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Terminal emulator for the Godot game engine.
78eeacdc22
todos: - Read more than one byte at a time before emitting signal. - Set correct termios and winp values. - Handle SIGWINCH stuff when resizing window. |
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addons | ||
examples/terminal | ||
scenes | ||
test | ||
.gitignore | ||
.gitmodules | ||
.gutconfig.json | ||
.travis.yml | ||
default_env.tres | ||
demo.cast | ||
demo.gif | ||
icon.png | ||
icon.png.import | ||
LICENSE | ||
project.godot | ||
README.md |
Godot Xterm Native
License
If you contribute code to this project, you are implicitly allowing your code to be distributed under the MIT license. You are also implicitly verifying that all code is your original work, or unoriginal work which is published under a compatible license or waiver.
Copyright (c) 2020 Leroy Hopson (MIT License)
The fonts used in this project are published under a seperate license. See: addons/godot_xterm_native/fonts/LICENSE.