godot-xterm/CHANGELOG.md
Leroy Hopson b83bf70b64
Automatically download missing native libraries
If gdnative libraries are missing from `addons/godot_xterm/native/bin`,
they will be automatically downloaded from GitHub releases using the
plugin version defined in `plugin.cfg`.
2022-05-22 13:19:54 +07:00

4 KiB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Unreleased

Added

  • Automatic download of missing gdnative libraries from GitHub releases using the version defined in addons/godot_xterm/plugin.cfg.
  • --docker option to build.sh script, in order to build Linux binaries inside a docker container with an older GLIBC version.

Changed

  • Target Godot version from 3.3.2-stable -> 3.4.4-stable.
  • GitHub Actions workflow to build Linux debug/release binaries inside docker container in order to target older GLIBC versions.

Fixed

  • Registered pipe.close() method, so kill() can be called when using unix PTY node.

v2.0.0 - 2021-07-25

Added

  • Terminal editor plugin. Adds integrated terminal to Godot editor.
  • Xresources import plugin.
  • #39: Support for the bell "\u0007" character.
  • HTML5 Support.
  • #24: Support for Windows 32-bit (Terminal node only).

Changed

  • #44: Default theme to match Godot's default theme.
  • Supported Godot version -> 3.3.2.
  • Set a default theme if no theme property has been set.
  • Changed default font from Cousine to Hack, which is the same as Godot's script editor, and reduced size from 16 to 14.
  • TPut no longer registered as a unique global class (i.e. removed class_name TPut).

Fixed

  • #40: Vim related bugs, caused by incorrectly handled control sequences.
  • Don't swap red and blue channels of theme colors.
  • Use "Light Cyan" color from theme. Previously ignored.

v1.2.1 - 2020-11-23

Changed

  • GitHub Actions workflow now produces both a release and debug zip archive.

Fixed

  • Release binary for Windows 64-bit export.

v1.2.0 - 2020-11-21

Added

  • Support for macOS 64-bit including Pseudoterminal.
  • Partial support for Windows 64-bit and compiling on Windows using MSVC. Pseudoterminal not yet supported. 32-bit builds might be possible but not yet built/tested.

Changed

  • Updated build script. On Linux ./build.sh will create a debug build of the gdnative library for the current platform.
  • Removed all pre-compiled binaries using BFG Repo-Cleaner, thus re-writing git history.

Fixed

  • Fixed bug where incorrect data would sometimes be written to the terminal when passing a string to the Terminal's write() method.
  • Positioned background rect at 0,0 so it is no longer offset if a margin is added when Terminal is a child of a Container node.
  • Passed correct argv to the execvp call of Pseudoterminal. Previously argv[0] was not set to the program's name which caused the Pseudoterminal node not to work on macOS with the zsh shell.

v1.0.0 - 2020-10-05

Added

  • Changelog.
  • Asciicast importer plugin. Enables the import of .cast (asciicast files v2) that can be made using the asciinema terminal session recorder. See the asciicast scene for example usage.
  • Pre-built binary for x11 platform.

Changed

  • Implementation of Terminal node from GDScript to GDNative using Aetf's patched version of libtsm.
  • Move input handling to the Terminal node itself, rather than handling it in a seperate Control node.
  • The Terminal write() method now accepts both String and PoolByteArray.