godot-xterm/test/scenes/theme.gd

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tool
extends "res://addons/godot_xterm/terminal.gd"
signal theme_changed
func _ready():
# Print every background color.
for i in range(8):
write("\u001b[4%dm " % i) # Regular.
for i in range(8):
write("\u001b[10%dm " % i) # Bright.
write("\u001b[0m") # Reset.
# Print every foreground color.
for i in range(8):
write("\u001b[3%dm█" % i) # Regular.
for i in range(8):
write("\u001b[9%dm█" % i) # Bright.
write("\u001b[0m") # Reset.
# Print every font.
write("L\u001b[0m") # Regular.
write("\u001b[1mL\u001b[0m") # Bold.
write("\u001b[3mL\u001b[0m") # Italic.
write("\u001b[1m\u001b[3mL\u001b[0m") # Bold Italic.
func _notification(what):
._notification(what)
match what:
NOTIFICATION_THEME_CHANGED:
call_deferred("emit_signal", "theme_changed")