godot-xterm/addons/godot_xterm/nodes/pty/libuv_utils.gd

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# Copyright (c) 2021, Leroy Hopson (MIT License)
tool
extends Object
# Wrapper around libuv utility functions.
# GDNative does not currently support registering static functions so we fake it.
# Only the static functions of this class should be called.
const LibuvUtils := preload("./libuv_utils.gdns")
static func get_os_environ() -> Dictionary:
# While Godot has OS.get_environment(), I could see a way to get all environent
# variables, other than by OS.execute() which would require to much platform
# specific code. Easier to use libuv's utility function.
return LibuvUtils.new().get_os_environ()
static func get_cwd() -> String:
# Use uv_cwd() rather than Directory.get_current_dir() because the latter
# defaults to res:// even if starting godot from a different directory.
return LibuvUtils.new().get_cwd()
static func get_windows_build_number() -> int:
assert(OS.get_name() == "Windows", "This function is only supported on Windows.")
var release: String = LibuvUtils.new().get_os_release()
assert(false, "Not implemented.")
return 0
static func new():
assert(false, "Abstract sealed (i.e. static) class should not be instantiated.")