mirror of
https://github.com/lihop/godot-xterm.git
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Format .gd files and fix gdformat pre-commit hook
Previously this hook was not being run.
This commit is contained in:
parent
80bcc41855
commit
302bdf0714
5 changed files with 32 additions and 16 deletions
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@ -11,14 +11,15 @@ const CURSOR_LEFT = "\u001b[D"
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const DEFAULT_FOREGROUND_COLOR = "\u001b[0m"
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class ANSIColor:
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extends Object
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# Using ANSIColor constants, rather than Color will respect the
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# colors of the selected terminal theme. Whereas Color will set
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# the exact color specified regardless of theme.
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const black = { fg = 30, bg = 40 }
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const red = {fg = 31, bg = 41 }
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const black = {fg = 30, bg = 40}
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const red = {fg = 31, bg = 41}
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const green = {fg = 32, bg = 42}
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const yellow = {fg = 33, bg = 43}
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const blue = {fg = 34, bg = 44}
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@ -35,9 +36,12 @@ class ANSIColor:
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const bright_magenta = {fg = 95, bg = 105}
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const bright_cyan = {fg = 96, bg = 106}
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const bright_white = {fg = 97, bg = 107}
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func _init():
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assert(false, "ANSIColor is an abstract class. You should only use the color constants (e.g. ANSIColor.black).")
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assert(
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false,
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"ANSIColor is an abstract class. You should only use the color constants (e.g. ANSIColor.black)."
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)
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var terminal
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@ -18,7 +18,15 @@ const TITLE_WIDTH = 42
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var menu_items := [
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{"name": "Asciicast", "scene": preload("../asciicast/asciicast.tscn")},
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{"name": "Terminal", "scene": preload("../web_console/web_console.tscn") if OS.has_feature("JavaScript") else preload("../terminal/terminal.tscn")},
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{
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"name": "Terminal",
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"scene":
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(
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preload("../web_console/web_console.tscn")
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if OS.has_feature("JavaScript")
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else preload("../terminal/terminal.tscn")
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)
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},
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{"name": "Exit"}
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]
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@ -140,7 +148,11 @@ func _on_Terminal_key_pressed(data: String, event: InputEventKey) -> void:
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"Terminal not Supported on Windows"
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)
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var scene = item.scene.instance()
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var pty = scene if OS.has_feature("JavaScript") else scene.get_node("Pseudoterminal")
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var pty = (
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scene
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if OS.has_feature("JavaScript")
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else scene.get_node("Pseudoterminal")
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)
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get_tree().get_root().add_child(scene)
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visible = false
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scene.grab_focus()
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@ -39,17 +39,17 @@ func grab_focus():
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func _on_Terminal_key_pressed(_data, event: InputEventKey):
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if not event:
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return
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# For some reason, data String is malformed on HTML5, so only use event.unicode.
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var data = char(event.unicode)
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match event.scancode:
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KEY_ENTER:
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terminal.write("\r\n")
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if line == "q" or line == "quit" or line == "exit":
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return emit_signal("exited", 0)
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if not _has_js:
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var msg := "WebConsole only available in HTML5 build."
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push_error(msg)
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@ -62,11 +62,11 @@ func _on_Terminal_key_pressed(_data, event: InputEventKey):
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_tput.setaf(TPut.ANSIColor.magenta)
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terminal.write(str(json))
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_tput.sgr0()
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line = ""
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#_tput.srg0()
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prompt("\r\n>> ")
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KEY_BACKSPACE:
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if line.length() > 0:
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terminal.write("\b \b")
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@ -13,8 +13,7 @@
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# pre-commit hooks to be executed. They should be in the same .git/hooks/ folder
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# as this script. Hooks should return 0 if successful and nonzero to cancel the
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# commit. They are executed in the order in which they are listed.
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HOOKS="pre-commit-gdformat"
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HOOKS="pre-commit-clang-format"
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HOOKS="pre-commit-gdformat pre-commit-clang-format"
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###########################################################
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# There should be no need to change anything below this line.
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@ -1,5 +1,6 @@
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#! /usr/bin/env nix-shell
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#! nix-shell -i sh -p python38
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set -e
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GDTOOLKIT_VERSION=f5e2746d146200ec07ac6acb6fb378fd4c64f3f0
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@ -11,7 +12,7 @@ if [ ! -f .venv/bin/activate ] || ! source .venv/bin/activate; then
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python -m venv .venv && source .venv/bin/activate;
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fi
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if ! gdformat --version; then
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pip install git+git://github.com/Scony/godot-gdscript-toolkit@${gdtoolkit_version};
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pip install git+git://github.com/Scony/godot-gdscript-toolkit@${GDTOOLKIT_VERSION};
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fi
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# Format all selected files.
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