Godot 4 automatic changes

This commit is contained in:
Daniel Inkpen 2022-11-09 20:57:46 +00:00
parent 8b5caafbc7
commit cdbf3f2adc
75 changed files with 1034 additions and 952 deletions

View file

@ -16,7 +16,7 @@ var _wrote_results = false
# play_custom_scene
var _cmdln_mode = false
onready var _gut_layer = $GutLayer
@onready var _gut_layer = $GutLayer
func _ready():
@ -24,8 +24,8 @@ func _ready():
_gut_config = GutConfig.new()
_gut_config.load_options(RUNNER_JSON_PATH)
# The command line will call run_tests on its own. When used from the panel
# we have to kick off the tests ourselves b/c there's no way I know of to
# The command line will call run_tests checked its own. When used from the panel
# we have to kick unchecked the tests ourselves b/c there's no way I know of to
# interact with the scene that was run via play_custom_scene.
if !_cmdln_mode:
call_deferred("run_tests")
@ -58,7 +58,7 @@ func run_tests():
func _write_results():
# bbcode_text appears to be empty. I'm not 100% sure why. Until that is
# text appears to be empty. I'm not 100% sure why. Until that is
# figured out we have to just get the text which stinks.
var content = _gut.get_gui().get_text_box().text