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https://github.com/lihop/godot-xterm.git
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76 lines
1.8 KiB
GDScript
76 lines
1.8 KiB
GDScript
extends Node
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signal exited(status)
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var line := ""
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var _tput: TPut
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onready var terminal = $Terminal
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onready var _has_js: bool = OS.has_feature("JavaScript")
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func prompt(prompt: String):
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_tput.setaf(TPut.ANSIColor.bright_green)
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terminal.write(prompt)
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_tput.sgr0()
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func _ready():
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_tput = TPut.new(terminal)
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_tput.setaf(TPut.ANSIColor.bright_cyan)
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terminal.write("*** Web Console ***\r\n\r\n")
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_tput.setaf(TPut.ANSIColor.yellow)
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terminal.write("Input will be passed to Godot's JavaScript.eval() function.\r\n")
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terminal.write("Some things you could try:\r\n\r\n")
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terminal.write(">> 1 + 1\r\n")
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terminal.write(">> window.location\r\n")
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terminal.write(">> alert('Hello')\r\n\r\n")
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_tput.setaf(TPut.ANSIColor.bright_cyan)
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terminal.write("Enter 'q', 'quit', or 'exit' to return to the previous menu.\r\n\r\n")
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_tput.sgr0()
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prompt(">> ")
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terminal.grab_focus()
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func grab_focus():
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terminal.grab_focus()
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func _on_Terminal_key_pressed(_data, event: InputEventKey):
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if not event:
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return
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# For some reason, data String is malformed on HTML5, so only use event.unicode.
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var data = char(event.unicode)
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match event.scancode:
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KEY_ENTER:
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terminal.write("\r\n")
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if line == "q" or line == "quit" or line == "exit":
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return emit_signal("exited", 0)
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if not _has_js:
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var msg := "WebConsole only available in HTML5 build."
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push_error(msg)
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_tput.setaf(TPut.ANSIColor.red)
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terminal.write(msg)
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_tput.sgr0()
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prompt("\r\n>> ")
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else:
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var json = JavaScript.eval("JSON.stringify(%s)" % line, true)
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_tput.setaf(TPut.ANSIColor.magenta)
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terminal.write(str(json))
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_tput.sgr0()
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line = ""
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#_tput.srg0()
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prompt("\r\n>> ")
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KEY_BACKSPACE:
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if line.length() > 0:
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terminal.write("\b \b")
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line = line.substr(0, line.length() - 1)
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_:
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line += data
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terminal.write(data)
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