mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-21 17:20:25 +01:00
Wait 5 more frames in rendering test
When using opengl3 rendering driver on macos, we need to wait a few more frames in order for the test to pass.
This commit is contained in:
parent
6e74b1508b
commit
aa6b447c6c
1 changed files with 1 additions and 1 deletions
|
@ -30,6 +30,6 @@ class TestRendering:
|
|||
await get_tree().physics_frame
|
||||
terminal.queue_redraw()
|
||||
await wait_for_signal(terminal.draw, 3)
|
||||
await wait_frames(10)
|
||||
await wait_frames(15)
|
||||
var cell_color = pick_cell_color(Vector2i(0, 0))
|
||||
assert_eq(cell_color, Color.RED)
|
||||
|
|
Loading…
Reference in a new issue