)
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// printf("error setting texture: %d\n", set_err);
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assert(set_err == 0);
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}
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void update_cursor()
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{
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int pix_x, pix_y;
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{
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Window _t1;
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int _t2;
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unsigned int _t3;
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XQueryPointer(xdisplay, root_window, &_t1, &_t1, &pix_x, &pix_y, &_t2, &_t2, &_t3);
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}
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// TODO: make this work when aspect ratio is >1 (root window is taller than it is wide)
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float ratio = (float)height / (float)width;
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float top_edge = 0.5f - ratio / 2.0f;
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float x = pix_x / (float)width;
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float y = pix_y / (float)width + top_edge;
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auto pos = vr::HmdVector2_t{x, y};
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ovr_overlay->SetOverlayCursorPositionOverride(main_overlay, &pos);
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}
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bool is_grab_active(vr::TrackedDeviceIndex_t controller)
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{
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vr::VRControllerState_t state;
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ovr_sys->GetControllerState(controller, &state, sizeof(state));
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auto trigger_mask = vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_SteamVR_Trigger);
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auto b_mask = vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_IndexController_B);
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auto mask = trigger_mask | b_mask;
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return (state.ulButtonPressed & mask) == mask;
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}
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vr::HmdMatrix34_t get_controller_pose(vr::TrackedDeviceIndex_t controller)
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{
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vr::VRControllerState_t state;
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vr::TrackedDevicePose_t tracked_pose;
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ovr_sys->GetControllerStateWithPose(TRACKING_UNIVERSE, controller, &state, sizeof(state), &tracked_pose);
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return tracked_pose.mDeviceToAbsoluteTracking;
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}
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void update_pos()
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{
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static bool is_held = false;
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static vr::TrackedDeviceIndex_t active_controller;
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if (!is_held)
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{
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vr::TrackedDeviceIndex_t controllers[8];
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auto controller_count = ovr_sys->GetSortedTrackedDeviceIndicesOfClass(vr::ETrackedDeviceClass::TrackedDeviceClass_Controller, controllers, 8);
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for (int i = 0; i < controller_count; i++)
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{
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auto controller = controllers[i];
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auto controller_pose = get_controller_pose(controller);
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vr::HmdMatrix34_t overlay_pose;
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ovr_overlay->GetOverlayTransformAbsolute(main_overlay, &TRACKING_UNIVERSE, &overlay_pose);
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auto controller_pos = glm::vec3(controller_pose.m[0][3], controller_pose.m[1][3], controller_pose.m[2][3]);
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auto overlay_pos = glm::vec3(overlay_pose.m[0][3], overlay_pose.m[1][3], overlay_pose.m[2][3]);
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bool close_enough = glm::length(overlay_pos - controller_pos) < 1.0f;
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// close_enough = true;
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if (close_enough && is_grab_active(controller))
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{
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// printf("Grabbed screen\n");
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is_held = true;
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active_controller = controller;
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vr::HmdMatrix34_t abs_pose;
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ovr_overlay->GetOverlayTransformAbsolute(main_overlay, &TRACKING_UNIVERSE, &abs_pose);
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auto abs_mat = convert_mat(abs_pose);
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auto controller_mat = convert_mat(get_controller_pose(controller));
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vr::HmdMatrix34_t relative_pose = convert_mat(glm::inverse(controller_mat) * (abs_mat));
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ovr_overlay->SetOverlayTransformTrackedDeviceRelative(main_overlay, controller, &relative_pose);
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}
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}
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}
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else
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{
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if (!is_grab_active(active_controller))
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{
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// printf("Released screen\n");
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is_held = false;
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vr::HmdMatrix34_t relative_pose;
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ovr_overlay->GetOverlayTransformTrackedDeviceRelative(main_overlay, &active_controller, &relative_pose);
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auto relative_mat = convert_mat(relative_pose);
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auto controller_mat = convert_mat(get_controller_pose(active_controller));
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vr::HmdMatrix34_t new_pose = convert_mat(controller_mat * relative_mat);
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ovr_overlay->SetOverlayTransformAbsolute(main_overlay, TRACKING_UNIVERSE, &new_pose);
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}
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}
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}
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void interrupted(int _sig)
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{
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should_exit = true;
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|
@ -14,13 +213,25 @@ int main()
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{
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signal(SIGINT, interrupted);
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auto app = App();
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init_vr();
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init_x11();
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init_glfw();
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init_overlay();
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while (!should_exit)
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{
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app.Update();
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render_desktop();
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update_cursor();
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update_pos();
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glfwSwapBuffers(gl_window);
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usleep(1000000 / FRAMERATE);
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}
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printf("\nShutting down\n");
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vr::VR_Shutdown();
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glfwDestroyWindow(gl_window);
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glfwTerminate();
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return 0;
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}
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|
|
141
src/panel.cpp
141
src/panel.cpp
|
@ -1,141 +0,0 @@
|
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#include "panel.h"
|
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#include "app.h"
|
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#include "util.h"
|
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|
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#include <GLFW/glfw3.h>
|
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#include <X11/Xutil.h>
|
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#include <glm/glm.hpp>
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|
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Panel::Panel(App *app, int index, int x, int y, int width, int height)
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: _app(app),
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_index(index),
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_x(x),
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_y(y),
|
||||
_width(width),
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||||
_height(height)
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||||
{
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_name = "screen_view_" + std::to_string(index);
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_alpha = 1.0f;
|
||||
_active_hand = -1;
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glGenTextures(1, &_gl_texture);
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glBindTexture(GL_TEXTURE_2D, _gl_texture);
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_texture.eColorSpace = vr::EColorSpace::ColorSpace_Auto;
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_texture.eType = vr::ETextureType::TextureType_OpenGL;
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_texture.handle = (void *)(uintptr_t)_gl_texture;
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||||
// create overlay
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||||
{
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auto overlay_create_err = _app->vr_overlay->CreateOverlay(_name.c_str(), _name.c_str(), &_id);
|
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assert(overlay_create_err == 0);
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_app->vr_overlay->ShowOverlay(_id);
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_app->vr_overlay->SetOverlayWidthInMeters(_id, 2.5f);
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uint8_t col[4] = {20, 50, 50, 255};
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_app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4);
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printf("Created overlay instance %d\n", _index);
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// (flipping uv on y axis because opengl and xorg are opposite)
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vr::VRTextureBounds_t bounds{0, 1, 1, 0};
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_app->vr_overlay->SetOverlayTextureBounds(_id, &bounds);
|
||||
|
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &DEFAULT_POSE);
|
||||
}
|
||||
}
|
||||
|
||||
void Panel::Update()
|
||||
{
|
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Render();
|
||||
UpdateCursor();
|
||||
|
||||
if (!_is_held)
|
||||
{
|
||||
vr::TrackedDeviceIndex_t controllers[8];
|
||||
auto controller_count = _app->vr_sys->GetSortedTrackedDeviceIndicesOfClass(vr::ETrackedDeviceClass::TrackedDeviceClass_Controller, controllers, 8);
|
||||
|
||||
for (unsigned int i = 0; i < controller_count; i++)
|
||||
{
|
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auto controller = controllers[i];
|
||||
|
||||
vr::HmdMatrix34_t overlay_pose;
|
||||
vr::ETrackingUniverseOrigin tracking_universe;
|
||||
_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &overlay_pose);
|
||||
|
||||
auto controller_pose = _app->GetTrackerPose(controller);
|
||||
auto controller_pos = glm::vec3(controller_pose[3]);
|
||||
auto overlay_pos = glm::vec3(ConvertMat(overlay_pose)[3]);
|
||||
|
||||
bool close_enough = glm::length(overlay_pos - controller_pos) < 1.0f;
|
||||
// close_enough = true;
|
||||
|
||||
if (close_enough && _app->IsGrabActive(controller))
|
||||
{
|
||||
ControllerGrab(controller);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_app->IsGrabActive(_active_hand))
|
||||
{
|
||||
ControllerRelease();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Panel::Render()
|
||||
{
|
||||
auto frame = XGetImage(_app->_xdisplay, _app->_root_window, _x, _y, _width, _height, AllPlanes, ZPixmap);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _width, _height, 0, GL_BGRA, GL_UNSIGNED_BYTE, frame->data);
|
||||
XDestroyImage(frame);
|
||||
|
||||
auto set_texture_err = _app->vr_overlay->SetOverlayTexture(_id, &_texture);
|
||||
assert(set_texture_err == 0);
|
||||
}
|
||||
|
||||
void Panel::UpdateCursor()
|
||||
{
|
||||
auto global = _app->GetCursorPosition();
|
||||
// TODO: make this work when aspect ratio is >1 (root window is taller than it is wide)
|
||||
// TODO take into account that the panel is smaller than the root window
|
||||
float ratio = (float)_height / (float)_width;
|
||||
float top_edge = 0.5f - ratio / 2.0f;
|
||||
float x = global.x / (float)_width;
|
||||
float y = 1.0f - (global.y / (float)_width + top_edge);
|
||||
auto pos = vr::HmdVector2_t{x, y};
|
||||
_app->vr_overlay->SetOverlayCursorPositionOverride(_id, &pos);
|
||||
}
|
||||
|
||||
void Panel::ControllerGrab(TrackerID controller)
|
||||
{
|
||||
printf("Grabbed panel %d\n", _index);
|
||||
_is_held = true;
|
||||
_active_hand = controller;
|
||||
|
||||
vr::HmdMatrix34_t abs_pose;
|
||||
vr::ETrackingUniverseOrigin tracking_universe;
|
||||
|
||||
_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &abs_pose);
|
||||
auto abs_mat = ConvertMat(abs_pose);
|
||||
|
||||
auto controller_mat = _app->GetTrackerPose(controller);
|
||||
|
||||
vr::HmdMatrix34_t relative_pose = ConvertMat(glm::inverse(controller_mat) * (abs_mat));
|
||||
|
||||
_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller, &relative_pose);
|
||||
}
|
||||
|
||||
void Panel::ControllerRelease()
|
||||
{
|
||||
printf("Released panel %d\n", _index);
|
||||
_is_held = false;
|
||||
|
||||
vr::HmdMatrix34_t relative_pose;
|
||||
_app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &relative_pose);
|
||||
auto relative_mat = ConvertMat(relative_pose);
|
||||
|
||||
auto controller_mat = _app->GetTrackerPose(_active_hand);
|
||||
|
||||
vr::HmdMatrix34_t new_pose = ConvertMat(controller_mat * relative_mat);
|
||||
|
||||
_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose);
|
||||
}
|
35
src/panel.h
35
src/panel.h
|
@ -1,35 +0,0 @@
|
|||
#include "util.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <string>
|
||||
|
||||
const vr::HmdMatrix34_t DEFAULT_POSE = {{{1, 0, 0, 0}, {0, 1, 0, 1}, {0, 0, 1, 0}}};
|
||||
class App;
|
||||
|
||||
class Panel
|
||||
{
|
||||
public:
|
||||
Panel(App *app, int index, int xmin, int xmax, int ymin, int ymax);
|
||||
|
||||
void Update();
|
||||
|
||||
private:
|
||||
void Render();
|
||||
void UpdateCursor();
|
||||
void ControllerGrab(TrackerID);
|
||||
void ControllerRelease();
|
||||
|
||||
App *_app;
|
||||
OverlayID _id;
|
||||
int _index;
|
||||
std::string _name;
|
||||
|
||||
TrackerID _active_hand;
|
||||
bool _is_held;
|
||||
|
||||
unsigned int _x, _y;
|
||||
unsigned int _width, _height;
|
||||
float _alpha;
|
||||
|
||||
vr::Texture_t _texture;
|
||||
GLuint _gl_texture;
|
||||
};
|
18
src/util.h
18
src/util.h
|
@ -1,19 +1,14 @@
|
|||
#pragma once
|
||||
|
||||
#include "../openvr/openvr.h"
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
typedef vr::TrackedDeviceIndex_t TrackerID;
|
||||
typedef vr::VROverlayHandle_t OverlayID;
|
||||
|
||||
inline void PrintMat(vr::HmdMatrix34_t m)
|
||||
inline void print_matrix(vr::HmdMatrix34_t m)
|
||||
{
|
||||
printf("[%.2f, %.2f, %.2f, %.2f]\n", m.m[0][0], m.m[0][1], m.m[0][2], m.m[0][3]);
|
||||
printf("[%.2f, %.2f, %.2f, %.2f]\n", m.m[1][0], m.m[1][1], m.m[1][2], m.m[1][3]);
|
||||
printf("[%.2f, %.2f, %.2f, %.2f]\n", m.m[2][0], m.m[2][1], m.m[2][2], m.m[2][3]);
|
||||
}
|
||||
|
||||
inline void PrintMat(glm::mat4x4 m)
|
||||
inline void print_matrix(glm::mat4x4 m)
|
||||
{
|
||||
printf("[%.2f, %.2f, %.2f, %.2f]\n", m[0][0], m[0][1], m[0][2], m[0][3]);
|
||||
printf("[%.2f, %.2f, %.2f, %.2f]\n", m[1][0], m[1][1], m[1][2], m[1][3]);
|
||||
|
@ -21,7 +16,7 @@ inline void PrintMat(glm::mat4x4 m)
|
|||
printf("[%.2f, %.2f, %.2f, %.2f]\n", m[3][0], m[3][1], m[3][2], m[3][3]);
|
||||
}
|
||||
|
||||
inline glm::mat4x4 ConvertMat(vr::HmdMatrix34_t mat)
|
||||
inline glm::mat4x4 convert_mat(vr::HmdMatrix34_t mat)
|
||||
{
|
||||
auto m = mat.m;
|
||||
return glm::mat4x4(
|
||||
|
@ -31,7 +26,7 @@ inline glm::mat4x4 ConvertMat(vr::HmdMatrix34_t mat)
|
|||
m[0][3], m[1][3], m[2][3], 1);
|
||||
}
|
||||
|
||||
inline vr::HmdMatrix34_t ConvertMat(glm::mat4x4 m)
|
||||
inline vr::HmdMatrix34_t convert_mat(glm::mat4x4 m)
|
||||
{
|
||||
// clang-format off
|
||||
return vr::HmdMatrix34_t{{
|
||||
|
@ -41,8 +36,3 @@ inline vr::HmdMatrix34_t ConvertMat(glm::mat4x4 m)
|
|||
}};
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
inline glm::vec3 GetPos(glm::mat4x4 mat)
|
||||
{
|
||||
return glm::vec3(mat[3][0], mat[3][1], mat[3][2]);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue