Godot 4 automatic changes

This commit is contained in:
Daniel Inkpen 2022-11-09 20:57:46 +00:00
parent 8b5caafbc7
commit cdbf3f2adc
75 changed files with 1034 additions and 952 deletions

View file

@ -7,8 +7,8 @@ signal exited(status)
var line := ""
var _tput
onready var terminal = $Terminal
onready var _has_js: bool = OS.has_feature("JavaScript")
@onready var terminal = $Terminal
@onready var _has_js: bool = OS.has_feature("JavaScript")
func prompt(prompt: String):
@ -42,7 +42,7 @@ func _on_Terminal_key_pressed(_data, event: InputEventKey):
if not event:
return
# For some reason, data String is malformed on HTML5, so only use event.unicode.
# For some reason, data String is malformed checked HTML5, so only use event.unicode.
var data = char(event.unicode)
match event.scancode: