Terminal emulator for the Godot game engine.
Find a file
Leroy Hopson 78eeacdc22 Ok
todos:
	- Read more than one byte at a time before emitting signal.
	- Set correct termios and winp values.
	- Handle SIGWINCH stuff when resizing window.
2020-10-05 17:56:25 +07:00
addons Ok 2020-10-05 17:56:25 +07:00
examples/terminal Ok 2020-10-05 17:56:25 +07:00
scenes Add more features, bug fixes and bugs ;-) 2020-05-19 18:55:43 +07:00
test Add more features, bug fixes and bugs ;-) 2020-05-19 18:55:43 +07:00
.gitignore Initial commit 2020-05-09 23:49:45 +07:00
.gitmodules Basics working, added pseudoterminal 2020-10-05 17:56:21 +07:00
.gutconfig.json Travis CI integration 2020-05-10 17:23:58 +12:00
.travis.yml Enable full codepoint tests if env var set 2020-05-14 13:03:18 +07:00
default_env.tres Basics working, added pseudoterminal 2020-10-05 17:56:21 +07:00
demo.cast Add more features, bug fixes and bugs ;-) 2020-05-19 18:55:43 +07:00
demo.gif Update the README 2020-05-10 02:33:54 +07:00
icon.png Initial native commit 2020-10-05 17:55:46 +07:00
icon.png.import Add all the files 2020-05-10 01:42:19 +07:00
LICENSE Basics working, added pseudoterminal 2020-10-05 17:56:21 +07:00
project.godot Basics working, added pseudoterminal 2020-10-05 17:56:21 +07:00
README.md Basics working, added pseudoterminal 2020-10-05 17:56:21 +07:00

Godot Xterm Native

Version Godot Version License

License

If you contribute code to this project, you are implicitly allowing your code to be distributed under the MIT license. You are also implicitly verifying that all code is your original work, or unoriginal work which is published under a compatible license or waiver.

Copyright (c) 2020 Leroy Hopson (MIT License)

The fonts used in this project are published under a seperate license. See: addons/godot_xterm_native/fonts/LICENSE.