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Position background rect at 0,0
This is important when terminal is a child of a Container node and we
set the margin properties, otherwise the background rect is drawn with
an offset.
Former-commit-id: e68d2f55c9
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2 changed files with 3 additions and 2 deletions
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@ -7,6 +7,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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### Changed
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- Updated build script (`addons/godot_xterm/native/build.sh`). Git submodules will now be initialized if they haven't already. Moved nix-shell related stuff to a seperate shell.nix file so the same build command can be used on all Linux based OSes.
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- Positioned background rect at 0,0 so it is no longer offset if a margin is added when Terminal is a child of a Container node.
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## [1.0.0] - 2020-10-05
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### Added
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@ -371,7 +371,7 @@ void Terminal::_draw()
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return;
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/* Draw the full terminal rect background */
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draw_rect(get_rect(), get_color("Background", "Terminal"));
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draw_rect(Rect2(Vector2(0, 0), get_rect().size), get_color("Background", "Terminal"));
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for (int row = 0; row < rows; row++)
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{
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@ -597,4 +597,4 @@ void Terminal::write(Variant data)
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tsm_vte_input(vte, u8, len);
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framebuffer_age = tsm_screen_draw(screen, text_draw_cb, this);
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}
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}
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