This commit is contained in:
Crispy 2024-05-01 17:23:04 +02:00
parent f71502f32a
commit aa8dae639a

View file

@ -1,5 +1,5 @@
use eframe::{
egui::{CentralPanel, Color32, Painter, Pos2, Rect, Sense, SidePanel, Ui, Vec2},
egui::{CentralPanel, Color32, Painter, Pos2, Rect, Sense, SidePanel, Slider, Ui, Vec2},
NativeOptions,
};
use petri::{Cell, Chunk, Dish, Rule, RulePattern, CHUNK_SIZE};
@ -16,6 +16,8 @@ fn main() {
#[derive(Debug)]
struct UScope {
dish: Dish,
brush: Cell,
speed: usize,
celltypes: Vec<CellData>,
}
@ -29,6 +31,8 @@ impl UScope {
fn new(_cc: &eframe::CreationContext<'_>) -> Self {
Self {
dish: Dish::new(),
speed: 100,
brush: Cell(1),
celltypes: vec![
CellData::new("air", 0, 0, 0),
CellData::new("pink_sand", 255, 147, 219),
@ -40,14 +44,17 @@ impl UScope {
impl eframe::App for UScope {
fn update(&mut self, ctx: &eframe::egui::Context, _frame: &mut eframe::Frame) {
ctx.request_repaint();
for _ in 0..100 {
for _ in 0..self.speed {
self.dish.fire_blindly();
}
SidePanel::left("left_panel").show(ctx, |ui| {
ui.heading("Simulation");
ui.add(Slider::new(&mut self.speed, 0..=5000));
ui.heading("Cells");
for cell in &mut self.celltypes {
for (i, cell) in self.celltypes.iter_mut().enumerate() {
ui.horizontal(|ui| {
ui.set_width(100.);
ui.radio_value(&mut self.brush.0, i as u16, "");
ui.text_edit_singleline(&mut cell.name);
ui.color_edit_button_srgba(&mut cell.color);
});
@ -61,18 +68,26 @@ impl eframe::App for UScope {
let bounds = ui.available_rect_before_wrap();
let painter = ui.painter_at(bounds);
paint_chunk(painter, &self.dish.chunk, &self.celltypes);
let rect = ui.allocate_rect(bounds, Sense::click_and_drag());
if let Some(pos) = rect.interact_pointer_pos() {
let p = ((pos - bounds.min) / GRID_SIZE).floor();
let x = p.x as usize;
let y = p.y as usize;
self.dish.set_cell(x, y, self.brush);
}
});
}
}
const GRID_SIZE: f32 = 16.;
fn paint_chunk(painter: Painter, chunk: &Chunk, cells: &[CellData]) {
let bounds = painter.clip_rect();
let size = 16.;
for x in 0..CHUNK_SIZE {
for y in 0..CHUNK_SIZE {
let cell = &chunk.get_cell(x, y);
let corner = bounds.min + (Vec2::from((x as f32, y as f32)) * size);
let rect = Rect::from_min_size(corner, Vec2::splat(size));
let corner = bounds.min + (Vec2::from((x as f32, y as f32)) * GRID_SIZE);
let rect = Rect::from_min_size(corner, Vec2::splat(GRID_SIZE));
let color = cells[cell.id()].color;
painter.rect(rect, 0., color, (1., Color32::GRAY));
}