mirror of
https://github.com/CrispyPin/zmk-config.git
synced 2024-11-23 10:20:26 +01:00
remove unused files
This commit is contained in:
parent
881ab19fff
commit
d0842a0c5c
12 changed files with 0 additions and 851 deletions
2
zmk-nodefree-config/.gitattributes
vendored
2
zmk-nodefree-config/.gitattributes
vendored
|
@ -1,2 +0,0 @@
|
|||
*.dtsi linguist-language=C++
|
||||
*.keymap linguist-language=C++
|
|
@ -1,403 +0,0 @@
|
|||
# zmk-nodefree-config
|
||||
|
||||
ZMK lets user customize their keyboard layout by providing a Devicetree file
|
||||
(`.keymap`). The specific syntax requirements of the Devicetree file format can,
|
||||
however, make this process a bit daunting for new users.
|
||||
|
||||
This repository provides simple convenience macros that simplify the configuration for
|
||||
many common use cases. It results in a "node-free" user configuration with a more
|
||||
streamlined syntax. Check out [example.keymap](example.keymap) to see it in action.
|
||||
|
||||
See [changelog](#changelog) for latest changes.
|
||||
|
||||
## Overview
|
||||
|
||||
The following convenience macros are provided:
|
||||
1. `ZMK_BEHAVIOR` creates behaviors such as hold-taps, tap-dances or
|
||||
ZMK macros [\[doc\]](#zmk_behavior)
|
||||
2. `ZMK_LAYER` adds layers to the keymap [\[doc\]](#zmk_layer)
|
||||
3. `ZMK_COMBO` defines combos [\[doc\]](#zmk_combo)
|
||||
4. `ZMK_CONDITIONAL_LAYER` sets up "tri-layer" conditions [\[doc\]](#zmk_conditional_layer)
|
||||
5. `ZMK_UNICODE_SINGLE` and `ZMK_UNICODE_PAIR` create unicode characters [\[doc\]](#zmk_unicode)
|
||||
6. `international_chars` provides character definitions for some non-English languages
|
||||
[\[doc\]](#international-characters)
|
||||
7. `keypos_def` provides human-readable key position shortcuts for some popular
|
||||
keyboards that simplify the configuration of combos and positional hold-taps
|
||||
[\[doc\]](#key-position-helpers)
|
||||
|
||||
## Quickstart
|
||||
|
||||
1. Copy this repository into the root folder of your zmk-config. The
|
||||
folder structure should look as follows:
|
||||
```
|
||||
zmk-config
|
||||
├── config
|
||||
│ ├── your.keyboard.conf
|
||||
│ ├── your_keyboard.keymap
|
||||
│ └── ...
|
||||
├── zmk-nodefree-config
|
||||
│ ├── helper.h
|
||||
│ ├── ...
|
||||
```
|
||||
2. Source `helper.h` near the top of your `.keymap` file:
|
||||
```C++
|
||||
#include "../zmk-nodefree-config/helper.h"
|
||||
```
|
||||
3. Customize your keyboard's `.keymap` file. See [example.keymap](example.keymap) or [my
|
||||
personal zmk-config](https://github.com/urob/zmk-config/blob/main/config/base.keymap)
|
||||
for a complete configuration, and read the documentation below for details.
|
||||
|
||||
## Configuration details
|
||||
|
||||
### ZMK\_BEHAVIOR
|
||||
|
||||
`ZMK_BEHAVIOR` can be used to create any of the following ZMK behaviors: caps-word,
|
||||
hold-tap, key-repeat, macro, mod-morph, sticky-key or tap-dance
|
||||
|
||||
**Syntax:** `ZMK_BEHAVIOR(name, type, specification)`
|
||||
* `name`: a unique string chosen by the user (e.g., `my_behavior`). The new behavior can
|
||||
be added to the keymap using `&name` (e.g., `&my_behavior`).
|
||||
* `type`: the behavior to be created. It must be one of the following:
|
||||
`caps_word`, `hold_tap`, `key_repeat`, `macro`, `mod_morph`, `sticky_key` or
|
||||
`tap_dance`. Note that two-word types are separated by underscores (`_`).
|
||||
* `specification`: the custom behavior code. It should contain the
|
||||
body of the corresponding [ZMK behavior configuration](https://zmk.dev/docs/config/behaviors)
|
||||
without the `label`, `#binding-cells` and `compatible` properties and without the
|
||||
surrounding node-specification.
|
||||
|
||||
#### Example 1: Creating a custom "homerow mod" tap-hold behavior
|
||||
|
||||
```C++
|
||||
ZMK_BEHAVIOR(hrm, hold_tap,
|
||||
flavor = "balanced";
|
||||
tapping-term-ms = <280>;
|
||||
quick-tap-ms = <125>;
|
||||
global-quick-tap;
|
||||
bindings = <&kp>, <&kp>;
|
||||
)
|
||||
```
|
||||
|
||||
This creates a custom "homerow mod" that can be added to the keymap using `&hrm`. For example,
|
||||
`&hrm LSHIFT T` creates a key that yields `T` on tap and `LSHIFT` on hold.
|
||||
|
||||
#### Example 2: Creating a custom tap-dance key
|
||||
|
||||
```C++
|
||||
ZMK_BEHAVIOR(ss_cw, tap_dance,
|
||||
tapping-term-ms = <200>;
|
||||
bindings = <&sk LSHFT>, <&caps_word>;
|
||||
)
|
||||
```
|
||||
This behavior yields sticky-shift on tap and caps-word on double tap. It can be added to
|
||||
the keymap using `&ss_cw`.
|
||||
|
||||
#### Example 3: Creating a custom "win-sleep" macro
|
||||
|
||||
```C++
|
||||
ZMK_BEHAVIOR(win_sleep, macro,
|
||||
wait-ms = <100>;
|
||||
tap-ms = <5>;
|
||||
bindings = <&kp LG(X) &kp U &kp S>;
|
||||
)
|
||||
```
|
||||
|
||||
This creates a "Windows sleep macro" that can be added to the keymap using `&win_sleep`.
|
||||
|
||||
### ZMK\_LAYER
|
||||
|
||||
`ZMK_LAYER` adds new keymap layers to the configuration.
|
||||
|
||||
**Syntax:** `ZMK_LAYER(name, layout)`
|
||||
* `name`: a unique identifier string chosen by the user (usually there is no reason to reference this elsewhere)
|
||||
* `layout`: the layout specification using the same syntax as the `bindings`
|
||||
property of the [ZMK keymap configuration](https://zmk.dev/docs/config/keymap)
|
||||
|
||||
Multiple layers can be added with repeated calls of `ZMK_LAYER`. They will be ordered
|
||||
in the same order in which they are created, with the first-specified layer being
|
||||
the "lowest" one ([see here for details](https://zmk.dev/docs/features/keymaps#layers)).
|
||||
|
||||
#### Example usage
|
||||
```C++
|
||||
ZMK_KEYMAP(default_layer,
|
||||
// ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮ ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮
|
||||
&kp Q &kp W &kp F &kp P &kp B &kp J &kp L &kp U &kp Y &kp SQT
|
||||
// ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
&hrm LGUI A &hrm LALT R &hrm LCTRL S &hrm LSHFT T &kp G &kp M &hrm RSHFT N &hrm LCTRL E &hrm LALT I &hrm LGUI O
|
||||
// ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
&kp Z &kp X &kp C &kp D &kp V &kp K &kp H &kp COMMA &kp DOT &kp SEMI
|
||||
// ╰─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
&kp ESC < NAV SPACE &kp TAB &kp RET &ss_cw &bs_del_num
|
||||
// ╰─────────────┴──── ────────┴─────────────╯ ╰─────────────┴─────────────┴─────────────╯
|
||||
)
|
||||
|
||||
```
|
||||
|
||||
### ZMK\_COMBO
|
||||
|
||||
`ZMK_COMBO` defines new combos.
|
||||
|
||||
**Syntax:** `ZMK_COMBO(name, bindings, keypos, layers)`
|
||||
* `name`: a unique identifier string chosen by the user (usually there is not reason to reference this elsewhere)
|
||||
* `binding`: the binding triggered by the combo (this can be any stock or previously defined behavior)
|
||||
* `keypos`: a list of 2 or more key positions that trigger the combo (e.g., `12
|
||||
13`). Note that the mapping from key positions to keys depends on your keyboard. To facilitate
|
||||
the combo setup and increase portability, one can use key-position helpers instead.
|
||||
See [below](#key-position-helpers) on how to use them.
|
||||
* `layers`: a list of layers for which the combo is active (e.g., `0 1` for the first
|
||||
two layers). If set to `ALL` the combo is active on all layers.
|
||||
|
||||
By default, the timeout for combos created with `ZMK_COMBO` is 30ms. If `COMBO_TERM` is
|
||||
reset prior to calling `ZMK_COMBO`, the new value of `COMBO_TERM` is used instead.
|
||||
Alternatively, one can use `ZMK_COMBO_ADV` which allows to specify the combo-timeout directly
|
||||
as 5th argument.
|
||||
|
||||
Note: with older ZMK versions, using different combo-timeouts would result in keys
|
||||
getting stuck. If this is an issue, try updating to the latest ZMK version.
|
||||
|
||||
#### Example: copy and paste combos
|
||||
|
||||
```C++
|
||||
#undef COMBO_TERM
|
||||
#define COMBO_TERM 50
|
||||
ZMK_COMBO(copy, &kp LC(C), 12 13, ALL)
|
||||
ZMK_COMBO(paste, &kp LC(V), 13 14, ALL)
|
||||
```
|
||||
This sets the combo timeout to 50ms, and then creates two combos which both are
|
||||
active on all layers. The first combo is triggered when the
|
||||
12th and 13th keys are pressed jointly within the `COMBO_TERM`, sending <kbd>Ctrl</kbd> + <kbd>C</kbd>. The
|
||||
second combo is triggered when the 13th and 14th keys are pressed jointly, sending
|
||||
<kbd>Ctrl</kbd> + <kbd>V</kbd>.
|
||||
|
||||
### ZMK\_CONDITIONAL\_LAYER
|
||||
|
||||
This sets up tri-layer conditions.
|
||||
|
||||
**Syntax:** `ZMK_CONDITIONAL_LAYER(if_layers, then_layers)`
|
||||
* `if_layers`: a list of layers which trigger the `then_layer` if simultaneously active
|
||||
* `then_layer`: the layer which is activated when the if-condition is met. Due to ZMK's
|
||||
layering model, it should generally have a higher number than the `if_layers`
|
||||
|
||||
For instance, this triggers "layer 3" if layers "1" and "2" are
|
||||
simultaneously active.
|
||||
```C++
|
||||
ZMK_CONDITIONAL_LAYER(1 2, 3)
|
||||
```
|
||||
Mind that ZMK's layer numbering starts at 0. One can use layer
|
||||
definitions, as demonstrated in [example.keymap](example.keymap), to simplify life.
|
||||
|
||||
### ZMK\_UNICODE
|
||||
|
||||
There are two macros that create new unicode characters that
|
||||
can be added to the keymap. `ZMK_UNICODE_SINGLE` creates single unicode characters such
|
||||
as <kbd>€</kbd>, and `ZMK_UNICODE_PAIR` creates pairs of shifted/unshifted unicode
|
||||
characters that are useful for specifying international characters such as
|
||||
<kbd>ä</kbd>/<kbd>Ä</kbd> or <kbd>δ</kbd>/<kbd>Δ</kbd>.
|
||||
|
||||
|
||||
**Syntax:** `ZMK_UNICODE_SINGLE(name, L0, L1, L2, L3)`
|
||||
* `name:` a unique string chosen by the user (e.g., `my_char`). The unicode character can
|
||||
be added to the keymap using `&name` (e.g., `&my_char`)
|
||||
* `L0` to `L3`: a 4-digit sequence defining the unicode string using standard [ZMK key
|
||||
codes](https://zmk.dev/docs/codes/keyboard-keypad)
|
||||
|
||||
**Syntax:** `ZMK_UNICODE_PAIR(name, L0, L1, L2, L3, U0, U1, U2, U3)`
|
||||
* `name:` a unique string chosen by the user (e.g., `my_char`). The unicode character can
|
||||
be added to the keymap using `&name` (e.g., `&my_char`)
|
||||
* `L0` to `L3`: a 4-digit sequence defining the unshifted unicode string
|
||||
* `U0` to `U3`: a 4-digit sequence defining the shifted unicode string (which is send when
|
||||
holding <kbd>Shift</kbd> while pressing <kbd>&name</kbd>)
|
||||
|
||||
Note: 5-digit unicode characters are currently not supported (but would be easy to add
|
||||
if there is interest).
|
||||
|
||||
#### Example 1: Euro sign (€)
|
||||
|
||||
```C++
|
||||
ZMK_UNICODE_SINGLE(euro_sign, N2, N0, A, C)
|
||||
```
|
||||
This creates a Euro character that can be added to the keymap using `&euro_sign`.
|
||||
|
||||
#### Example 2: German umlauts (ä/Ä, ö/Ö, ü/Ü)
|
||||
|
||||
```C++
|
||||
// name unshifted shifted
|
||||
ZMK_UNICODE_PAIR( de_ae, N0, N0, E, N4, N0, N0, C, N4 )
|
||||
ZMK_UNICODE_PAIR( de_oe, N0, N0, F, N6, N0, N0, D, N6 )
|
||||
ZMK_UNICODE_PAIR( de_ue, N0, N0, F, C, N0, N0, D, C )
|
||||
```
|
||||
The creates "umlaut" pairs that can be added to the keymap using `&de_ae`, `&de_oe` and `&de_ue`.
|
||||
|
||||
#### Dependencies for unicode
|
||||
|
||||
|
||||
* `ZMK_UNICODE_PAIR` requires ZMK patched with [PR
|
||||
#1412](https://github.com/zmkfirmware/zmk/pull/1412). If you need help maintaining
|
||||
your own ZMK repository, check out [this
|
||||
guide](https://gist.github.com/urob/68a1e206b2356a01b876ed02d3f542c7). If you don't
|
||||
want to maintain your own ZMK repository, you can use ZMK's [beta
|
||||
testing](https://zmk.dev/docs/features/beta-testing) feature to configure Github
|
||||
Actions to build against a patched remote branch of ZMK. To do so, replace the
|
||||
contents of `west.yml` in your `zmk-config/config` directory with the following
|
||||
contents, which adds the required patch:
|
||||
```
|
||||
manifest:
|
||||
remotes:
|
||||
- name: urob
|
||||
url-base: https://github.com/urob
|
||||
projects:
|
||||
- name: zmk
|
||||
remote: urob
|
||||
revision: fix-mod-morph
|
||||
import: app/west.yml
|
||||
self:
|
||||
path: config
|
||||
```
|
||||
* The input of unicode characters differs across operating systems. By
|
||||
default, `ZMK_UNICODE` is configured for Windows (using WinCompose). To set it up
|
||||
for another OS, set the variable
|
||||
`HOST_OS` **before** sourcing `helper.h`.
|
||||
|
||||
For Linux use:
|
||||
```C++
|
||||
#define HOST_OS 1 // set to 1 for Linux, default is 0 (Windows)
|
||||
#include helper.h
|
||||
```
|
||||
For macOS/Windows-Alt-Codes use:
|
||||
```C++
|
||||
#define HOST_OS 2 // set to 2 for macOS/Windows-Alt-Codes, default is 0 (Windows)
|
||||
#include helper.h
|
||||
```
|
||||
This will send unicode characters using the OS's default input channels.
|
||||
For non-default input channels or for other operating systems, one can instead set the
|
||||
variables `OS_UNICODE_LEAD` and `OS_UNICODE_TRAIL` to the character sequences that
|
||||
initialize/terminate the unicode input.[^1]
|
||||
|
||||
* On Windows and macOS there are additional requirements for unicode input to work. On
|
||||
Windows, one must install [WinCompose](https://github.com/samhocevar/wincompose) for
|
||||
full support (or use Win-Alt-Codes for limited support in select software). On
|
||||
macOS one must enable unicode input in the system preferences.
|
||||
|
||||
### International characters
|
||||
|
||||
There are pre-defined definitions for international characters for a few
|
||||
languages --- currently German, Greek and Swedish (contributions are welcome)[^2]. These can be
|
||||
loaded by sourcing the corresponding files; e.g.:
|
||||
```C++
|
||||
#include "../zmk-nodefree-config/international_chars/german.dtsi"
|
||||
#include "../zmk-nodefree-config/international_chars/greek.dtsi"
|
||||
#include "../zmk-nodefree-config/international_chars/swedish.dtsi"
|
||||
```
|
||||
Once sourced, international characters can be added to the
|
||||
keymap using, e.g., `&de_ae`, `&el_alpha` or `&sv_ao`
|
||||
(each language has its own prefix; see the language files for a complete list of available characters).
|
||||
|
||||
**Dependencies:** These definitions make use of unicode in the background,
|
||||
see the unicode section above for [prerequisites](#dependencies-for-unicode).
|
||||
|
||||
**Note:** Windows-Alt-Codes use different keycode sequences than the
|
||||
usual unicode sequences, requiring different definitions. Currently, they are
|
||||
pre-defined for German:
|
||||
```C++
|
||||
#include "../zmk-nodefree-config/international_chars/german_alt.dtsi"
|
||||
```
|
||||
|
||||
### Key-position helpers
|
||||
|
||||
Certain configuration options such as combos and positional hold-taps are based on the
|
||||
physical position of keys on the keyboard. This can be cumbersome and reduces
|
||||
portability of configuration files across keyboards with different layouts.
|
||||
|
||||
To increase portability and ease of use, this repo provides optional key-position
|
||||
helpers for some popular keyboard layouts (48-key boards such as Planck, 42-key
|
||||
boards such as Corne, 36-key boards and 34-key boards).
|
||||
|
||||
These key-position helpers provide a map from the physical key positions to human-readable shortcuts.
|
||||
All shortcuts are of the following form:
|
||||
* `L/R` for **L**eft/**R**ight hand
|
||||
* `T/M/B/H` for **T**op/**M**iddle/**B**ottom and t**H**umb row.
|
||||
* `0/1/2/3/4` for the finger position starting from the inside (`0` is the inner
|
||||
index-finger column, `1` is the home position of the index finger, ..., `4` is the home
|
||||
position of the pinkie)
|
||||
|
||||
For instance, the shortcuts layout for a 36-key board looks as follows:
|
||||
```
|
||||
╭─────────────────────┬─────────────────────╮
|
||||
│ LT4 LT3 LT2 LT1 LT0 │ RT0 RT1 RT2 RT3 RT4 │
|
||||
│ LM4 LM3 LM2 LM1 LM0 │ RM0 RM1 RM2 RM3 RM4 │
|
||||
│ LB4 LB3 LB2 LB1 LB0 │ RB0 RB1 RB2 RB3 RB4 │
|
||||
╰───────╮ LH2 LH1 LH0 │ RH0 RH1 RH2 ╭───────╯
|
||||
╰─────────────┴─────────────╯
|
||||
```
|
||||
Schematics for all supported keyboards can be found in the corresponding
|
||||
definition files in the `keypos_def` folder.
|
||||
|
||||
To use these key-position helpers, source the definition file for your keyboard
|
||||
into your `.keymap` file. E.g., for a 36-key board, use:
|
||||
```C++
|
||||
#include "../zmk-nodefree-config/keypos_def/keypos_36keys.h"
|
||||
```
|
||||
|
||||
#### Example 1: Defining combos using key-position helpers
|
||||
|
||||
```C++
|
||||
ZMK_COMBO(copy, &kp LC(C), LB2 LB3, ALL)
|
||||
ZMK_COMBO(paste, &kp LC(V), LB1 LB2, ALL)
|
||||
```
|
||||
|
||||
This defines a "copy"-combo for the middle + ring finger on the left bottom row, and a
|
||||
"paste"-combo for the index + middle finger on the left bottom row. Both combos are active on all layers.
|
||||
|
||||
#### Example 2: Home-row mods with positional hold-taps
|
||||
|
||||
Here we use ZMK's [positional
|
||||
hold-tap](https://zmk.dev/docs/behaviors/hold-tap#positional-hold-tap-and-hold-trigger-key-positions)
|
||||
feature to make home-row mods only trigger with "opposite hand" keys. Using
|
||||
key-position helpers makes this straightforward:
|
||||
|
||||
```C++
|
||||
#define KEYS_L LT0 LT1 LT2 LT3 LT4 LM0 LM1 LM2 LM3 LM4 LB0 LB1 LB2 LB3 LB4 // left-hand keys
|
||||
#define KEYS_R RT0 RT1 RT2 RT3 RT4 RM0 RM1 RM2 RM3 RM4 RB0 RB1 RB2 RB3 RB4 // right-hand keys
|
||||
#define THUMBS LH2 LH1 LH0 RH0 RH1 RH2 // thumb keys
|
||||
|
||||
ZMK_BEHAVIOR(hml, hold_tap, // left-hand HRMs
|
||||
flavor = "balanced";
|
||||
tapping-term-ms = <280>;
|
||||
quick-tap-ms = <125>;
|
||||
global-quick-tap;
|
||||
bindings = <&kp>, <&kp>;
|
||||
hold-trigger-key-positions = <KEYS_R THUMBS>;
|
||||
)
|
||||
|
||||
ZMK_BEHAVIOR(hmr, hold_tap, // right-hand HRMs
|
||||
flavor = "balanced";
|
||||
tapping-term-ms = <280>;
|
||||
quick-tap-ms = <125>;
|
||||
global-quick-tap;
|
||||
bindings = <&kp>, <&kp>;
|
||||
hold-trigger-key-positions = <KEYS_L THUMBS>;
|
||||
)
|
||||
```
|
||||
|
||||
## Changelog
|
||||
|
||||
* **9/11/2022:** Support for Windows-Alt-Codes
|
||||
* **8/05/2022:** New combo macro `ZMK_COMBO_ADV` for "advanced" combo setups. Compared
|
||||
to the regular `ZMK_COMBO` macro, it takes the combo-timeout as fifth argument.
|
||||
Moreover, if `COMBO_HOOK` is defined, it includes its definition as additional
|
||||
options. For example, to use the new global-quick-tap for combos option introduced in
|
||||
[PR #1387](https://github.com/andrewjrae/zmk/tree/min-prior-ms), one would set
|
||||
`#define COMBO_HOOK global-quick-tap-ms = <125>;` before calling `ZMK_COMBO_ADV`.
|
||||
See [my personal combo
|
||||
setup](https://github.com/urob/zmk-config/blob/main/config/combos.dtsi) for examples.
|
||||
* **7/31/2022:** Switch unicode dependency from PR #1114 to
|
||||
[PR #1412](https://github.com/zmkfirmware/zmk/pull/1412)
|
||||
|
||||
|
||||
[^1]: The default for Windows is `OS_UNICODE_LEAD` set to tap <kbd>Right Alt</kbd>
|
||||
followed by <kbd>U</kbd> and `OS_UNICODE_TRAIL` set to tap <kbd>Return</kbd>.
|
||||
The default for Linux is `OS_UNICODE_LEAD` set to tap <kbd>Shift</kbd> +
|
||||
<kbd>Ctrl</kbd> + <kbd>U</kbd> and `OS_UNICODE_TRAIL` set to tap <kbd>Space</kbd>.
|
||||
The default for macOS is `OS_UNICODE_LEAD` set to hold <kbd>Left Alt</kbd>
|
||||
and `OS_UNICODE_TRAIL` set to release <kbd>Left Alt</kbd>.
|
||||
|
||||
[^2]: Swedish language support was added by discord user "captainwoot".
|
|
@ -1,109 +0,0 @@
|
|||
#include <behaviors.dtsi>
|
||||
#include <dt-bindings/zmk/keys.h>
|
||||
|
||||
#include "../zmk-nodefree-config/helper.h"
|
||||
#include "../zmk-nodefree-config/keypos_def/keypos_36keys.h"
|
||||
#include "../zmk-nodefree-config/international_chars/german.dtsi"
|
||||
|
||||
/* layer and key shortcuts */
|
||||
|
||||
#define ___ &trans
|
||||
|
||||
#define DEF 0 // layer shortcuts, must match order in which they are defined below
|
||||
#define NAV 1
|
||||
#define NUM 2
|
||||
#define GER 3
|
||||
|
||||
/* custom behaviors */
|
||||
|
||||
// homerow mods
|
||||
ZMK_BEHAVIOR(hrm, hold_tap,
|
||||
flavor = "balanced";
|
||||
tapping-term-ms = <280>;
|
||||
quick-tap-ms = <125>;
|
||||
global-quick-tap;
|
||||
bindings = <&kp>, <&kp>;
|
||||
)
|
||||
|
||||
// tap: sticky shift | double tap: capsword
|
||||
ZMK_BEHAVIOR(ss_cw, tap_dance,
|
||||
tapping-term-ms = <200>;
|
||||
bindings = <&sk LSHFT>, <&caps_word>;
|
||||
)
|
||||
|
||||
// tap: backspace | shift + tap: delete | hold: num layer
|
||||
ZMK_BEHAVIOR(bs_del_num, mod_morph,
|
||||
bindings = << NUM BSPC>, <&kp DEL>;
|
||||
mods = <(MOD_LSFT|MOD_RSFT)>;
|
||||
)
|
||||
|
||||
// windows sleep macro
|
||||
ZMK_BEHAVIOR(win_sleep, macro,
|
||||
wait-ms = <100>;
|
||||
tap-ms = <5>;
|
||||
bindings = <&kp LG(X) &kp U &kp S>;
|
||||
)
|
||||
|
||||
// euro sign
|
||||
ZMK_UNICODE_SINGLE(euro_sign, N2, N0, A, C) // €
|
||||
|
||||
// replace a/o/u/s with German umlauts when NAV and NUM are held jointly
|
||||
ZMK_CONDITIONAL_LAYER(NAV NUM, GER)
|
||||
|
||||
// combos
|
||||
#undef COMBO_TERM
|
||||
#define COMBO_TERM 40 // timeout of 40ms (default is 30ms if omitted)
|
||||
ZMK_COMBO(combo_sleep, &win_sleep, RT3 RT4, NAV) // custom sleep macro, only active on NAV layer
|
||||
ZMK_COMBO(combo_copy, &kp LC(C), LB2 LB3, ALL) // Ctrl + C, active on all layers
|
||||
ZMK_COMBO(combo_paste, &kp LC(V), LB1 LB2, ALL) // Ctrl + V, active on all layers
|
||||
|
||||
/* keymap */
|
||||
|
||||
ZMK_LAYER(default_layer,
|
||||
// ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮ ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮
|
||||
&kp Q &kp W &kp F &kp P &kp B &kp J &kp L &kp U &kp Y &kp SQT
|
||||
// ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
&hrm LGUI A &hrm LALT R &hrm LCTRL S &hrm LSHFT T &kp G &kp M &hrm RSHFT N &hrm LCTRL E &hrm LALT I &hrm LGUI O
|
||||
// ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
&kp Z &kp X &kp C &kp D &kp V &kp K &kp H &kp COMMA &kp DOT &kp SEMI
|
||||
// ╰─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
&kp ESC < NAV SPACE &kp TAB &kp RET &bs_del_num &ss_cw
|
||||
// ╰─────────────┴─────────────┴─────────────╯ ╰─────────────┴─────────────┴─────────────╯
|
||||
)
|
||||
|
||||
ZMK_LAYER(nav_layer,
|
||||
// ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮ ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮
|
||||
___ ___ ___ ___ ___ &kp PG_UP &kp HOME &kp UP &kp END &kp INS
|
||||
// ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
&sk LGUI &sk LALT &sk LCTRL &sk LSHFT ___ &kp PG_DN &kp LEFT &kp DOWN &kp RIGHT &kp DEL
|
||||
// ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
___ ___ ___ ___ ___ ___ &kp LC(X) &kp LC(INS) &kp LS(INS) ___
|
||||
// ╰─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
___ ___ ___ ___ ___ ___
|
||||
// ╰─────────────┴─────────────┴─────────────╯ ╰─────────────┴─────────────┴─────────────╯
|
||||
)
|
||||
|
||||
ZMK_LAYER(num_layer,
|
||||
// ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮ ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮
|
||||
&kp ESC &kp N7 &kp N8 &kp N9 &kp STAR ___ ___ ___ ___ ___
|
||||
// ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
&kp TAB &kp N4 &kp N5 &kp N6 &kp PLUS ___ &sk RSHFT &sk LCTRL &sk LALT &sk LGUI
|
||||
// ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
&kp RET &kp N1 &kp N2 &kp N3 &kp FSLH ___ ___ ___ ___ ___
|
||||
// ╰─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
&kp DOT &kp N0 &kp MINUS ___ ___ ___
|
||||
// ╰─────────────┴─────────────┴─────────────╯ ╰─────────────┴─────────────┴─────────────╯
|
||||
)
|
||||
|
||||
ZMK_LAYER(german_layer,
|
||||
// ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮ ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮
|
||||
___ ___ ___ ___ ___ ___ ___ &de_ue ___ ___
|
||||
// ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
&de_ae ___ &de_eszett ___ ___ ___ ___ &euro_sign ___ &de_oe
|
||||
// ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|
||||
// ╰─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
|
||||
___ ___ ___ ___ ___ ___
|
||||
// ╰─────────────┴─────────────┴─────────────╯ ╰─────────────┴─────────────┴─────────────╯
|
||||
)
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
/* German umlauts */
|
||||
ZMK_UNICODE_PAIR( de_ae, N0, N0, E, N4, N0, N0, C, N4)
|
||||
ZMK_UNICODE_PAIR( de_oe, N0, N0, F, N6, N0, N0, D, N6)
|
||||
ZMK_UNICODE_PAIR( de_ue, N0, N0, F, C, N0, N0, D, C)
|
||||
ZMK_UNICODE_SINGLE( de_eszett, N0, N0, D, F)
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
/* German umlauts for Windows-Alt-Codes */
|
||||
ZMK_UNICODE_PAIR( de_ae, KP_N0, KP_N2, KP_N2, KP_N8, KP_N0, KP_N1, KP_N9, KP_N6)
|
||||
ZMK_UNICODE_PAIR( de_oe, KP_N0, KP_N2, KP_N4, KP_N6, KP_N0, KP_N2, KP_N1, KP_N4)
|
||||
ZMK_UNICODE_PAIR( de_ue, KP_N0, KP_N2, KP_N5, KP_N2, KP_N0, KP_N2, KP_N2, KP_N0)
|
||||
ZMK_UNICODE_SINGLE( de_eszett, KP_N0, KP_N2, KP_N2, KP_N3)
|
|
@ -1,26 +0,0 @@
|
|||
/* Greek letters */
|
||||
ZMK_UNICODE_PAIR(el_alpha, N0, N3, B, N1, N0, N3, N9, N1)
|
||||
ZMK_UNICODE_PAIR(el_beta, N0, N3, B, N2, N0, N3, N9, N2)
|
||||
ZMK_UNICODE_PAIR(el_gamma, N0, N3, B, N3, N0, N3, N9, N3)
|
||||
ZMK_UNICODE_PAIR(el_delta, N0, N3, B, N4, N0, N3, N9, N4)
|
||||
ZMK_UNICODE_PAIR(el_epsilon, N0, N3, F, N5, N0, N3, N9, N5) // varepsilon = 03B5
|
||||
ZMK_UNICODE_PAIR(el_zeta, N0, N3, B, N6, N0, N3, N9, N6)
|
||||
ZMK_UNICODE_PAIR(el_eta, N0, N3, B, N7, N0, N3, N9, N7)
|
||||
ZMK_UNICODE_PAIR(el_theta, N0, N3, B, N8, N0, N3, N9, N8)
|
||||
ZMK_UNICODE_PAIR(el_iota, N0, N3, B, N9, N0, N3, N9, N9)
|
||||
ZMK_UNICODE_PAIR(el_kappa, N0, N3, B, A, N0, N3, N9, A)
|
||||
ZMK_UNICODE_PAIR(el_lambda, N0, N3, B, B, N0, N3, N9, B)
|
||||
ZMK_UNICODE_PAIR(el_mu, N0, N3, B, C, N0, N3, N9, C)
|
||||
ZMK_UNICODE_PAIR(el_nu, N0, N3, B, D, N0, N3, N9, D)
|
||||
ZMK_UNICODE_PAIR(el_xi, N0, N3, B, E, N0, N3, N9, E)
|
||||
ZMK_UNICODE_PAIR(el_omikron, N0, N3, B, F, N0, N3, N9, F)
|
||||
ZMK_UNICODE_PAIR(el_pi, N0, N3, C, N0, N0, N3, A, N0)
|
||||
ZMK_UNICODE_PAIR(el_rho, N0, N3, C, N1, N0, N3, A, N1)
|
||||
ZMK_UNICODE_PAIR(el_sigma, N0, N3, C, N3, N0, N3, A, N3)
|
||||
ZMK_UNICODE_PAIR(el_tau, N0, N3, C, N4, N0, N3, A, N4)
|
||||
ZMK_UNICODE_PAIR(el_upsilon, N0, N3, C, N5, N0, N3, A, N5)
|
||||
ZMK_UNICODE_PAIR(el_phi, N0, N3, C, N6, N0, N3, A, N6) // varphi = 03C6
|
||||
ZMK_UNICODE_PAIR(el_chi, N0, N3, C, N7, N0, N3, A, N7)
|
||||
ZMK_UNICODE_PAIR(el_psi, N0, N3, C, N8, N0, N3, A, N8)
|
||||
ZMK_UNICODE_PAIR(el_omega, N0, N3, C, N9, N0, N3, A, N9)
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
/* Swedish letters */
|
||||
ZMK_UNICODE_PAIR(sv_ae, N0, N0, E, N4, N0, N0, C, N4)
|
||||
ZMK_UNICODE_PAIR(sv_ao, N0, N0, E, N5, N0, N0, C, N5)
|
||||
ZMK_UNICODE_PAIR(sv_oe, N0, N0, F, N6, N0, N0, D, N6)
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
/* 34 KEY MATRIX / LAYOUT MAPPING
|
||||
|
||||
╭────────────────────┬────────────────────╮ ╭─────────────────────┬─────────────────────╮
|
||||
│ 0 1 2 3 4 │ 5 6 7 8 9 │ │ LT4 LT3 LT2 LT1 LT0 │ RT0 RT1 RT2 RT3 RT4 │
|
||||
│ 10 11 12 13 14 │ 15 16 17 18 19 │ │ LM4 LM3 LM2 LM1 LM0 │ RM0 RM1 RM2 RM3 RM4 │
|
||||
│ 20 21 22 23 24 │ 25 26 27 28 29 │ │ LB4 LB3 LB2 LB1 LB0 │ RB0 RB1 RB2 RB3 RB4 │
|
||||
╰───────────╮ 30 31 │ 32 33 ╭───────────╯ ╰───────────╮ LH1 LH0 │ RH0 RH1 ╭───────────╯
|
||||
╰────────┴────────╯ ╰─────────┴─────────╯ */
|
||||
|
||||
#pragma once
|
||||
|
||||
#define LT0 4 // left-top row
|
||||
#define LT1 3
|
||||
#define LT2 2
|
||||
#define LT3 1
|
||||
#define LT4 0
|
||||
|
||||
#define RT0 5 // right-top row
|
||||
#define RT1 6
|
||||
#define RT2 7
|
||||
#define RT3 8
|
||||
#define RT4 9
|
||||
|
||||
#define LM0 14 // left-middle row
|
||||
#define LM1 13
|
||||
#define LM2 12
|
||||
#define LM3 11
|
||||
#define LM4 10
|
||||
|
||||
#define RM0 15 // right-middle row
|
||||
#define RM1 16
|
||||
#define RM2 17
|
||||
#define RM3 18
|
||||
#define RM4 19
|
||||
|
||||
#define LB0 24 // left-bottom row
|
||||
#define LB1 23
|
||||
#define LB2 22
|
||||
#define LB3 21
|
||||
#define LB4 20
|
||||
|
||||
#define RB0 25 // right-bottom row
|
||||
#define RB1 26
|
||||
#define RB2 27
|
||||
#define RB3 28
|
||||
#define RB4 29
|
||||
|
||||
#define LH0 31 // left thumb keys
|
||||
#define LH1 30
|
||||
|
||||
#define RH0 32 // right thumb keys
|
||||
#define RH1 33
|
||||
|
|
@ -1,55 +0,0 @@
|
|||
/* 36 KEY MATRIX / LAYOUT MAPPING
|
||||
|
||||
╭────────────────────┬────────────────────╮ ╭─────────────────────┬─────────────────────╮
|
||||
│ 0 1 2 3 4 │ 5 6 7 8 9 │ │ LT4 LT3 LT2 LT1 LT0 │ RT0 RT1 RT2 RT3 RT4 │
|
||||
│ 10 11 12 13 14 │ 15 16 17 18 19 │ │ LM4 LM3 LM2 LM1 LM0 │ RM0 RM1 RM2 RM3 RM4 │
|
||||
│ 20 21 22 23 24 │ 25 26 27 28 29 │ │ LB4 LB3 LB2 LB1 LB0 │ RB0 RB1 RB2 RB3 RB4 │
|
||||
╰───────╮ 30 31 32 │ 33 34 35 ╭───────╯ ╰───────╮ LH2 LH1 LH0 │ RH0 RH1 RH2 ╭───────╯
|
||||
╰────────────┴────────────╯ ╰─────────────┴─────────────╯ */
|
||||
|
||||
#pragma once
|
||||
|
||||
#define LT0 4 // left-top row
|
||||
#define LT1 3
|
||||
#define LT2 2
|
||||
#define LT3 1
|
||||
#define LT4 0
|
||||
|
||||
#define RT0 5 // right-top row
|
||||
#define RT1 6
|
||||
#define RT2 7
|
||||
#define RT3 8
|
||||
#define RT4 9
|
||||
|
||||
#define LM0 14 // left-middle row
|
||||
#define LM1 13
|
||||
#define LM2 12
|
||||
#define LM3 11
|
||||
#define LM4 10
|
||||
|
||||
#define RM0 15 // right-middle row
|
||||
#define RM1 16
|
||||
#define RM2 17
|
||||
#define RM3 18
|
||||
#define RM4 19
|
||||
|
||||
#define LB0 24 // left-bottom row
|
||||
#define LB1 23
|
||||
#define LB2 22
|
||||
#define LB3 21
|
||||
#define LB4 20
|
||||
|
||||
#define RB0 25 // right-bottom row
|
||||
#define RB1 26
|
||||
#define RB2 27
|
||||
#define RB3 28
|
||||
#define RB4 29
|
||||
|
||||
#define LH0 32 // left thumb keys
|
||||
#define LH1 31
|
||||
#define LH2 30
|
||||
|
||||
#define RH0 33 // right thumb keys
|
||||
#define RH1 34
|
||||
#define RH2 35
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
/* 42 KEY MATRIX / LAYOUT MAPPING
|
||||
|
||||
╭────────────────────────┬────────────────────────╮ ╭─────────────────────────┬─────────────────────────╮
|
||||
│ 0 1 2 3 4 5 │ 6 7 8 9 10 11 │ │ LT5 LT4 LT3 LT2 LT1 LT0 │ RT0 RT1 RT2 RT3 RT4 RT5 │
|
||||
│ 12 13 14 15 16 17 │ 18 19 20 21 22 23 │ │ LM5 LM4 LM3 LM2 LM1 LM0 │ RM0 RM1 RM2 RM3 RM4 RM5 │
|
||||
│ 24 25 26 27 28 29 │ 30 31 32 33 34 35 │ │ LB5 LB4 LB3 LB2 LB1 LB0 │ RB0 RB1 RB2 RB3 RB4 RB5 │
|
||||
╰───────────╮ 36 37 38 │ 39 40 41 ╭───────────╯ ╰───────────╮ LH2 LH1 LH0 │ RH0 RH1 RH2 ╭───────────╯
|
||||
╰────────────┴────────────╯ ╰─────────────┴─────────────╯ */
|
||||
|
||||
#pragma once
|
||||
|
||||
#define LT0 5 // left-top row
|
||||
#define LT1 4
|
||||
#define LT2 3
|
||||
#define LT3 2
|
||||
#define LT4 1
|
||||
#define LT5 0
|
||||
|
||||
#define RT0 6 // right-top row
|
||||
#define RT1 7
|
||||
#define RT2 8
|
||||
#define RT3 9
|
||||
#define RT4 10
|
||||
#define RT5 11
|
||||
|
||||
#define LM0 17 // left-middle row
|
||||
#define LM1 16
|
||||
#define LM2 15
|
||||
#define LM3 14
|
||||
#define LM4 13
|
||||
#define LM5 12
|
||||
|
||||
#define RM0 18 // right-middle row
|
||||
#define RM1 19
|
||||
#define RM2 20
|
||||
#define RM3 21
|
||||
#define RM4 22
|
||||
#define RM5 23
|
||||
|
||||
#define LB0 29 // left-bottom row
|
||||
#define LB1 28
|
||||
#define LB2 27
|
||||
#define LB3 26
|
||||
#define LB4 25
|
||||
#define LB5 24
|
||||
|
||||
#define RB0 30 // right-bottom row
|
||||
#define RB1 31
|
||||
#define RB2 32
|
||||
#define RB3 33
|
||||
#define RB4 34
|
||||
#define RB5 35
|
||||
|
||||
#define LH0 38 // left thumb keys
|
||||
#define LH1 37
|
||||
#define LH2 36
|
||||
|
||||
#define RH0 39 // right thumb keys
|
||||
#define RH1 40
|
||||
#define RH2 41
|
||||
|
|
@ -1,67 +0,0 @@
|
|||
/* 48 KEY MATRIX / LAYOUT MAPPING
|
||||
|
||||
╭────────────────────────┬────────────────────────╮ ╭─────────────────────────┬─────────────────────────╮
|
||||
│ 0 1 2 3 4 5 │ 6 7 8 9 10 11 │ │ LT5 LT4 LT3 LT2 LT1 LT0 │ RT0 RT1 RT2 RT3 RT4 RT5 │
|
||||
│ 12 13 14 15 16 17 │ 18 19 20 21 22 23 │ │ LM5 LM4 LM3 LM2 LM1 LM0 │ RM0 RM1 RM2 RM3 RM4 RM5 │
|
||||
│ 24 25 26 27 28 29 │ 30 31 32 33 34 35 │ │ LB5 LB4 LB3 LB2 LB1 LB0 │ RB0 RB1 RB2 RB3 RB4 RB5 │
|
||||
│ 36 37 38 39 40 41 │ 42 43 44 45 46 47 │ │ LH5 LH4 LH3 LH2 LH1 LH0 │ RH0 RH1 RH2 RH3 RH4 RH5 │
|
||||
╰────────────────────────┴────────────────────────╯ ╰─────────────────────────┴─────────────────────────╯ */
|
||||
|
||||
#pragma once
|
||||
|
||||
#define LT0 5 // left-top row
|
||||
#define LT1 4
|
||||
#define LT2 3
|
||||
#define LT3 2
|
||||
#define LT4 1
|
||||
#define LT5 0
|
||||
|
||||
#define RT0 6 // right-top row
|
||||
#define RT1 7
|
||||
#define RT2 8
|
||||
#define RT3 9
|
||||
#define RT4 10
|
||||
#define RT5 11
|
||||
|
||||
#define LM0 17 // left-middle row
|
||||
#define LM1 16
|
||||
#define LM2 15
|
||||
#define LM3 14
|
||||
#define LM4 13
|
||||
#define LM5 12
|
||||
|
||||
#define RM0 18 // right-middle row
|
||||
#define RM1 19
|
||||
#define RM2 20
|
||||
#define RM3 21
|
||||
#define RM4 22
|
||||
#define RM5 23
|
||||
|
||||
#define LB0 29 // left-bottom row
|
||||
#define LB1 28
|
||||
#define LB2 27
|
||||
#define LB3 26
|
||||
#define LB4 25
|
||||
#define LB5 24
|
||||
|
||||
#define RB0 30 // right-bottom row
|
||||
#define RB1 31
|
||||
#define RB2 32
|
||||
#define RB3 33
|
||||
#define RB4 34
|
||||
#define RB5 35
|
||||
|
||||
#define LH0 41 // left thumb keys
|
||||
#define LH1 40
|
||||
#define LH2 39
|
||||
#define LH3 38
|
||||
#define LH4 37
|
||||
#define LH5 36
|
||||
|
||||
#define RH0 42 // right thumb keys
|
||||
#define RH1 43
|
||||
#define RH2 44
|
||||
#define RH3 45
|
||||
#define RH4 46
|
||||
#define RH5 47
|
||||
|
|
@ -1,59 +0,0 @@
|
|||
/* 48 KEY MATRIX / WIDE LAYOUT MAPPING
|
||||
|
||||
╭────────────────────────┬────────────────────────╮ ╭─────────────────────────┬─────────────────────────╮
|
||||
│ 0 1 2 3 4 5 │ 6 7 8 9 10 11 │ │ LT4 LT3 LT2 LT1 LT0 --- │ --- RT0 RT1 RT2 RT3 RT4 │
|
||||
│ 12 13 14 15 16 17 │ 18 19 20 21 22 23 │ │ LM4 LM3 LM2 LM1 LM0 --- │ --- RM0 RM1 RM2 RM3 RM4 │
|
||||
│ 24 25 26 27 28 29 │ 30 31 32 33 34 35 │ │ LB4 LB3 LB2 LB1 LB0 --- │ --- RB0 RB1 RB2 RB3 RB4 │
|
||||
│ 36 37 38 39 40 41 │ 42 43 44 45 46 47 │ │ LH4 LH3 LH2 LH1 LH0 --- │ --- RH0 RH1 RH2 RH3 RH4 │
|
||||
╰────────────────────────┴────────────────────────╯ ╰─────────────────────────┴─────────────────────────╯ */
|
||||
|
||||
#pragma once
|
||||
|
||||
#define LT0 4 // left-top row
|
||||
#define LT1 3
|
||||
#define LT2 2
|
||||
#define LT3 1
|
||||
#define LT4 0
|
||||
|
||||
#define RT0 7 // right-top row
|
||||
#define RT1 8
|
||||
#define RT2 9
|
||||
#define RT3 10
|
||||
#define RT4 11
|
||||
|
||||
#define LM0 16 // left-middle row
|
||||
#define LM1 15
|
||||
#define LM2 14
|
||||
#define LM3 13
|
||||
#define LM4 12
|
||||
|
||||
#define RM0 19 // right-middle row
|
||||
#define RM1 20
|
||||
#define RM2 21
|
||||
#define RM3 22
|
||||
#define RM4 23
|
||||
|
||||
#define LB0 28 // left-bottom row
|
||||
#define LB1 27
|
||||
#define LB2 26
|
||||
#define LB3 25
|
||||
#define LB4 24
|
||||
|
||||
#define RB0 31 // right-bottom row
|
||||
#define RB1 32
|
||||
#define RB2 33
|
||||
#define RB3 34
|
||||
#define RB4 35
|
||||
|
||||
#define LH0 40 // left thumb keys
|
||||
#define LH1 39
|
||||
#define LH2 38
|
||||
#define LH3 37
|
||||
#define LH4 36
|
||||
|
||||
#define RH0 43 // right thumb keys
|
||||
#define RH1 44
|
||||
#define RH2 45
|
||||
#define RH3 46
|
||||
#define RH4 47
|
||||
|
Loading…
Reference in a new issue