godot-xterm/addons/godot_xterm/native/build.sh

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#!/bin/sh
set -e
#GODOT_DIR Get the absolute path to the directory this script is in.
NATIVE_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
# Run script inside a nix shell if it is available.
if command -v nix-shell && [ $NIX_PATH ] && [ -z $IN_NIX_SHELL ]; then
cd ${NATIVE_DIR}
nix-shell --pure --run "NIX_PATH=${NIX_PATH} ./build.sh $1"
exit
fi
# Update git submodules.
updateSubmodules() {
eval $1=$2 # E.g LIBUV_DIR=${NATIVE_DIR}/thirdparty/libuv
if [ -z "$(ls -A -- "$2")" ]; then
cd ${NATIVE_DIR}
git submodule update --init --recursive -- $2
fi
}
updateSubmodules LIBUV_DIR ${NATIVE_DIR}/thirdparty/libuv
updateSubmodules LIBTSM_DIR ${NATIVE_DIR}/thirdparty/libtsm
updateSubmodules GODOT_CPP_DIR ${NATIVE_DIR}/thirdparty/godot-cpp
# Build godot-cpp bindings.
cd ${GODOT_CPP_DIR}
scons generate_bindings=yes target=debug -j$(nproc)
# Build libuv as a static library.
cd ${LIBUV_DIR}
mkdir build || true
cd build
cmake .. -DCMAKE_BUILD_TYPE=debug -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE
cd ..
cmake --build build -j$(nproc)
# Build libgodot-xterm.
cd ${NATIVE_DIR}
scons target=debug -j$(nproc)
2021-06-07 08:53:43 +02:00
# Use Docker to build libgodot-xterm javascript.
UID_GID="0:0" docker-compose build javascript
UID_GID="$(id -u):$(id -g)" docker-compose run javascript