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Wait for asset import before build
Generally asset import will finish before build.
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1 changed files with 11 additions and 11 deletions
22
.github/workflows/main.yml
vendored
22
.github/workflows/main.yml
vendored
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@ -248,17 +248,6 @@ jobs:
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with:
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with:
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version: ${{ matrix.godot_version }}
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version: ${{ matrix.godot_version }}
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bits: ${{ matrix.bits }}
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bits: ${{ matrix.bits }}
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- name: Wait for build
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uses: fountainhead/action-wait-for-check@v1.1.0
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with:
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token: ${{ secrets.GITHUB_TOKEN }}
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checkName: Build Docker (debug, x86_${{ matrix.bits }})
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ref: ${{ github.event.pull_request.head.sha || github.sha }}
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- name: Install debug binary build artifacts
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uses: actions/download-artifact@v3
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with:
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name: libgodot-xterm-debug
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path: addons/godot_xterm/native/bin
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- name: Wait for asset import
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- name: Wait for asset import
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uses: fountainhead/action-wait-for-check@v1.1.0
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uses: fountainhead/action-wait-for-check@v1.1.0
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with:
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with:
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@ -270,6 +259,17 @@ jobs:
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with:
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with:
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name: imports-${{ matrix.os }}
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name: imports-${{ matrix.os }}
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path: .godot
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path: .godot
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- name: Wait for build
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uses: fountainhead/action-wait-for-check@v1.1.0
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with:
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token: ${{ secrets.GITHUB_TOKEN }}
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checkName: Build Docker (debug, x86_${{ matrix.bits }})
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ref: ${{ github.event.pull_request.head.sha || github.sha }}
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- name: Install debug binary build artifacts
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uses: actions/download-artifact@v3
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with:
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name: libgodot-xterm-debug
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path: addons/godot_xterm/native/bin
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- name: Run tests
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- name: Run tests
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run: godot -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
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run: godot -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
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- name: Run unix tests
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- name: Run unix tests
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