Add rudimentary terminal to editor's bottom panel

In order to use the gdnative library as an editor plugin it was
neccessary to set the `reloadable` property of the gdnlib file to false,
in order to prevent crashes when the godot editor window lost focus.

This may have consequences when recompiling the library.
See: https://docs.godotengine.org/en/3.3/classes/class_gdnativelibrary.html#class-gdnativelibrary-property-reloadable

Still crashes quite frequently and doesn't close child processes
properly.

Part of #43.
This commit is contained in:
Leroy Hopson 2021-07-11 22:32:13 +07:00 committed by Leroy Hopson
parent 33e4640b4b
commit 5e25ebbab6
7 changed files with 320 additions and 1 deletions

View file

@ -3,6 +3,7 @@ extends EditorPlugin
var pty_supported := OS.get_name() in ["X11", "Server", "OSX"]
var asciicast_import_plugin
var terminal_panel: Control
func _enter_tree():
@ -23,6 +24,9 @@ func _enter_tree():
"X11", "Server", "OSX":
pty_script = load("res://addons/godot_xterm/nodes/pty/unix/pty_unix.gd")
add_custom_type("PTY", "Node", pty_script, pty_icon)
terminal_panel = preload("./editor_plugins/terminal/terminal_panel.tscn").instance()
terminal_panel.editor_interface = get_editor_interface()
add_control_to_bottom_panel(terminal_panel, "Terminal")
func _exit_tree():
@ -34,3 +38,5 @@ func _exit_tree():
if pty_supported:
remove_custom_type("PTY")
remove_control_from_bottom_panel(terminal_panel)
terminal_panel.free()