mirror of
https://github.com/CrispyPin/sinpin-vr.git
synced 2025-04-14 06:08:31 +02:00
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3 commits
Author | SHA1 | Date | |
---|---|---|---|
66227ae744 | |||
2c0386b141 | |||
22496fcc35 |
8 changed files with 42 additions and 11 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,3 +1,4 @@
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sinpin_vr
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.vscode/
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*.zip
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*.tar.xz
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25
Makefile
25
Makefile
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@ -1,18 +1,23 @@
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VERSION=v0.2.2
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CC := g++
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# CC := clang++
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VERSION=v0.2.3
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CXX := g++
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# CXX := clang++
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CPPFLAGS := -g -Wall -std=c++17
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LFLAGS := -lX11 -lXrandr -lXtst -lglfw -lGL
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LIBS := openvr/libopenvr_api.so
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SRC := src/*.cpp
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OUT := ./sinpin_vr
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CPPFLAGS := -Wall -std=c++17 $(LFLAGS) $(LIBS) $(SRC) -o $(OUT)
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OVR := -Llib -lopenvr_api
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TARGET := ./sinpin_vr
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build:
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$(CC) -g $(CPPFLAGS)
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$(CXX) src/*.cpp $(CPPFLAGS) $(LFLAGS) -Wl,-rpath,'$$ORIGIN/lib' $(OVR) -o $(TARGET)
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release: build
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zip -r sinpin_vr-$(VERSION).zip sinpin_vr bindings openvr/libopenvr_api.so
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mkdir -p sinpin-vr/lib
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cp lib/libopenvr_api.so sinpin-vr/lib
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cp -r bindings sinpin-vr
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cp sinpin_vr sinpin-vr
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tar -caf sinpin-vr-$(VERSION).tar.xz sinpin-vr
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rm -rf sinpin-vr
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run: build
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$(OUT)
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$(TARGET)
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@ -56,6 +56,11 @@
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"requirement": "suggested",
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"type": "vector2"
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},
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{
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"name": "/actions/cursor/in/toggle_transparent",
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"requirement": "suggested",
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"type": "boolean"
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},
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{
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"name": "/actions/cursor/out/scroll_haptic",
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"requirement": "suggested",
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@ -89,6 +94,7 @@
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"/actions/cursor/in/mouse_right": "right mouse button",
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"/actions/cursor/in/mouse_middle": "middle mouse button",
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"/actions/cursor/in/scroll": "scroll",
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"/actions/cursor/in/toggle_transparent": "toggle transparency",
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"/actions/cursor/out/scroll_haptic": "scrolling haptic feedback"
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}
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]
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17
src/app.cpp
17
src/app.cpp
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@ -10,6 +10,7 @@
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const VRMat root_start_pose = {{{1, 0, 0, 0}, {0, 1, 0, 0.8f}, {0, 0, 1, 0}}}; // 0.8m above origin
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const int FRAME_INTERVAL = 4; // number of update loops until the frame buffer is updated
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const float TRANSPARENCY = 0.6f;
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App::App()
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{
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@ -75,6 +76,8 @@ App::App()
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/cursor/in/scroll", &_input_handles.cursor.scroll);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/cursor/in/toggle_transparent", &_input_handles.cursor.toggle_transparent);
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assert(action_err == 0);
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action_err = vr_input->GetActionHandle("/actions/cursor/out/scroll_haptic", &_input_handles.cursor.scroll_haptic);
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assert(action_err == 0);
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action_err = vr_input->GetActionSetHandle("/actions/main", &_input_handles.main_set);
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@ -193,6 +196,20 @@ void App::UpdateInput(float dtime)
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}
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UpdateUIVisibility();
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}
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if (IsInputJustPressed(_input_handles.cursor.toggle_transparent))
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{
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_transparent = !_transparent;
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if (_transparent)
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{
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for (auto &panel : _panels)
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panel.GetOverlay()->SetAlpha(TRANSPARENCY);
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}
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else
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{
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for (auto &panel : _panels)
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panel.GetOverlay()->SetAlpha(1);
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}
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}
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if (!_hidden)
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{
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if (IsInputJustPressed(_input_handles.main.reset))
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@ -33,6 +33,7 @@ struct InputHandles
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vr::VRActionHandle_t mouse_middle;
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vr::VRActionHandle_t scroll;
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vr::VRActionHandle_t scroll_haptic;
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vr::VRActionHandle_t toggle_transparent;
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} cursor;
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vr::VRActionSetHandle_t cursor_set;
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struct
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@ -87,6 +88,7 @@ class App
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Overlay _root_overlay;
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std::vector<Panel> _panels;
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bool _hidden = false;
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bool _transparent = false;
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bool _edit_mode = false;
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std::optional<Controller *> _active_cursor;
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@ -1,6 +1,6 @@
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#pragma once
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#include "../openvr/openvr.h"
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#include "../lib/openvr.h"
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#include <glm/glm.hpp>
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typedef vr::TrackedDeviceIndex_t TrackerID;
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