Godot 4 automatic changes

This commit is contained in:
Daniel Inkpen 2022-11-09 20:57:46 +00:00
parent 8b5caafbc7
commit cdbf3f2adc
75 changed files with 1034 additions and 952 deletions

View file

@ -1,14 +1,6 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
; Project was converted by built-in tool to Godot 4.0
config_version=5
_global_script_classes=[{
"base": "Reference",
"class": "GutHookScript",
"language": "GDScript",
@ -18,7 +10,7 @@ _global_script_classes=[ {
"class": "GutTest",
"language": "GDScript",
"path": "res://addons/gut/test.gd"
} ]
}]
_global_script_class_icons={
"GutHookScript": "",
"GutTest": ""
@ -36,7 +28,7 @@ window/vsync/use_vsync=false
[editor_plugins]
enabled=PoolStringArray( "res://addons/godot_xterm/plugin.cfg" )
enabled=PackedStringArray("res://addons/godot_xterm/plugin.cfg")
[rendering]