Godot 4 automatic changes

This commit is contained in:
Daniel Inkpen 2022-11-09 20:57:46 +00:00
parent 8b5caafbc7
commit cdbf3f2adc
75 changed files with 1034 additions and 952 deletions

View file

@ -3,11 +3,11 @@ extends Animation
signal data_written(data)
signal data_read(data)
export(int) var version: int = 2
@export var version: int: int = 2
# Initial terminal width (number of columns).
export(int) var width: int
@export var width: int: int
# Initial terminal height (number of rows).
export(int) var height: int
@export var height: int: int
func get_class() -> String:
@ -15,7 +15,7 @@ func get_class() -> String:
func is_class(name) -> bool:
return name == get_class() or .is_class(name)
return name == get_class() or super.is_class(name)
func _init():

View file

@ -6,4 +6,4 @@ func get_class() -> String:
func is_class(name) -> bool:
return name == get_class() or .is_class(name)
return name == get_class() or super.is_class(name)