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Ok
todos: - Read more than one byte at a time before emitting signal. - Set correct termios and winp values. - Handle SIGWINCH stuff when resizing window.
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8 changed files with 169 additions and 1 deletions
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@ -98,7 +98,7 @@ cpp_library += '.' + str(bits)
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# make sure our binding library is properly includes
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env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
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env.Append(LIBPATH=[cpp_bindings_path + 'bin/'] + os.environ['LD_LIBRARY_PATH'].split(':'))
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env.Append(LIBS=[cpp_library, 'tsm'])
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env.Append(LIBS=[cpp_library, 'tsm', 'util']) # Note util used by pseudoterminal, tsm used by terminal.
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPPATH=['src/'])
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