mirror of
https://github.com/CrispyPin/sinpin-vr.git
synced 2024-11-10 04:20:25 +01:00
152 lines
3.4 KiB
C++
152 lines
3.4 KiB
C++
#include "controller.h"
|
|
#include "app.h"
|
|
#include "overlay.h"
|
|
#include "util.h"
|
|
#include <string>
|
|
|
|
const float width = 0.004f;
|
|
|
|
Controller::Controller(App *app, ControllerSide side)
|
|
{
|
|
_grabbed_overlay = nullptr;
|
|
_app = app;
|
|
_input_handle = 0;
|
|
_is_connected = false;
|
|
_side = side;
|
|
_hidden = false;
|
|
|
|
std::string laser_name = "controller_laser_";
|
|
if (side == ControllerSide::Left)
|
|
laser_name += "left";
|
|
else if (side == ControllerSide::Right)
|
|
laser_name += "right";
|
|
|
|
_laser = Overlay(app, laser_name);
|
|
UpdateStatus();
|
|
_laser.SetTextureToColor(255, 200, 255);
|
|
_laser.SetAlpha(0.2f);
|
|
_laser.SetHidden(true);
|
|
}
|
|
|
|
TrackerID Controller::DeviceIndex()
|
|
{
|
|
return _device_index;
|
|
}
|
|
|
|
vr::VRInputValueHandle_t Controller::InputHandle()
|
|
{
|
|
return _input_handle;
|
|
}
|
|
|
|
ControllerSide Controller::Side()
|
|
{
|
|
return _side;
|
|
}
|
|
|
|
bool Controller::IsConnected()
|
|
{
|
|
return _is_connected;
|
|
}
|
|
|
|
void Controller::SetHidden(bool state)
|
|
{
|
|
_hidden = state;
|
|
_laser.SetHidden(_hidden);
|
|
}
|
|
|
|
void Controller::ReleaseOverlay()
|
|
{
|
|
_grabbed_overlay = nullptr;
|
|
}
|
|
|
|
Ray Controller::GetLastRay()
|
|
{
|
|
return _last_ray;
|
|
}
|
|
|
|
glm::vec3 Controller::GetLastPos()
|
|
{
|
|
return _last_pos;
|
|
}
|
|
|
|
glm::vec3 Controller::GetLastRot()
|
|
{
|
|
return _last_rotation;
|
|
}
|
|
|
|
void Controller::Update()
|
|
{
|
|
UpdateStatus();
|
|
if (!_is_connected || _hidden)
|
|
return;
|
|
|
|
UpdateLaser();
|
|
|
|
float move = _app->GetInputAnalog(_app->_input_handles.distance, _input_handle).y * 0.1; // TODO use frame time
|
|
if (_grabbed_overlay && move != 0.0f)
|
|
{
|
|
auto transform = _grabbed_overlay->GetTarget()->transform;
|
|
transform.m[2][3] = glm::clamp(transform.m[2][3] - move, -5.0f, -0.1f); // moving along z axis
|
|
_grabbed_overlay->SetTransformTracker(_device_index, &transform);
|
|
}
|
|
}
|
|
|
|
void Controller::UpdateLaser()
|
|
{
|
|
auto controller_pose = _app->GetTrackerPose(_device_index);
|
|
auto controller_pos = GetPos(controller_pose);
|
|
auto forward = -glm::vec3(controller_pose[2]);
|
|
auto ray = _app->IntersectRay(controller_pos, forward, 8.0f);
|
|
float len = ray.distance;
|
|
|
|
_last_pos = controller_pos;
|
|
_last_rotation = forward;
|
|
_last_ray = ray;
|
|
|
|
auto hmd_global_pos = GetPos(_app->GetTrackerPose(0));
|
|
auto hmd_local_pos = glm::inverse(controller_pose) * glm::vec4(hmd_global_pos - controller_pos, 0);
|
|
hmd_local_pos.z = 0;
|
|
auto hmd_dir = glm::normalize(hmd_local_pos);
|
|
|
|
VRMat transform = {{{width * hmd_dir.y, 0, width * hmd_dir.x, 0}, {width * -hmd_dir.x, 0, width * hmd_dir.y, 0}, {0, len, 0, len * -0.5f}}};
|
|
_laser.SetTransformTracker(_device_index, &transform);
|
|
|
|
if (ray.overlay != nullptr)
|
|
{
|
|
if (_app->IsInputJustPressed(_app->_input_handles.grab, _input_handle))
|
|
{
|
|
if (ray.overlay->IsHeld())
|
|
{
|
|
ray.overlay->ControllerResize(this);
|
|
}
|
|
else
|
|
{
|
|
_grabbed_overlay = ray.overlay;
|
|
ray.overlay->ControllerGrab(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Controller::UpdateStatus()
|
|
{
|
|
_is_connected = true;
|
|
|
|
if (_side == ControllerSide::Left)
|
|
{
|
|
auto err = _app->vr_input->GetInputSourceHandle("/user/hand/left", &_input_handle);
|
|
_is_connected &= (err == 0);
|
|
_device_index = _app->vr_sys->GetTrackedDeviceIndexForControllerRole(vr::TrackedControllerRole_LeftHand);
|
|
}
|
|
else if (_side == ControllerSide::Right)
|
|
{
|
|
auto err = _app->vr_input->GetInputSourceHandle("/user/hand/right", &_input_handle);
|
|
_is_connected &= (err == 0);
|
|
_device_index = _app->vr_sys->GetTrackedDeviceIndexForControllerRole(vr::TrackedControllerRole_RightHand);
|
|
}
|
|
_is_connected &= _device_index < MAX_TRACKERS;
|
|
if (!_is_connected)
|
|
{
|
|
_laser.SetHidden(true);
|
|
}
|
|
}
|