mirror of
https://github.com/lihop/godot-xterm.git
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Add rudimentary terminal to editor's bottom panel
In order to use the gdnative library as an editor plugin it was neccessary to set the `reloadable` property of the gdnlib file to false, in order to prevent crashes when the godot editor window lost focus. This may have consequences when recompiling the library. See: https://docs.godotengine.org/en/3.3/classes/class_gdnativelibrary.html#class-gdnativelibrary-property-reloadable Still crashes quite frequently and doesn't close child processes properly. Part of #43.
This commit is contained in:
parent
33e4640b4b
commit
5e25ebbab6
7 changed files with 320 additions and 1 deletions
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tool
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extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"
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var editor_settings: EditorSettings
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var timer := Timer.new()
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onready var pty = $PTY
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# Sets terminal colors according to a dictionary that maps terminal color names
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# to TextEditor theme color names.
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func _set_terminal_colors(color_map: Dictionary) -> void:
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for key in color_map.keys():
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var val: String = color_map[key]
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var color: Color = editor_settings.get_setting("text_editor/highlighting/%s" % val)
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theme.set_color(key, "Terminal", color)
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func _ready():
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if not editor_settings:
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return
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theme = Theme.new()
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# Use the same font as EditorLog.
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theme.default_font = get_font("output_source", "EditorFonts")
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# Get colors from TextEdit theme. Created using the default (Adaptive) theme
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# for reference, but will probably cause strange results if using another theme
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# better to use a dedicated terminal theme, rather than relying on this.
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_set_terminal_colors(
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{
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"Black": "caret_background_color",
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"Red": "keyword_color",
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"Green": "gdscript/node_path_color",
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"Yellow": "string_color",
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"Blue": "function_color",
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"Magenta": "symbol_color",
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"Cyan": "gdscript/function_definition_color",
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"Dark Grey": "comment_color",
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"Light Grey": "text_color",
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"Light Red": "breakpoint_color",
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"Light Green": "base_type_color",
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"Light Yellow": "search_result_color",
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"Light Blue": "member_variable_color",
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"Light Magenta": "code_folding_color",
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"Light Cyan": "user_type_color",
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"White": "text_selected_color",
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"Background": "background_color",
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"Foreground": "caret_color",
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}
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)
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_native_terminal._update_theme()
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# In editor _process is not called continuously unless the "Update Continuously"
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# editor setting is enabled. This setting is disabled by default and uses 100%
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# of one core when enabled, so best to leave it off and use a timer instead.
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add_child(timer)
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timer.wait_time = 0.025
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timer.connect("timeout", self, "_poll")
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timer.start()
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func _poll():
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if pty and pty._pipe:
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pty._pipe.poll()
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update()
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func _input(event):
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if not has_focus():
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return
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# We need to handle many input events otherwise keys such as TAB, ctrl, etc.
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# will trigger editor shortcuts when using them in the terminal.
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if event is InputEventKey:
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get_tree().set_input_as_handled()
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_gui_input(event)
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/godot_xterm/editor_plugins/terminal/editor_terminal.gd" type="Script" id=1]
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[ext_resource path="res://addons/godot_xterm/nodes/pty/unix/pty_unix.gd" type="Script" id=2]
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[node name="Terminal" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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focus_mode = 1
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size_flags_horizontal = 4
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size_flags_vertical = 4
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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copy_on_selection = true
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[node name="PTY" type="Node" parent="."]
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script = ExtResource( 2 )
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terminal_path = NodePath("..")
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env = {
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"COLORTERM": "truecolor",
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"TERM": "xterm-256color"
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}
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110
addons/godot_xterm/editor_plugins/terminal/terminal_panel.gd
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110
addons/godot_xterm/editor_plugins/terminal/terminal_panel.gd
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# Copyright (c) 2021, Leroy Hopson (MIT License).
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#
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# This file contains snippets of code derived from Godot's editor_node.cpp file.
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# These snippets are copyright of their authors and released under the MIT license:
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# - Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur (MIT License).
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# - Copyright (c) 2014-2021 Godot Engine contributors (MIT License).
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tool
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extends Control
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const EditorTerminal := preload("./editor_terminal.tscn")
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# Has access to the EditorSettings singleton so it can dynamically generate the
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# terminal color scheme based on editor theme settings.
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var editor_interface: EditorInterface
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onready var editor_settings: EditorSettings = editor_interface.get_editor_settings()
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onready var tabs: Tabs = $VBoxContainer/TabbarContainer/Tabs
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onready var tabbar_container: HBoxContainer = $VBoxContainer/TabbarContainer
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onready var add_button: ToolButton = $VBoxContainer/TabbarContainer/Tabs/AddButton
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onready var tab_container: TabContainer = $VBoxContainer/TabContainer
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onready var ready := true
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var _theme := Theme.new()
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var _tab_container_min_size
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func _ready():
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tab_container.add_stylebox_override("panel", get_stylebox("Background", "EditorStyles"))
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_update_settings()
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func _update_settings() -> void:
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var editor_scale: float = editor_interface.get_editor_scale()
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rect_min_size = Vector2(0, tabbar_container.rect_size.y + 182) * editor_scale
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# Use the same policy as editor scene tabs.
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tabs.tab_close_display_policy = (
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Tabs.CLOSE_BUTTON_SHOW_ALWAYS
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if editor_settings.get_setting("interface/scene_tabs/always_show_close_button")
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else Tabs.CLOSE_BUTTON_SHOW_ACTIVE_ONLY
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)
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_update_terminal_tabs()
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func _update_terminal_tabs():
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# Wait a couple of frames to allow everything to resize before updating.
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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if tabs.get_offset_buttons_visible():
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# Move add button to fixed position on the tabbar.
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if add_button.get_parent() == tabs:
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add_button.rect_position = Vector2.ZERO
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tabs.remove_child(add_button)
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tabbar_container.add_child(add_button)
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tabbar_container.move_child(add_button, 0)
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else:
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# Move add button after last tab.
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if add_button.get_parent() == tabbar_container:
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tabbar_container.remove_child(add_button)
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tabs.add_child(add_button)
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var last_tab := Rect2()
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if tabs.get_tab_count() > 0:
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last_tab = tabs.get_tab_rect(tabs.get_tab_count() - 1)
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add_button.rect_position = Vector2(
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last_tab.position.x + last_tab.size.x + 3, last_tab.position.y
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)
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# Make sure we still own the button, so it gets saved with our scene.
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add_button.owner = self
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func _on_AddButton_pressed():
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var shell = OS.get_environment("SHELL") if OS.has_environment("SHELL") else "sh"
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var terminal := EditorTerminal.instance()
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tabs.add_tab(shell.get_file())
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terminal.editor_settings = editor_settings
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terminal.set_anchors_preset(PRESET_WIDE)
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tab_container.add_child(terminal)
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terminal.pty.fork(shell)
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terminal.grab_focus()
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tabs.current_tab = tabs.get_tab_count() - 1
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tab_container.current_tab = tabs.current_tab
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_update_terminal_tabs()
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func _on_Tabs_tab_changed(tab_index):
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tab_container.current_tab = tab_index
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tab_container.get_child(tab_index).grab_focus()
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func _on_Tabs_tab_close(tab_index):
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tabs.remove_tab(tab_index)
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tab_container.get_child(tab_index).queue_free()
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_update_terminal_tabs()
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func _notification(what):
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if not ready:
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return
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match what:
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EditorSettings.NOTIFICATION_EDITOR_SETTINGS_CHANGED:
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_update_settings()
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_update_terminal_tabs()
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NOTIFICATION_RESIZED:
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_update_terminal_tabs()
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NOTIFICATION_WM_FOCUS_IN:
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_update_terminal_tabs()
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addons/godot_xterm/editor_plugins/terminal/terminal_panel.tscn
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addons/godot_xterm/editor_plugins/terminal/terminal_panel.tscn
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://addons/godot_xterm/editor_plugins/terminal/terminal_panel.gd" type="Script" id=1]
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[sub_resource type="Image" id=6]
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data = {
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"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ),
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"format": "LumAlpha8",
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"height": 16,
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"mipmaps": false,
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"width": 16
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}
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[sub_resource type="ImageTexture" id=2]
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flags = 4
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flags = 4
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image = SubResource( 6 )
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size = Vector2( 16, 16 )
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[sub_resource type="StyleBoxTexture" id=3]
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texture = SubResource( 2 )
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region_rect = Rect2( 0, 0, 16, 16 )
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margin_left = 2.0
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margin_right = 2.0
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margin_top = 2.0
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margin_bottom = 2.0
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[sub_resource type="Image" id=7]
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data = {
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"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 224, 224, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 224, 224, 224, 0, 224, 224, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ),
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"format": "RGBA8",
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"height": 16,
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"mipmaps": false,
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"width": 16
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}
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[sub_resource type="ImageTexture" id=5]
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flags = 0
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flags = 0
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image = SubResource( 7 )
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size = Vector2( 16, 16 )
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[node name="Panel" type="Panel"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -3.0
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rect_min_size = Vector2( 0, 34 )
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custom_styles/panel = SubResource( 3 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_min_size = Vector2( 0, 24 )
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custom_constants/separation = 0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TabbarContainer" type="HBoxContainer" parent="VBoxContainer"]
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||||
margin_right = 1024.0
|
||||
margin_bottom = 24.0
|
||||
|
||||
[node name="Tabs" type="Tabs" parent="VBoxContainer/TabbarContainer"]
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 24.0
|
||||
size_flags_horizontal = 3
|
||||
tab_align = 0
|
||||
tab_close_display_policy = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="AddButton" type="ToolButton" parent="VBoxContainer/TabbarContainer/Tabs"]
|
||||
margin_left = 3.0
|
||||
margin_right = 31.0
|
||||
margin_bottom = 24.0
|
||||
hint_tooltip = "Add a new scene."
|
||||
icon = SubResource( 5 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="TabContainer" type="TabContainer" parent="VBoxContainer"]
|
||||
margin_top = 24.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 603.0
|
||||
rect_clip_content = true
|
||||
size_flags_vertical = 3
|
||||
custom_styles/panel = SubResource( 3 )
|
||||
custom_constants/top_margin = 0
|
||||
custom_constants/side_margin = 0
|
||||
tabs_visible = false
|
||||
|
||||
[connection signal="tab_changed" from="VBoxContainer/TabbarContainer/Tabs" to="." method="_on_Tabs_tab_changed"]
|
||||
[connection signal="tab_close" from="VBoxContainer/TabbarContainer/Tabs" to="." method="_on_Tabs_tab_close"]
|
||||
[connection signal="pressed" from="VBoxContainer/TabbarContainer/Tabs/AddButton" to="." method="_on_AddButton_pressed"]
|
|
@ -3,7 +3,7 @@
|
|||
singleton=false
|
||||
load_once=true
|
||||
symbol_prefix="godot_"
|
||||
reloadable=true
|
||||
reloadable=false
|
||||
|
||||
[entry]
|
||||
|
||||
|
|
|
@ -108,6 +108,7 @@ func _ready():
|
|||
|
||||
|
||||
func _refresh():
|
||||
_screen.update()
|
||||
if update_mode == UpdateMode.AUTO:
|
||||
_native_terminal.update_mode = UpdateMode.ALL_NEXT_FRAME
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@ extends EditorPlugin
|
|||
|
||||
var pty_supported := OS.get_name() in ["X11", "Server", "OSX"]
|
||||
var asciicast_import_plugin
|
||||
var terminal_panel: Control
|
||||
|
||||
|
||||
func _enter_tree():
|
||||
|
@ -23,6 +24,9 @@ func _enter_tree():
|
|||
"X11", "Server", "OSX":
|
||||
pty_script = load("res://addons/godot_xterm/nodes/pty/unix/pty_unix.gd")
|
||||
add_custom_type("PTY", "Node", pty_script, pty_icon)
|
||||
terminal_panel = preload("./editor_plugins/terminal/terminal_panel.tscn").instance()
|
||||
terminal_panel.editor_interface = get_editor_interface()
|
||||
add_control_to_bottom_panel(terminal_panel, "Terminal")
|
||||
|
||||
|
||||
func _exit_tree():
|
||||
|
@ -34,3 +38,5 @@ func _exit_tree():
|
|||
|
||||
if pty_supported:
|
||||
remove_custom_type("PTY")
|
||||
remove_control_from_bottom_panel(terminal_panel)
|
||||
terminal_panel.free()
|
||||
|
|
Loading…
Reference in a new issue