mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-24 10:20:24 +01:00
Automatically download missing native libraries
If gdnative libraries are missing from `addons/godot_xterm/native/bin`, they will be automatically downloaded from GitHub releases using the plugin version defined in `plugin.cfg`.
This commit is contained in:
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commit
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3 changed files with 175 additions and 0 deletions
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@ -7,6 +7,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased](https://github.com/lihop/godot-xterm/compare/v2.0.0...HEAD)
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### Added
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- Automatic download of missing gdnative libraries from GitHub releases using the version defined in `addons/godot_xterm/plugin.cfg`.
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- `--docker` option to `build.sh` script, in order to build Linux binaries inside a docker container with an older GLIBC version.
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### Changed
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@ -1,13 +1,95 @@
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tool
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extends EditorPlugin
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const LIBS := [
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"javascript.32.wasm",
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"linux.32.so",
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"linux.64.so",
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"osx.64.dylib",
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"windows.32.dll",
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"windows.64.dll"
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]
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const LIB_DIR := "res://addons/godot_xterm/native/bin"
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const ZIP_FILE := "%s/libgodot-xterm-release.zip" % LIB_DIR
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const Unzipper := preload("./util/unzipper.gd")
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signal _native_libs_checked
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var pty_supported := OS.get_name() in ["X11", "Server", "OSX"]
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var asciicast_import_plugin
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var xrdb_import_plugin
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var terminal_panel: Control
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# Downloads release builds of native libraries from GitHub if available, otherwise
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# you will need to compile them yourself.
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func _download_native_libs():
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var dir := Directory.new()
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var skip := true
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for lib in LIBS:
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if not dir.file_exists("%s/libgodot-xterm.%s" % [LIB_DIR, lib]):
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print("GodotXterm: Downloading native library libgodot-xterm.%s..." % lib)
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skip = false
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if skip:
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emit_signal("_native_libs_checked")
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return
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var config_file := ConfigFile.new()
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config_file.load("res://addons/godot_xterm/plugin.cfg")
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var http_request := HTTPRequest.new()
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add_child(http_request)
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http_request.connect("request_completed", self, "_on_http_request_completed", [http_request])
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http_request.download_file = ZIP_FILE
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http_request.request(
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(
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"https://github.com/lihop/godot-xterm/releases/download/v%s/libgodot-xterm-release.zip"
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% config_file.get_value("plugin", "version")
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)
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)
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func _on_http_request_completed(
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result: int,
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response_code: int,
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_headers: PoolStringArray,
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_body: PoolByteArray,
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http_request: HTTPRequest
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):
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http_request.queue_free()
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var dir := Directory.new()
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if result == OK and response_code == 200:
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var unzipped := Unzipper.unzip(ZIP_FILE)
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if unzipped.error != OK:
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push_error("GodotXterm: Error unzipping file: %s" % ZIP_FILE)
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else:
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for path in unzipped.files:
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var target := "%s/%s" % [LIB_DIR, path.get_file()]
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if not dir.file_exists("%s/%s" % [LIB_DIR, path.get_file()]):
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if dir.copy(path, target) == OK:
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print("GodotXterm: Native library %s installed!" % path.get_file())
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else:
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push_error(
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"GodotXterm: Error installing native library %s" % path.get_file()
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)
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dir.remove(path)
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dir.remove("%s/libgodot-xterm-release" % LIB_DIR)
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else:
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push_warning(
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"GodotXterm: Error downloading native libraries. Please compile them yourself."
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)
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dir.remove(ZIP_FILE)
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push_warning("GodotXterm: Installed missing native libraries. A Godot restart may be required.")
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emit_signal("_native_libs_checked")
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func _enter_tree():
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call_deferred("_download_native_libs")
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yield(self, "_native_libs_checked")
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asciicast_import_plugin = preload("./import_plugins/asciicast_import_plugin.gd").new()
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add_import_plugin(asciicast_import_plugin)
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92
addons/godot_xterm/util/unzipper.gd
Normal file
92
addons/godot_xterm/util/unzipper.gd
Normal file
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@ -0,0 +1,92 @@
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# SPDX-FileCopyrightText: 2017 AltspaceVR
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# SPDX-FileContributor: Modified by Leroy Hopson
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# SPDX-License-Identifier: MIT
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# Source: https://github.com/sketchfab/godot-plugin/blob/00fe32f8c9e3292a98e8977882786699d02b9924/addons/sketchfab/unzip.gd
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extends SceneTree
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const ARG_PREFIX = "--zip-to-unpack "
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# Unpack a zip archive.
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# zip_path is the path of zip archive to unpack.
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static func unzip(zip_path) -> Dictionary:
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var file := File.new()
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var err = file.open(zip_path, File.READ)
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if err != OK:
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return {error = err}
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var out = []
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var exit_code = OS.execute(
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OS.get_executable_path(),
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[
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"-s",
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ProjectSettings.globalize_path("res://addons/godot_xterm/util/unzipper.gd"),
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"--zip-to-unpack %s" % ProjectSettings.globalize_path(zip_path),
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"--no-window",
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"--quit",
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],
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true,
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out
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)
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if exit_code != 0:
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return {error = FAILED, files = []}
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else:
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var files = []
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for line in out[0].split("\n"):
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if line.begins_with("UnzippedFile:"):
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files.append(
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ProjectSettings.localize_path(
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line.replace("UnzippedFile:", "").replace("\n", "")
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)
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)
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return {error = OK, files = files}
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func _init():
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var zip_path
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for arg in OS.get_cmdline_args():
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if arg.begins_with(ARG_PREFIX):
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zip_path = arg.right(ARG_PREFIX.length())
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break
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if !zip_path:
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push_error("No file specified")
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quit(1)
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if !ProjectSettings.load_resource_pack(zip_path):
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push_error("Package file not found")
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quit(1)
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var name_regex = RegEx.new()
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name_regex.compile("([^/\\\\]+)\\.zip")
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var base_name = name_regex.search(zip_path).get_string(1)
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var out_path = zip_path.left(zip_path.find(base_name)) + base_name + "/"
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Directory.new().make_dir_recursive(out_path)
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unpack_dir("res://", out_path)
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quit(0)
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func unpack_dir(src_path, out_path):
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var dir = Directory.new()
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dir.open(src_path)
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dir.list_dir_begin(true)
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var file_name = dir.get_next()
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while file_name != "":
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if dir.current_is_dir():
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var new_src_path = "%s%s/" % [src_path, file_name]
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var new_out_path = "%s%s/" % [out_path, file_name]
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Directory.new().make_dir_recursive(new_out_path)
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unpack_dir(new_src_path, new_out_path)
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else:
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var file_src_path = "%s%s" % [src_path, file_name]
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var file_out_path = "%s%s" % [out_path, file_name]
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print("UnzippedFile:%s\n" % file_out_path)
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var file = File.new()
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file.open(file_src_path, File.READ)
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var data = file.get_buffer(file.get_len())
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file.close()
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file.open(file_out_path, File.WRITE)
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file.store_buffer(data)
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file.close()
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file_name = dir.get_next()
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