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Bump version to 2.0.0
How it started... ```gdscript extends TextEdit ``` How it's going... ```c++ ```
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CHANGELOG.md
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CHANGELOG.md
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@ -6,22 +6,33 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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## [Unreleased]
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## [v2.0.0] - 2021-07-25
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### Added
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### Added
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- Terminal editor plugin. Adds integrated terminal to Godot editor.
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- Xresources import plugin.
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- [#39][i39]: Support for the bell "\u0007" character.
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- HTML5 Support.
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- HTML5 Support.
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- Theme colors now support transparency.
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- [#24][i24]: Support for Windows 32-bit (Terminal node only).
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- More themes: base16_dark, base16_light, default_dark, default_light, soft_black, solarized, solarized_black, solarized_white.
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- Support for Windows 32-bit (Terminal node only).
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### Changed
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### Changed
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- [#44][i44]: Default theme to match Godot's default theme.
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- Supported Godot version -> 3.3.2.
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- Supported Godot version -> 3.3.2.
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- Set a default theme if no theme property has been set.
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- Set a default theme if no theme property has been set.
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- Changed default font from Cousine to Hack, which is the same as Godot's script editor, and reduced size from 16 to 14.
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- Changed default font from Cousine to Hack, which is the same as Godot's script editor, and reduced size from 16 to 14.
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- TPut no longer registered as a unique global class (i.e. removed `class_name TPut`).
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- TPut no longer registered as a unique global class (i.e. removed `class_name TPut`).
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### Fixed
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### Fixed
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- [#40][i40]: Vim related bugs, caused by incorrectly handled control sequences.
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- Don't swap red and blue channels of theme colors.
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- Don't swap red and blue channels of theme colors.
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- Use "Light Cyan" color from theme. Previously ignored.
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- Use "Light Cyan" color from theme. Previously ignored.
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[i24]: https://github.com/lihop/godot-xterm/issues/24
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[i39]: https://github.com/lihop/godot-xterm/issues/39
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[i40]: https://github.com/lihop/godot-xterm/issues/40
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[i44]: https://github.com/lihop/godot-xterm/issues/44
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## [v1.2.1] - 2020-11-23
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## [v1.2.1] - 2020-11-23
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### Changed
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### Changed
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@ -58,7 +69,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- The Terminal `write()` method now accepts both String and PoolByteArray.
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- The Terminal `write()` method now accepts both String and PoolByteArray.
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[Unreleased]: https://github.com/lihop/godot-xterm/compare/v1.2.1...HEAD
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[Unreleased]: https://github.com/lihop/godot-xterm/compare/v2.0.0...HEAD
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[v2.0.0]: https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0
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[v1.2.1]: https://github.com/lihop/godot-xterm/compare/v1.2.0...v1.2.1
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[v1.2.1]: https://github.com/lihop/godot-xterm/compare/v1.2.0...v1.2.1
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[v1.2.0]: https://github.com/lihop/godot-xterm/compare/v1.0.0...v1.2.0
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[v1.2.0]: https://github.com/lihop/godot-xterm/compare/v1.0.0...v1.2.0
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[v1.0.0]: https://github.com/lihop/godot-xterm/releases/tag/v1.0.0
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[v1.0.0]: https://github.com/lihop/godot-xterm/releases/tag/v1.0.0
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@ -2,6 +2,6 @@
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name="GodotXterm"
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name="GodotXterm"
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description=""
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description=""
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author="The GodotXterm authors"
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author="Leroy Hopson"
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version="1.2.1"
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version="2.0.0"
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script="plugin.gd"
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script="plugin.gd"
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